215 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			215 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			C#
		
	
	
/*
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 * Copyright (c) Contributors, http://opensimulator.org/
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 * See CONTRIBUTORS.TXT for a full list of copyright holders.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *     * Redistributions of source code must retain the above copyright
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 *       notice, this list of conditions and the following disclaimer.
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 *     * Redistributions in binary form must reproduce the above copyright
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 *       notice, this list of conditions and the following disclaimer in the
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 *       documentation and/or other materials provided with the distribution.
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 *     * Neither the name of the OpenSimulator Project nor the
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 *       names of its contributors may be used to endorse or promote products
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 *       derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
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using OpenSim.Region.OptionalModules.World.NPC;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.ScriptEngine.Shared.Tests
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{
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    /// <summary>
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    /// Tests for inventory functions in LSL
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    /// </summary>
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    [TestFixture]
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    public class LSL_ApiInventoryTests
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    {
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        protected Scene m_scene;
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        protected XEngine.XEngine m_engine;
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        [SetUp]
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        public void SetUp()
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        {
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            IConfigSource initConfigSource = new IniConfigSource();
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            IConfig config = initConfigSource.AddConfig("XEngine");
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            config.Set("Enabled", "true");
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            m_scene = new SceneHelpers().SetupScene();
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            SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
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            m_engine = new XEngine.XEngine();
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            m_engine.Initialise(initConfigSource);
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            m_engine.AddRegion(m_scene);
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        }
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        /// <summary>
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        /// Test giving inventory from an object to an object where both are owned by the same user.
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        /// </summary>
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        [Test]
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        public void TestLlGiveInventoryO2OSameOwner()
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        {
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            TestHelpers.InMethod();
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//            log4net.Config.XmlConfigurator.Configure();
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            UUID userId = TestHelpers.ParseTail(0x1);
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            string inventoryItemName = "item1";
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            SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, userId, "so1", 0x10);
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            m_scene.AddSceneObject(so1);
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            // Create an object embedded inside the first
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            UUID itemId = TestHelpers.ParseTail(0x20);
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            TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId);
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            LSL_Api api = new LSL_Api();
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            api.Initialize(m_engine, so1.RootPart, null);
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            // Create a second object
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            SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
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            m_scene.AddSceneObject(so2);
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            api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
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            // Item has copy permissions so original should stay intact.
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            List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
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            Assert.That(originalItems.Count, Is.EqualTo(1));
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            List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
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            Assert.That(copiedItems.Count, Is.EqualTo(1));
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            Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
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        }
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        /// <summary>
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        /// Test giving inventory from an object to an object where they have different owners
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        /// </summary>
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        [Test]
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        public void TestLlGiveInventoryO2ODifferentOwners()
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        {
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            TestHelpers.InMethod();
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//            log4net.Config.XmlConfigurator.Configure();
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            UUID user1Id = TestHelpers.ParseTail(0x1);
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            UUID user2Id = TestHelpers.ParseTail(0x2);
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            string inventoryItemName = "item1";
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            SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
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            m_scene.AddSceneObject(so1);
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            LSL_Api api = new LSL_Api();
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            api.Initialize(m_engine, so1.RootPart, null);
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            // Create an object embedded inside the first
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            UUID itemId = TestHelpers.ParseTail(0x20);
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            TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, user1Id);
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            // Create a second object
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            SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
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            m_scene.AddSceneObject(so2);
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            LSL_Api api2 = new LSL_Api();
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            api2.Initialize(m_engine, so2.RootPart, null);
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            // *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
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            api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
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            {
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                // Item has copy permissions so original should stay intact.
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                List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
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                Assert.That(originalItems.Count, Is.EqualTo(1));
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                // Should have not copied
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                List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
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                Assert.That(copiedItems.Count, Is.EqualTo(0));
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            }
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            // *** Secondly, we turn on allow inventory drop in the target and retest. ***
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            api2.llAllowInventoryDrop(1);
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            api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
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            {
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                // Item has copy permissions so original should stay intact.
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                List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
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                Assert.That(originalItems.Count, Is.EqualTo(1));
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                // Should now have copied.
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                List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
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                Assert.That(copiedItems.Count, Is.EqualTo(1));
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                Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
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            }
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        }
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        [Test]
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        public void TestLlRemoteLoadScriptPin()
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        {
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            TestHelpers.InMethod();
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//                        TestHelpers.EnableLogging();
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            UUID user1Id = TestHelpers.ParseTail(0x1);
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            UUID user2Id = TestHelpers.ParseTail(0x2);
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            SceneObjectGroup sourceSo = SceneHelpers.AddSceneObject(m_scene, "sourceSo", user1Id);
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            m_scene.AddSceneObject(sourceSo);
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            LSL_Api api = new LSL_Api();
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            api.Initialize(m_engine, sourceSo.RootPart, null);
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            TaskInventoryHelpers.AddScript(m_scene, sourceSo.RootPart, "script", "Hello World");
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            SceneObjectGroup targetSo = SceneHelpers.AddSceneObject(m_scene, "targetSo", user1Id);
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            SceneObjectGroup otherOwnedTargetSo = SceneHelpers.AddSceneObject(m_scene, "otherOwnedTargetSo", user2Id);
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            // Test that we cannot load a script when the target pin has never been set (i.e. it is zero)
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            api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 0, 0, 0);
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            Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script"));
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            // Test that we cannot load a script when the given pin does not match the target
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            targetSo.RootPart.ScriptAccessPin = 5;
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            api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 3, 0, 0);
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            Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script"));
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            // Test that we cannot load into a prim with a different owner
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            otherOwnedTargetSo.RootPart.ScriptAccessPin = 3;
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            api.llRemoteLoadScriptPin(otherOwnedTargetSo.UUID.ToString(), "script", 3, 0, 0);
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            Assert.IsNull(otherOwnedTargetSo.RootPart.Inventory.GetInventoryItem("script"));
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            // Test that we can load a script when given pin and dest pin match.
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            targetSo.RootPart.ScriptAccessPin = 3;
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            api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 3, 0, 0);
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            TaskInventoryItem insertedItem = targetSo.RootPart.Inventory.GetInventoryItem("script");
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            Assert.IsNotNull(insertedItem);
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            // Test that we can no longer load if access pin is unset
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            targetSo.RootPart.Inventory.RemoveInventoryItem(insertedItem.ItemID);
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            Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script"));
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            targetSo.RootPart.ScriptAccessPin = 0;
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            api.llRemoteLoadScriptPin(otherOwnedTargetSo.UUID.ToString(), "script", 3, 0, 0);
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            Assert.IsNull(otherOwnedTargetSo.RootPart.Inventory.GetInventoryItem("script"));
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        }
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    }
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} |