215 lines
9.6 KiB
C#
215 lines
9.6 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
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using OpenSim.Region.OptionalModules.World.NPC;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.ScriptEngine.Shared.Tests
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{
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/// <summary>
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/// Tests for inventory functions in LSL
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/// </summary>
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[TestFixture]
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public class LSL_ApiInventoryTests
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{
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protected Scene m_scene;
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protected XEngine.XEngine m_engine;
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[SetUp]
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public void SetUp()
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{
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IConfigSource initConfigSource = new IniConfigSource();
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IConfig config = initConfigSource.AddConfig("XEngine");
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config.Set("Enabled", "true");
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m_scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
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m_engine = new XEngine.XEngine();
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m_engine.Initialise(initConfigSource);
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m_engine.AddRegion(m_scene);
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}
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/// <summary>
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/// Test giving inventory from an object to an object where both are owned by the same user.
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/// </summary>
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[Test]
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public void TestLlGiveInventoryO2OSameOwner()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UUID userId = TestHelpers.ParseTail(0x1);
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string inventoryItemName = "item1";
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SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, userId, "so1", 0x10);
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m_scene.AddSceneObject(so1);
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// Create an object embedded inside the first
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UUID itemId = TestHelpers.ParseTail(0x20);
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TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId);
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LSL_Api api = new LSL_Api();
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api.Initialize(m_engine, so1.RootPart, null);
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// Create a second object
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SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
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m_scene.AddSceneObject(so2);
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api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
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// Item has copy permissions so original should stay intact.
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List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
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Assert.That(originalItems.Count, Is.EqualTo(1));
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List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
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Assert.That(copiedItems.Count, Is.EqualTo(1));
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Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
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}
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/// <summary>
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/// Test giving inventory from an object to an object where they have different owners
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/// </summary>
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[Test]
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public void TestLlGiveInventoryO2ODifferentOwners()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UUID user1Id = TestHelpers.ParseTail(0x1);
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UUID user2Id = TestHelpers.ParseTail(0x2);
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string inventoryItemName = "item1";
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SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
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m_scene.AddSceneObject(so1);
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LSL_Api api = new LSL_Api();
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api.Initialize(m_engine, so1.RootPart, null);
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// Create an object embedded inside the first
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UUID itemId = TestHelpers.ParseTail(0x20);
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TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, user1Id);
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// Create a second object
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SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
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m_scene.AddSceneObject(so2);
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LSL_Api api2 = new LSL_Api();
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api2.Initialize(m_engine, so2.RootPart, null);
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// *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
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api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
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{
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// Item has copy permissions so original should stay intact.
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List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
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Assert.That(originalItems.Count, Is.EqualTo(1));
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// Should have not copied
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List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
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Assert.That(copiedItems.Count, Is.EqualTo(0));
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}
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// *** Secondly, we turn on allow inventory drop in the target and retest. ***
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api2.llAllowInventoryDrop(1);
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api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
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{
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// Item has copy permissions so original should stay intact.
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List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
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Assert.That(originalItems.Count, Is.EqualTo(1));
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// Should now have copied.
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List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
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Assert.That(copiedItems.Count, Is.EqualTo(1));
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Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
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}
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}
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[Test]
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public void TestLlRemoteLoadScriptPin()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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UUID user1Id = TestHelpers.ParseTail(0x1);
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UUID user2Id = TestHelpers.ParseTail(0x2);
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SceneObjectGroup sourceSo = SceneHelpers.AddSceneObject(m_scene, "sourceSo", user1Id);
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m_scene.AddSceneObject(sourceSo);
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LSL_Api api = new LSL_Api();
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api.Initialize(m_engine, sourceSo.RootPart, null);
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TaskInventoryHelpers.AddScript(m_scene, sourceSo.RootPart, "script", "Hello World");
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SceneObjectGroup targetSo = SceneHelpers.AddSceneObject(m_scene, "targetSo", user1Id);
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SceneObjectGroup otherOwnedTargetSo = SceneHelpers.AddSceneObject(m_scene, "otherOwnedTargetSo", user2Id);
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// Test that we cannot load a script when the target pin has never been set (i.e. it is zero)
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api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 0, 0, 0);
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Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script"));
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// Test that we cannot load a script when the given pin does not match the target
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targetSo.RootPart.ScriptAccessPin = 5;
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api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 3, 0, 0);
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Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script"));
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// Test that we cannot load into a prim with a different owner
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otherOwnedTargetSo.RootPart.ScriptAccessPin = 3;
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api.llRemoteLoadScriptPin(otherOwnedTargetSo.UUID.ToString(), "script", 3, 0, 0);
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Assert.IsNull(otherOwnedTargetSo.RootPart.Inventory.GetInventoryItem("script"));
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// Test that we can load a script when given pin and dest pin match.
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targetSo.RootPart.ScriptAccessPin = 3;
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api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 3, 0, 0);
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TaskInventoryItem insertedItem = targetSo.RootPart.Inventory.GetInventoryItem("script");
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Assert.IsNotNull(insertedItem);
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// Test that we can no longer load if access pin is unset
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targetSo.RootPart.Inventory.RemoveInventoryItem(insertedItem.ItemID);
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Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script"));
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targetSo.RootPart.ScriptAccessPin = 0;
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api.llRemoteLoadScriptPin(otherOwnedTargetSo.UUID.ToString(), "script", 3, 0, 0);
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Assert.IsNull(otherOwnedTargetSo.RootPart.Inventory.GetInventoryItem("script"));
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}
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}
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} |