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Scripting
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(Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit.
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2007-08-22 18:09:38 +00:00 |
Entity.cs
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* Introduced IScriptHost as an interface to fetching object data from scripts.
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2007-08-16 17:08:03 +00:00 |
EntityBase.cs
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* Now sending manager, host and root host to Script in constructor.
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2007-08-16 18:40:44 +00:00 |
IScenePresenceBody.cs
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changed to native line ending encoding
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2007-07-16 15:40:11 +00:00 |
Primitive(Old).cs
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* Now sending manager, host and root host to Script in constructor.
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2007-08-16 18:40:44 +00:00 |
Scene.Inventory.cs
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Scripts are now copied into a prim (ie new copy placed in the prim) rather than moved into there.
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2007-08-24 11:42:44 +00:00 |
Scene.PacketHandlers.cs
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A bit more work on prim building related code. Think most of the building tools are now connected up and its now just a case of doing some bug fixing.
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2007-08-21 16:32:31 +00:00 |
Scene.cs
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Added RemovePrim method to the physics plugins interface.
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2007-08-23 17:21:08 +00:00 |
SceneBase.cs
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Added public RegionInfo RegionsInfo property to SceneBase (so scripts can access it).
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2007-08-14 19:30:57 +00:00 |
SceneEvents.cs
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Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a script in a primitive is deleted.
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2007-08-22 18:36:47 +00:00 |
SceneObject(Old).cs
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* Now sending manager, host and root host to Script in constructor.
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2007-08-16 18:40:44 +00:00 |
SceneObjectGroup.cs
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Had "using OpenSim.Physics.Manager;" defined twice in SceneObjectGroup.cs, so removed one of them.
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2007-08-24 12:38:48 +00:00 |
SceneObjectPart.cs
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Scripts are now copied into a prim (ie new copy placed in the prim) rather than moved into there.
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2007-08-24 11:42:44 +00:00 |
ScenePresence.Animations.cs
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changed to native line ending encoding
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2007-07-16 15:40:11 +00:00 |
ScenePresence.Body.cs
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changed to native line ending encoding
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2007-07-16 15:40:11 +00:00 |
ScenePresence.cs
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Fixed a problem where some prims didn't show up when you crossed or teleported into another region.
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2007-08-24 14:32:22 +00:00 |