OpenSimMirror/OpenSim/Region/Environment/Scenes
MW 82e2ec60d5 Fixed a problem where some prims didn't show up when you crossed or teleported into another region. 2007-08-24 14:32:22 +00:00
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Scripting (Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit. 2007-08-22 18:09:38 +00:00
Entity.cs * Introduced IScriptHost as an interface to fetching object data from scripts. 2007-08-16 17:08:03 +00:00
EntityBase.cs * Now sending manager, host and root host to Script in constructor. 2007-08-16 18:40:44 +00:00
IScenePresenceBody.cs changed to native line ending encoding 2007-07-16 15:40:11 +00:00
Primitive(Old).cs * Now sending manager, host and root host to Script in constructor. 2007-08-16 18:40:44 +00:00
Scene.Inventory.cs Scripts are now copied into a prim (ie new copy placed in the prim) rather than moved into there. 2007-08-24 11:42:44 +00:00
Scene.PacketHandlers.cs A bit more work on prim building related code. Think most of the building tools are now connected up and its now just a case of doing some bug fixing. 2007-08-21 16:32:31 +00:00
Scene.cs Added RemovePrim method to the physics plugins interface. 2007-08-23 17:21:08 +00:00
SceneBase.cs Added public RegionInfo RegionsInfo property to SceneBase (so scripts can access it). 2007-08-14 19:30:57 +00:00
SceneEvents.cs Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a script in a primitive is deleted. 2007-08-22 18:36:47 +00:00
SceneObject(Old).cs * Now sending manager, host and root host to Script in constructor. 2007-08-16 18:40:44 +00:00
SceneObjectGroup.cs Had "using OpenSim.Physics.Manager;" defined twice in SceneObjectGroup.cs, so removed one of them. 2007-08-24 12:38:48 +00:00
SceneObjectPart.cs Scripts are now copied into a prim (ie new copy placed in the prim) rather than moved into there. 2007-08-24 11:42:44 +00:00
ScenePresence.Animations.cs changed to native line ending encoding 2007-07-16 15:40:11 +00:00
ScenePresence.Body.cs changed to native line ending encoding 2007-07-16 15:40:11 +00:00
ScenePresence.cs Fixed a problem where some prims didn't show up when you crossed or teleported into another region. 2007-08-24 14:32:22 +00:00