OpenSimMirror/OpenSim/Region/Environment/Scenes/Scene.Permissions.cs

1335 lines
50 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Scenes
{
public class ScenePermissions
{
private Scene m_scene;
public ScenePermissions(Scene scene)
{
m_scene = scene;
}
#region Object Permission Checks
public delegate uint GenerateClientFlagsHandler(UUID userID, UUID objectIDID);
private List<GenerateClientFlagsHandler> GenerateClientFlagsCheckFunctions = new List<GenerateClientFlagsHandler>();
public void AddGenerateClientFlagsHandler(GenerateClientFlagsHandler delegateFunc)
{
if (!GenerateClientFlagsCheckFunctions.Contains(delegateFunc))
GenerateClientFlagsCheckFunctions.Add(delegateFunc);
}
public void RemoveGenerateClientFlagsHandler(GenerateClientFlagsHandler delegateFunc)
{
if (GenerateClientFlagsCheckFunctions.Contains(delegateFunc))
GenerateClientFlagsCheckFunctions.Remove(delegateFunc);
}
public uint GenerateClientFlags(UUID userID, UUID objectID)
{
SceneObjectPart part=m_scene.GetSceneObjectPart(objectID);
if (part == null)
return 0;
// libomv will moan about PrimFlags.ObjectYouOfficer being
// obsolete...
#pragma warning disable 0612
uint perms=part.GetEffectiveObjectFlags() |
(uint)PrimFlags.ObjectModify |
(uint)PrimFlags.ObjectCopy |
(uint)PrimFlags.ObjectMove |
(uint)PrimFlags.ObjectTransfer |
(uint)PrimFlags.ObjectYouOwner |
(uint)PrimFlags.ObjectAnyOwner |
(uint)PrimFlags.ObjectOwnerModify |
(uint)PrimFlags.ObjectYouOfficer;
#pragma warning restore 0612
foreach (GenerateClientFlagsHandler check in GenerateClientFlagsCheckFunctions)
{
perms &= check(userID, objectID);
}
return perms;
}
public delegate void SetBypassPermissionsHandler(bool value);
private List<SetBypassPermissionsHandler> SetBypassPermissionsCheckFunctions = new List<SetBypassPermissionsHandler>();
public void AddSetBypassPermissionsHandler(SetBypassPermissionsHandler delegateFunc)
{
if (!SetBypassPermissionsCheckFunctions.Contains(delegateFunc))
SetBypassPermissionsCheckFunctions.Add(delegateFunc);
}
public void RemoveSetBypassPermissionsHandler(SetBypassPermissionsHandler delegateFunc)
{
if (SetBypassPermissionsCheckFunctions.Contains(delegateFunc))
SetBypassPermissionsCheckFunctions.Remove(delegateFunc);
}
public void SetBypassPermissions(bool value)
{
foreach (SetBypassPermissionsHandler check in SetBypassPermissionsCheckFunctions)
{
check(value);
}
}
public delegate bool BypassPermissionsHandler();
private List<BypassPermissionsHandler> BypassPermissionsCheckFunctions = new List<BypassPermissionsHandler>();
public void AddBypassPermissionsHandler(BypassPermissionsHandler delegateFunc)
{
if (!BypassPermissionsCheckFunctions.Contains(delegateFunc))
BypassPermissionsCheckFunctions.Add(delegateFunc);
}
public void RemoveBypassPermissionsHandler(BypassPermissionsHandler delegateFunc)
{
if (BypassPermissionsCheckFunctions.Contains(delegateFunc))
BypassPermissionsCheckFunctions.Remove(delegateFunc);
}
public bool BypassPermissions()
{
foreach (BypassPermissionsHandler check in BypassPermissionsCheckFunctions)
{
if (check() == false)
{
return false;
}
}
return true;
}
public delegate bool PropagatePermissionsHandler();
private List<PropagatePermissionsHandler> PropagatePermissionsCheckFunctions = new List<PropagatePermissionsHandler>();
public void AddPropagatePermissionsHandler(PropagatePermissionsHandler delegateFunc)
{
if (!PropagatePermissionsCheckFunctions.Contains(delegateFunc))
PropagatePermissionsCheckFunctions.Add(delegateFunc);
}
public void RemovePropagatePermissionsHandler(PropagatePermissionsHandler delegateFunc)
{
if (PropagatePermissionsCheckFunctions.Contains(delegateFunc))
PropagatePermissionsCheckFunctions.Remove(delegateFunc);
}
public bool PropagatePermissions()
{
foreach (PropagatePermissionsHandler check in PropagatePermissionsCheckFunctions)
{
if (check() == false)
{
return false;
}
}
return true;
}
#region REZ OBJECT
public delegate bool CanRezObjectHandler(int objectCount, UUID owner, Vector3 objectPosition, Scene scene);
private List<CanRezObjectHandler> CanRezObjectCheckFunctions = new List<CanRezObjectHandler>();
public void AddRezObjectHandler(CanRezObjectHandler delegateFunc)
{
if (!CanRezObjectCheckFunctions.Contains(delegateFunc))
CanRezObjectCheckFunctions.Add(delegateFunc);
}
public void RemoveRezObjectHandler(CanRezObjectHandler delegateFunc)
{
if (CanRezObjectCheckFunctions.Contains(delegateFunc))
CanRezObjectCheckFunctions.Remove(delegateFunc);
}
public bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition)
{
foreach (CanRezObjectHandler check in CanRezObjectCheckFunctions)
{
if (check(objectCount, owner,objectPosition, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region DELETE OBJECT
public delegate bool CanDeleteObjectHandler(UUID objectID, UUID deleter, Scene scene);
private List<CanDeleteObjectHandler> CanDeleteObjectCheckFunctions = new List<CanDeleteObjectHandler>();
public void AddDeleteObjectHandler(CanDeleteObjectHandler delegateFunc)
{
if (!CanDeleteObjectCheckFunctions.Contains(delegateFunc))
CanDeleteObjectCheckFunctions.Add(delegateFunc);
}
public void RemoveDeleteObjectHandler(CanDeleteObjectHandler delegateFunc)
{
if (CanDeleteObjectCheckFunctions.Contains(delegateFunc))
CanDeleteObjectCheckFunctions.Remove(delegateFunc);
}
public bool CanDeleteObject(UUID objectID, UUID deleter)
{
foreach (CanDeleteObjectHandler check in CanDeleteObjectCheckFunctions)
{
if (check(objectID,deleter,m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region TAKE OBJECT
public delegate bool CanTakeObjectHandler(UUID objectID, UUID stealer, Scene scene);
private List<CanTakeObjectHandler> CanTakeObjectCheckFunctions = new List<CanTakeObjectHandler>();
public void AddTakeObjectHandler(CanTakeObjectHandler delegateFunc)
{
if (!CanTakeObjectCheckFunctions.Contains(delegateFunc))
CanTakeObjectCheckFunctions.Add(delegateFunc);
}
public void RemoveTakeObjectHandler(CanTakeObjectHandler delegateFunc)
{
if (CanTakeObjectCheckFunctions.Contains(delegateFunc))
CanTakeObjectCheckFunctions.Remove(delegateFunc);
}
public bool CanTakeObject(UUID objectID, UUID AvatarTakingUUID)
{
foreach (CanTakeObjectHandler check in CanTakeObjectCheckFunctions)
{
if (check(objectID, AvatarTakingUUID, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region TAKE COPY OBJECT
public delegate bool CanTakeCopyObjectHandler(UUID objectID, UUID userID, Scene inScene);
private List<CanTakeCopyObjectHandler> CanTakeCopyObjectCheckFunctions = new List<CanTakeCopyObjectHandler>();
public void AddTakeCopyObjectHandler(CanTakeCopyObjectHandler delegateFunc)
{
if (!CanTakeCopyObjectCheckFunctions.Contains(delegateFunc))
CanTakeCopyObjectCheckFunctions.Add(delegateFunc);
}
public void RemoveTakeCopyObjectHandler(CanTakeCopyObjectHandler delegateFunc)
{
if (CanTakeCopyObjectCheckFunctions.Contains(delegateFunc))
CanTakeCopyObjectCheckFunctions.Remove(delegateFunc);
}
public bool CanTakeCopyObject(UUID objectID, UUID userID)
{
foreach (CanTakeCopyObjectHandler check in CanTakeCopyObjectCheckFunctions)
{
if (check(objectID,userID,m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region DUPLICATE OBJECT
public delegate bool CanDuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition);
private List<CanDuplicateObjectHandler> CanDuplicateObjectCheckFunctions = new List<CanDuplicateObjectHandler>();
public void AddDuplicateObjectHandler(CanDuplicateObjectHandler delegateFunc)
{
if (!CanDuplicateObjectCheckFunctions.Contains(delegateFunc))
CanDuplicateObjectCheckFunctions.Add(delegateFunc);
}
public void RemoveDuplicateObjectHandler(CanDuplicateObjectHandler delegateFunc)
{
if (CanDuplicateObjectCheckFunctions.Contains(delegateFunc))
CanDuplicateObjectCheckFunctions.Remove(delegateFunc);
}
public bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Vector3 objectPosition)
{
foreach (CanDuplicateObjectHandler check in CanDuplicateObjectCheckFunctions)
{
if (check(objectCount, objectID, owner, m_scene, objectPosition) == false)
{
return false;
}
}
return true;
}
#endregion
#region EDIT OBJECT
public delegate bool CanEditObjectHandler(UUID objectID, UUID editorID, Scene scene);
private List<CanEditObjectHandler> CanEditObjectCheckFunctions = new List<CanEditObjectHandler>();
public void AddEditObjectHandler(CanEditObjectHandler delegateFunc)
{
if (!CanEditObjectCheckFunctions.Contains(delegateFunc))
CanEditObjectCheckFunctions.Add(delegateFunc);
}
public void RemoveEditObjectHandler(CanEditObjectHandler delegateFunc)
{
if (CanEditObjectCheckFunctions.Contains(delegateFunc))
CanEditObjectCheckFunctions.Remove(delegateFunc);
}
public bool CanEditObject(UUID objectID, UUID editorID)
{
foreach (CanEditObjectHandler check in CanEditObjectCheckFunctions)
{
if (check(objectID, editorID, m_scene) == false)
{
return false;
}
}
return true;
}
public delegate bool CanEditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene);
private List<CanEditObjectInventoryHandler> CanEditObjectInventoryCheckFunctions = new List<CanEditObjectInventoryHandler>();
public void AddEditObjectInventoryHandler(CanEditObjectInventoryHandler delegateFunc)
{
if (!CanEditObjectInventoryCheckFunctions.Contains(delegateFunc))
CanEditObjectInventoryCheckFunctions.Add(delegateFunc);
}
public void RemoveEditObjectInventoryHandler(CanEditObjectInventoryHandler delegateFunc)
{
if (CanEditObjectInventoryCheckFunctions.Contains(delegateFunc))
CanEditObjectInventoryCheckFunctions.Remove(delegateFunc);
}
public bool CanEditObjectInventory(UUID objectID, UUID editorID)
{
foreach (CanEditObjectInventoryHandler check in CanEditObjectInventoryCheckFunctions)
{
if (check(objectID, editorID, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region MOVE OBJECT
public delegate bool CanMoveObjectHandler(UUID objectID, UUID moverID, Scene scene);
private List<CanMoveObjectHandler> CanMoveObjectCheckFunctions = new List<CanMoveObjectHandler>();
public void AddMoveObjectHandler(CanMoveObjectHandler delegateFunc)
{
if (!CanMoveObjectCheckFunctions.Contains(delegateFunc))
CanMoveObjectCheckFunctions.Add(delegateFunc);
}
public void RemoveMoveObjectHandler(CanMoveObjectHandler delegateFunc)
{
if (CanMoveObjectCheckFunctions.Contains(delegateFunc))
CanMoveObjectCheckFunctions.Remove(delegateFunc);
}
public bool CanMoveObject(UUID objectID, UUID moverID)
{
foreach (CanMoveObjectHandler check in CanMoveObjectCheckFunctions)
{
if (check(objectID,moverID,m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region OBJECT ENTRY
public delegate bool CanObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene);
private List<CanObjectEntryHandler> CanObjectEntryCheckFunctions = new List<CanObjectEntryHandler>();
public void AddObjectEntryHandler(CanObjectEntryHandler delegateFunc)
{
if (!CanObjectEntryCheckFunctions.Contains(delegateFunc))
CanObjectEntryCheckFunctions.Add(delegateFunc);
}
public void RemoveObjectEntryHandler(CanObjectEntryHandler delegateFunc)
{
if (CanObjectEntryCheckFunctions.Contains(delegateFunc))
CanObjectEntryCheckFunctions.Remove(delegateFunc);
}
public bool CanObjectEntry(UUID objectID, bool enteringRegion, Vector3 newPoint)
{
foreach (CanObjectEntryHandler check in CanObjectEntryCheckFunctions)
{
if (check(objectID, enteringRegion, newPoint, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region RETURN OBJECT
public delegate bool CanReturnObjectHandler(UUID objectID, UUID returnerID, Scene scene);
private List<CanReturnObjectHandler> CanReturnObjectCheckFunctions = new List<CanReturnObjectHandler>();
public void AddReturnObjectHandler(CanReturnObjectHandler delegateFunc)
{
if (!CanReturnObjectCheckFunctions.Contains(delegateFunc))
CanReturnObjectCheckFunctions.Add(delegateFunc);
}
public void RemoveReturnObjectHandler(CanReturnObjectHandler delegateFunc)
{
if (CanReturnObjectCheckFunctions.Contains(delegateFunc))
CanReturnObjectCheckFunctions.Remove(delegateFunc);
}
public bool CanReturnObject(UUID objectID, UUID returnerID)
{
foreach (CanReturnObjectHandler check in CanReturnObjectCheckFunctions)
{
if (check(objectID,returnerID,m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region INSTANT MESSAGE
public delegate bool CanInstantMessageHandler(UUID user, UUID target, Scene startScene);
private List<CanInstantMessageHandler> CanInstantMessageCheckFunctions = new List<CanInstantMessageHandler>();
public void AddInstantMessageHandler(CanInstantMessageHandler delegateFunc)
{
if (!CanInstantMessageCheckFunctions.Contains(delegateFunc))
CanInstantMessageCheckFunctions.Add(delegateFunc);
}
public void RemoveInstantMessageHandler(CanInstantMessageHandler delegateFunc)
{
if (CanInstantMessageCheckFunctions.Contains(delegateFunc))
CanInstantMessageCheckFunctions.Remove(delegateFunc);
}
public bool CanInstantMessage(UUID user, UUID target)
{
foreach (CanInstantMessageHandler check in CanInstantMessageCheckFunctions)
{
if (check(user, target, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region INVENTORY TRANSFER
public delegate bool CanInventoryTransferHandler(UUID user, UUID target, Scene startScene);
private List<CanInventoryTransferHandler> CanInventoryTransferCheckFunctions = new List<CanInventoryTransferHandler>();
public void AddInventoryTransferHandler(CanInventoryTransferHandler delegateFunc)
{
if (!CanInventoryTransferCheckFunctions.Contains(delegateFunc))
CanInventoryTransferCheckFunctions.Add(delegateFunc);
}
public void RemoveInventoryTransferHandler(CanInventoryTransferHandler delegateFunc)
{
if (CanInventoryTransferCheckFunctions.Contains(delegateFunc))
CanInventoryTransferCheckFunctions.Remove(delegateFunc);
}
public bool CanInventoryTransfer(UUID user, UUID target)
{
foreach (CanInventoryTransferHandler check in CanInventoryTransferCheckFunctions)
{
if (check(user, target, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region VIEW SCRIPT
public delegate bool CanViewScriptHandler(UUID script, UUID objectID, UUID user, Scene scene);
private List<CanViewScriptHandler> CanViewScriptCheckFunctions = new List<CanViewScriptHandler>();
public void AddViewScriptHandler(CanViewScriptHandler delegateFunc)
{
if (!CanViewScriptCheckFunctions.Contains(delegateFunc))
CanViewScriptCheckFunctions.Add(delegateFunc);
}
public void RemoveViewScriptHandler(CanViewScriptHandler delegateFunc)
{
if (CanViewScriptCheckFunctions.Contains(delegateFunc))
CanViewScriptCheckFunctions.Remove(delegateFunc);
}
public bool CanViewScript(UUID script, UUID objectID, UUID user)
{
foreach (CanViewScriptHandler check in CanViewScriptCheckFunctions)
{
if (check(script, objectID, user, m_scene) == false)
{
return false;
}
}
return true;
}
public delegate bool CanViewNotecardHandler(UUID script, UUID objectID, UUID user, Scene scene);
private List<CanViewNotecardHandler> CanViewNotecardCheckFunctions = new List<CanViewNotecardHandler>();
public void AddViewNotecardHandler(CanViewNotecardHandler delegateFunc)
{
if (!CanViewNotecardCheckFunctions.Contains(delegateFunc))
CanViewNotecardCheckFunctions.Add(delegateFunc);
}
public void RemoveViewNotecardHandler(CanViewNotecardHandler delegateFunc)
{
if (CanViewNotecardCheckFunctions.Contains(delegateFunc))
CanViewNotecardCheckFunctions.Remove(delegateFunc);
}
public bool CanViewNotecard(UUID script, UUID objectID, UUID user)
{
foreach (CanViewNotecardHandler check in CanViewNotecardCheckFunctions)
{
if (check(script, objectID, user, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region EDIT SCRIPT
public delegate bool CanEditScriptHandler(UUID script, UUID objectID, UUID user, Scene scene);
private List<CanEditScriptHandler> CanEditScriptCheckFunctions = new List<CanEditScriptHandler>();
public void AddEditScriptHandler(CanEditScriptHandler delegateFunc)
{
if (!CanEditScriptCheckFunctions.Contains(delegateFunc))
CanEditScriptCheckFunctions.Add(delegateFunc);
}
public void RemoveEditScriptHandler(CanEditScriptHandler delegateFunc)
{
if (CanEditScriptCheckFunctions.Contains(delegateFunc))
CanEditScriptCheckFunctions.Remove(delegateFunc);
}
public bool CanEditScript(UUID script, UUID objectID, UUID user)
{
foreach (CanEditScriptHandler check in CanEditScriptCheckFunctions)
{
if (check(script, objectID, user, m_scene) == false)
{
return false;
}
}
return true;
}
public delegate bool CanEditNotecardHandler(UUID notecard, UUID objectID, UUID user, Scene scene);
private List<CanEditNotecardHandler> CanEditNotecardCheckFunctions = new List<CanEditNotecardHandler>();
public void AddEditNotecardHandler(CanEditNotecardHandler delegateFunc)
{
if (!CanEditNotecardCheckFunctions.Contains(delegateFunc))
CanEditNotecardCheckFunctions.Add(delegateFunc);
}
public void RemoveEditNotecardHandler(CanEditNotecardHandler delegateFunc)
{
if (CanEditNotecardCheckFunctions.Contains(delegateFunc))
CanEditNotecardCheckFunctions.Remove(delegateFunc);
}
public bool CanEditNotecard(UUID script, UUID objectID, UUID user)
{
foreach (CanEditNotecardHandler check in CanEditNotecardCheckFunctions)
{
if (check(script, objectID, user, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region RUN SCRIPT (When Script Placed in Object)
public delegate bool CanRunScriptHandler(UUID script, UUID objectID, UUID user, Scene scene);
private List<CanRunScriptHandler> CanRunScriptCheckFunctions = new List<CanRunScriptHandler>();
public void AddRunScriptHandler(CanRunScriptHandler delegateFunc)
{
if (!CanRunScriptCheckFunctions.Contains(delegateFunc))
CanRunScriptCheckFunctions.Add(delegateFunc);
}
public void RemoveRunScriptHandler(CanRunScriptHandler delegateFunc)
{
if (CanRunScriptCheckFunctions.Contains(delegateFunc))
CanRunScriptCheckFunctions.Remove(delegateFunc);
}
public bool CanRunScript(UUID script, UUID objectID, UUID user)
{
foreach (CanRunScriptHandler check in CanRunScriptCheckFunctions)
{
if (check(script, objectID, user, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region START SCRIPT (When Script run box is Checked after placed in object)
public delegate bool CanStartScriptHandler(UUID script, UUID user, Scene scene);
private List<CanStartScriptHandler> CanStartScriptCheckFunctions = new List<CanStartScriptHandler>();
public void AddStartScriptHandler(CanStartScriptHandler delegateFunc)
{
if (!CanStartScriptCheckFunctions.Contains(delegateFunc))
CanStartScriptCheckFunctions.Add(delegateFunc);
}
public void RemoveStartScriptHandler(CanStartScriptHandler delegateFunc)
{
if (CanStartScriptCheckFunctions.Contains(delegateFunc))
CanStartScriptCheckFunctions.Remove(delegateFunc);
}
public bool CanStartScript(UUID script, UUID user)
{
foreach (CanStartScriptHandler check in CanStartScriptCheckFunctions)
{
if (check(script, user, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region STOP SCRIPT (When Script run box is unchecked after placed in object)
public delegate bool CanStopScriptHandler(UUID script, UUID user, Scene scene);
private List<CanStopScriptHandler> CanStopScriptCheckFunctions = new List<CanStopScriptHandler>();
public void AddStopScriptHandler(CanStopScriptHandler delegateFunc)
{
if (!CanStopScriptCheckFunctions.Contains(delegateFunc))
CanStopScriptCheckFunctions.Add(delegateFunc);
}
public void RemoveStopScriptHandler(CanStopScriptHandler delegateFunc)
{
if (CanStopScriptCheckFunctions.Contains(delegateFunc))
CanStopScriptCheckFunctions.Remove(delegateFunc);
}
public bool CanStopScript(UUID script, UUID user)
{
foreach (CanStopScriptHandler check in CanStopScriptCheckFunctions)
{
if (check(script, user, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region RESET SCRIPT
public delegate bool CanResetScriptHandler(UUID prim, UUID script, UUID user, Scene scene);
private List<CanResetScriptHandler> CanResetScriptCheckFunctions = new List<CanResetScriptHandler>();
public void AddResetScriptHandler(CanResetScriptHandler delegateFunc)
{
if (!CanResetScriptCheckFunctions.Contains(delegateFunc))
CanResetScriptCheckFunctions.Add(delegateFunc);
}
public void RemoveResetScriptHandler(CanResetScriptHandler delegateFunc)
{
if (CanResetScriptCheckFunctions.Contains(delegateFunc))
CanResetScriptCheckFunctions.Remove(delegateFunc);
}
public bool CanResetScript(UUID prim, UUID script, UUID user)
{
foreach (CanResetScriptHandler check in CanResetScriptCheckFunctions)
{
if (check(prim, script, user, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region TERRAFORM LAND
public delegate bool CanTerraformLandHandler(UUID user, Vector3 position, Scene requestFromScene);
private List<CanTerraformLandHandler> CanTerraformLandCheckFunctions = new List<CanTerraformLandHandler>();
public void AddTerraformLandHandler(CanTerraformLandHandler delegateFunc)
{
if (!CanTerraformLandCheckFunctions.Contains(delegateFunc))
CanTerraformLandCheckFunctions.Add(delegateFunc);
}
public void RemoveTerraformLandHandler(CanTerraformLandHandler delegateFunc)
{
if (CanTerraformLandCheckFunctions.Contains(delegateFunc))
CanTerraformLandCheckFunctions.Remove(delegateFunc);
}
public bool CanTerraformLand(UUID user, Vector3 pos)
{
foreach (CanTerraformLandHandler check in CanTerraformLandCheckFunctions)
{
if (check(user, pos, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region RUN CONSOLE COMMAND
public delegate bool CanRunConsoleCommandHandler(UUID user, Scene requestFromScene);
private List<CanRunConsoleCommandHandler> CanRunConsoleCommandCheckFunctions = new List<CanRunConsoleCommandHandler>();
public void AddRunConsoleCommandHandler(CanRunConsoleCommandHandler delegateFunc)
{
if (!CanRunConsoleCommandCheckFunctions.Contains(delegateFunc))
CanRunConsoleCommandCheckFunctions.Add(delegateFunc);
}
public void RemoveRunConsoleCommandHandler(CanRunConsoleCommandHandler delegateFunc)
{
if (CanRunConsoleCommandCheckFunctions.Contains(delegateFunc))
CanRunConsoleCommandCheckFunctions.Remove(delegateFunc);
}
public bool CanRunConsoleCommand(UUID user)
{
foreach (CanRunConsoleCommandHandler check in CanRunConsoleCommandCheckFunctions)
{
if (check(user, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region CAN ISSUE ESTATE COMMAND
public delegate bool CanIssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand);
private List<CanIssueEstateCommandHandler> CanIssueEstateCommandCheckFunctions = new List<CanIssueEstateCommandHandler>();
public void AddIssueEstateCommandHandler(CanIssueEstateCommandHandler delegateFunc)
{
if (!CanIssueEstateCommandCheckFunctions.Contains(delegateFunc))
CanIssueEstateCommandCheckFunctions.Add(delegateFunc);
}
public void RemoveIssueEstateCommandHandler(CanIssueEstateCommandHandler delegateFunc)
{
if (CanIssueEstateCommandCheckFunctions.Contains(delegateFunc))
CanIssueEstateCommandCheckFunctions.Remove(delegateFunc);
}
public bool CanIssueEstateCommand(UUID user, bool ownerCommand)
{
foreach (CanIssueEstateCommandHandler check in CanIssueEstateCommandCheckFunctions)
{
if (check(user, m_scene, ownerCommand) == false)
{
return false;
}
}
return true;
}
#endregion
#region CAN BE GODLIKE
public delegate bool IsGodHandler(UUID user, Scene requestFromScene);
private List<IsGodHandler> IsGodCheckFunctions = new List<IsGodHandler>();
public void AddIsGodHandler(IsGodHandler delegateFunc)
{
if (!IsGodCheckFunctions.Contains(delegateFunc))
IsGodCheckFunctions.Add(delegateFunc);
}
public void RemoveIsGodHandler(IsGodHandler delegateFunc)
{
if (IsGodCheckFunctions.Contains(delegateFunc))
IsGodCheckFunctions.Remove(delegateFunc);
}
public bool IsGod(UUID user)
{
foreach (IsGodHandler check in IsGodCheckFunctions)
{
if (check(user, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region EDIT PARCEL
public delegate bool CanEditParcelHandler(UUID user, ILandObject parcel, Scene scene);
private List<CanEditParcelHandler> CanEditParcelCheckFunctions = new List<CanEditParcelHandler>();
public void AddEditParcelHandler(CanEditParcelHandler delegateFunc)
{
if (!CanEditParcelCheckFunctions.Contains(delegateFunc))
CanEditParcelCheckFunctions.Add(delegateFunc);
}
public void RemoveEditParcelHandler(CanEditParcelHandler delegateFunc)
{
if (CanEditParcelCheckFunctions.Contains(delegateFunc))
CanEditParcelCheckFunctions.Remove(delegateFunc);
}
public bool CanEditParcel(UUID user, ILandObject parcel)
{
foreach (CanEditParcelHandler check in CanEditParcelCheckFunctions)
{
if (check(user, parcel, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region SELL PARCEL
public delegate bool CanSellParcelHandler(UUID user, ILandObject parcel, Scene scene);
private List<CanSellParcelHandler> CanSellParcelCheckFunctions = new List<CanSellParcelHandler>();
public void AddSellParcelHandler(CanSellParcelHandler delegateFunc)
{
if (!CanSellParcelCheckFunctions.Contains(delegateFunc))
CanSellParcelCheckFunctions.Add(delegateFunc);
}
public void RemoveSellParcelHandler(CanSellParcelHandler delegateFunc)
{
if (CanSellParcelCheckFunctions.Contains(delegateFunc))
CanSellParcelCheckFunctions.Remove(delegateFunc);
}
public bool CanSellParcel(UUID user, ILandObject parcel)
{
foreach (CanSellParcelHandler check in CanSellParcelCheckFunctions)
{
if (check(user, parcel, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region ABANDON PARCEL
public delegate bool CanAbandonParcelHandler(UUID user, ILandObject parcel, Scene scene);
private List<CanAbandonParcelHandler> CanAbandonParcelCheckFunctions = new List<CanAbandonParcelHandler>();
public void AddAbandonParcelHandler(CanAbandonParcelHandler delegateFunc)
{
if (!CanAbandonParcelCheckFunctions.Contains(delegateFunc))
CanAbandonParcelCheckFunctions.Add(delegateFunc);
}
public void RemoveAbandonParcelHandler(CanAbandonParcelHandler delegateFunc)
{
if (CanAbandonParcelCheckFunctions.Contains(delegateFunc))
CanAbandonParcelCheckFunctions.Remove(delegateFunc);
}
public bool CanAbandonParcel(UUID user, ILandObject parcel)
{
foreach (CanAbandonParcelHandler check in CanAbandonParcelCheckFunctions)
{
if (check(user, parcel, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
public delegate bool CanReclaimParcelHandler(UUID user, ILandObject parcel, Scene scene);
private List<CanReclaimParcelHandler> CanReclaimParcelCheckFunctions = new List<CanReclaimParcelHandler>();
public void AddReclaimParcelHandler(CanReclaimParcelHandler delegateFunc)
{
if (!CanReclaimParcelCheckFunctions.Contains(delegateFunc))
CanReclaimParcelCheckFunctions.Add(delegateFunc);
}
public void RemoveReclaimParcelHandler(CanReclaimParcelHandler delegateFunc)
{
if (CanReclaimParcelCheckFunctions.Contains(delegateFunc))
CanReclaimParcelCheckFunctions.Remove(delegateFunc);
}
public bool CanReclaimParcel(UUID user, ILandObject parcel)
{
foreach (CanReclaimParcelHandler check in CanReclaimParcelCheckFunctions)
{
if (check(user, parcel, m_scene) == false)
{
return false;
}
}
return true;
}
public delegate bool CanBuyLandHandler(UUID user, ILandObject parcel, Scene scene);
private List<CanBuyLandHandler> CanBuyLandCheckFunctions = new List<CanBuyLandHandler>();
public void AddCanBuyLandHandler(CanBuyLandHandler delegateFunc)
{
if (!CanBuyLandCheckFunctions.Contains(delegateFunc))
CanBuyLandCheckFunctions.Add(delegateFunc);
}
public void RemoveCanBuyLandHandler(CanBuyLandHandler delegateFunc)
{
if (CanBuyLandCheckFunctions.Contains(delegateFunc))
CanBuyLandCheckFunctions.Remove(delegateFunc);
}
public bool CanBuyLand(UUID user, ILandObject parcel)
{
foreach (CanBuyLandHandler check in CanBuyLandCheckFunctions)
{
if (check(user, parcel, m_scene) == false)
{
return false;
}
}
return true;
}
public delegate bool CanLinkObjectHandler(UUID user, UUID objectID);
private List<CanLinkObjectHandler> CanLinkObjectCheckFunctions = new List<CanLinkObjectHandler>();
public void AddCanLinkObjectHandler(CanLinkObjectHandler delegateFunc)
{
if (!CanLinkObjectCheckFunctions.Contains(delegateFunc))
CanLinkObjectCheckFunctions.Add(delegateFunc);
}
public void RemoveCanLinkObjectHandler(CanLinkObjectHandler delegateFunc)
{
if (CanLinkObjectCheckFunctions.Contains(delegateFunc))
CanLinkObjectCheckFunctions.Remove(delegateFunc);
}
public bool CanLinkObject(UUID user, UUID objectID)
{
foreach (CanLinkObjectHandler check in CanLinkObjectCheckFunctions)
{
if (check(user, objectID) == false)
{
return false;
}
}
return true;
}
public delegate bool CanDelinkObjectHandler(UUID user, UUID objectID);
private List<CanDelinkObjectHandler> CanDelinkObjectCheckFunctions = new List<CanDelinkObjectHandler>();
public void AddCanDelinkObjectHandler(CanDelinkObjectHandler delegateFunc)
{
if (!CanDelinkObjectCheckFunctions.Contains(delegateFunc))
CanDelinkObjectCheckFunctions.Add(delegateFunc);
}
public void RemoveCanDelinkObjectHandler(CanDelinkObjectHandler delegateFunc)
{
if (CanDelinkObjectCheckFunctions.Contains(delegateFunc))
CanDelinkObjectCheckFunctions.Remove(delegateFunc);
}
public bool CanDelinkObject(UUID user, UUID objectID)
{
foreach (CanDelinkObjectHandler check in CanDelinkObjectCheckFunctions)
{
if (check(user, objectID) == false)
{
return false;
}
}
return true;
}
#endregion
public delegate bool CanCreateObjectInventoryHandler(int invType, UUID objectID, UUID userID);
private List<CanCreateObjectInventoryHandler> CanCreateObjectInventoryCheckFunctions
= new List<CanCreateObjectInventoryHandler>();
public void AddCanCreateObjectInventoryHandler(CanCreateObjectInventoryHandler delegateFunc)
{
if (!CanCreateObjectInventoryCheckFunctions.Contains(delegateFunc))
CanCreateObjectInventoryCheckFunctions.Add(delegateFunc);
}
public void RemoveCanCreateObjectInventoryHandler(CanCreateObjectInventoryHandler delegateFunc)
{
if (CanCreateObjectInventoryCheckFunctions.Contains(delegateFunc))
CanCreateObjectInventoryCheckFunctions.Remove(delegateFunc);
}
/// <summary>
/// Check whether the specified user is allowed to directly create the given inventory type in a prim's
/// inventory (e.g. the New Script button in the 1.21 Linden Lab client).
/// </summary>
/// <param name="invType"></param>
/// <param name="objectID"></param>
/// <param name="userID"></param>
/// <returns></returns>
public bool CanCreateObjectInventory(int invType, UUID objectID, UUID userID)
{
foreach (CanCreateObjectInventoryHandler check in CanCreateObjectInventoryCheckFunctions)
{
if (check(invType, objectID, userID) == false)
{
return false;
}
}
return true;
}
public delegate bool CanCopyObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID);
private List<CanCopyObjectInventoryHandler> CanCopyObjectInventoryCheckFunctions = new List<CanCopyObjectInventoryHandler>();
public void AddCanCopyObjectInventoryHandler(CanCopyObjectInventoryHandler delegateFunc)
{
if (!CanCopyObjectInventoryCheckFunctions.Contains(delegateFunc))
CanCopyObjectInventoryCheckFunctions.Add(delegateFunc);
}
public void RemoveCanCopyObjectInventoryHandler(CanCopyObjectInventoryHandler delegateFunc)
{
if (CanCopyObjectInventoryCheckFunctions.Contains(delegateFunc))
CanCopyObjectInventoryCheckFunctions.Remove(delegateFunc);
}
public bool CanCopyObjectInventory(UUID itemID, UUID objectID, UUID userID)
{
foreach (CanCopyObjectInventoryHandler check in CanCopyObjectInventoryCheckFunctions)
{
if (check(itemID, objectID, userID) == false)
{
return false;
}
}
return true;
}
public delegate bool CanDeleteObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID);
private List<CanDeleteObjectInventoryHandler> CanDeleteObjectInventoryCheckFunctions
= new List<CanDeleteObjectInventoryHandler>();
public void AddCanDeleteObjectInventoryHandler(CanDeleteObjectInventoryHandler delegateFunc)
{
if (!CanDeleteObjectInventoryCheckFunctions.Contains(delegateFunc))
CanDeleteObjectInventoryCheckFunctions.Add(delegateFunc);
}
public void RemoveCanDeleteObjectInventoryHandler(CanDeleteObjectInventoryHandler delegateFunc)
{
if (CanDeleteObjectInventoryCheckFunctions.Contains(delegateFunc))
CanDeleteObjectInventoryCheckFunctions.Remove(delegateFunc);
}
public bool CanDeleteObjectInventory(UUID itemID, UUID objectID, UUID userID)
{
foreach (CanDeleteObjectInventoryHandler check in CanDeleteObjectInventoryCheckFunctions)
{
if (check(itemID, objectID, userID) == false)
{
return false;
}
}
return true;
}
public delegate bool CanCreateUserInventoryHandler(int invType, UUID userID);
private List<CanCreateUserInventoryHandler> CanCreateUserInventoryCheckFunctions
= new List<CanCreateUserInventoryHandler>();
public void AddCanCreateUserInventoryHandler(CanCreateUserInventoryHandler delegateFunc)
{
if (!CanCreateUserInventoryCheckFunctions.Contains(delegateFunc))
CanCreateUserInventoryCheckFunctions.Add(delegateFunc);
}
public void RemoveCanCreateUserInventoryHandler(CanCreateUserInventoryHandler delegateFunc)
{
if (CanCreateUserInventoryCheckFunctions.Contains(delegateFunc))
CanCreateUserInventoryCheckFunctions.Remove(delegateFunc);
}
/// <summary>
/// Check whether the specified user is allowed to create the given inventory type in their inventory.
/// </summary>
/// <param name="invType"></param>
/// <param name="userID"></param>
/// <returns></returns>
public bool CanCreateUserInventory(int invType, UUID userID)
{
foreach (CanCreateUserInventoryHandler check in CanCreateUserInventoryCheckFunctions)
{
if (check(invType, userID) == false)
{
return false;
}
}
return true;
}
public delegate bool CanEditUserInventoryHandler(UUID itemID, UUID userID);
private List<CanEditUserInventoryHandler> CanEditUserInventoryCheckFunctions
= new List<CanEditUserInventoryHandler>();
public void AddCanEditUserInventoryHandler(CanEditUserInventoryHandler delegateFunc)
{
if (!CanEditUserInventoryCheckFunctions.Contains(delegateFunc))
CanEditUserInventoryCheckFunctions.Add(delegateFunc);
}
public void RemoveCanEditUserInventoryHandler(CanEditUserInventoryHandler delegateFunc)
{
if (CanEditUserInventoryCheckFunctions.Contains(delegateFunc))
CanEditUserInventoryCheckFunctions.Remove(delegateFunc);
}
/// <summary>
/// Check whether the specified user is allowed to edit the given inventory item within their own inventory.
/// </summary>
/// <param name="itemID"></param>
/// <param name="userID"></param>
/// <returns></returns>
public bool CanEditUserInventory(UUID itemID, UUID userID)
{
foreach (CanEditUserInventoryHandler check in CanEditUserInventoryCheckFunctions)
{
if (check(itemID, userID) == false)
{
return false;
}
}
return true;
}
public delegate bool CanCopyUserInventoryHandler(UUID itemID, UUID userID);
private List<CanCopyUserInventoryHandler> CanCopyUserInventoryCheckFunctions
= new List<CanCopyUserInventoryHandler>();
public void AddCanCopyUserInventoryHandler(CanCopyUserInventoryHandler delegateFunc)
{
if (!CanCopyUserInventoryCheckFunctions.Contains(delegateFunc))
CanCopyUserInventoryCheckFunctions.Add(delegateFunc);
}
public void RemoveCanCopyUserInventoryHandler(CanCopyUserInventoryHandler delegateFunc)
{
if (CanCopyUserInventoryCheckFunctions.Contains(delegateFunc))
CanCopyUserInventoryCheckFunctions.Remove(delegateFunc);
}
/// <summary>
/// Check whether the specified user is allowed to copy the given inventory item from their own inventory.
/// </summary>
/// <param name="itemID"></param>
/// <param name="userID"></param>
/// <returns></returns>
public bool CanCopyUserInventory(UUID itemID, UUID userID)
{
foreach (CanCopyUserInventoryHandler check in CanCopyUserInventoryCheckFunctions)
{
if (check(itemID, userID) == false)
{
return false;
}
}
return true;
}
public delegate bool CanDeleteUserInventoryHandler(UUID itemID, UUID userID);
private List<CanDeleteUserInventoryHandler> CanDeleteUserInventoryCheckFunctions
= new List<CanDeleteUserInventoryHandler>();
public void AddCanDeleteUserInventoryHandler(CanDeleteUserInventoryHandler delegateFunc)
{
if (!CanDeleteUserInventoryCheckFunctions.Contains(delegateFunc))
CanDeleteUserInventoryCheckFunctions.Add(delegateFunc);
}
public void RemoveCanDeleteUserInventoryHandler(CanDeleteUserInventoryHandler delegateFunc)
{
if (CanDeleteUserInventoryCheckFunctions.Contains(delegateFunc))
CanDeleteUserInventoryCheckFunctions.Remove(delegateFunc);
}
/// <summary>
/// Check whether the specified user is allowed to edit the given inventory item within their own inventory.
/// </summary>
/// <param name="itemID"></param>
/// <param name="userID"></param>
/// <returns></returns>
public bool CanDeleteUserInventory(UUID itemID, UUID userID)
{
foreach (CanDeleteUserInventoryHandler check in CanDeleteUserInventoryCheckFunctions)
{
if (check(itemID, userID) == false)
{
return false;
}
}
return true;
}
public delegate bool CanTeleportHandler(UUID userID);
private List<CanTeleportHandler> CanTeleportCheckFunctions = new List<CanTeleportHandler>();
public void AddCanTeleportHandler(CanTeleportHandler delegateFunc)
{
if (!CanTeleportCheckFunctions.Contains(delegateFunc))
CanTeleportCheckFunctions.Add(delegateFunc);
}
public void RemoveCanTeleportHandler(CanTeleportHandler delegateFunc)
{
if (CanTeleportCheckFunctions.Contains(delegateFunc))
CanTeleportCheckFunctions.Remove(delegateFunc);
}
public bool CanTeleport(UUID userID)
{
foreach (CanTeleportHandler check in CanTeleportCheckFunctions)
{
if (check(userID) == false)
{
return false;
}
}
return true;
}
}
}