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Properties
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Added AssemblyInfos to every dll in the OpenSim.Region namespace.
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2012-11-14 11:09:43 -08:00 |
BSCharacter.cs
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BulletSim: Reduce idle region physics overhead where there are MANY
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2012-12-03 16:25:51 -08:00 |
BSConstraint.cs
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BulletSim: code rearrangement
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2012-11-03 21:14:08 -07:00 |
BSConstraint6Dof.cs
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BulletSim: remove center-of-mass setting for linksets because it causes the constraint calculation to pull the objects together.
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2012-11-03 21:14:49 -07:00 |
BSConstraintCollection.cs
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BulletSim: code rearrangement
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2012-11-03 21:14:08 -07:00 |
BSConstraintHinge.cs
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BulletSim: rename constraint classes so they show up together alphabetically.
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2012-11-03 21:13:27 -07:00 |
BSDynamics.cs
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BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,
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2012-12-06 09:31:12 -08:00 |
BSLinkset.cs
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Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
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2012-11-22 14:45:41 +00:00 |
BSLinksetCompound.cs
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Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
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2012-11-22 14:45:41 +00:00 |
BSLinksetConstraints.cs
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BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag to ZeroMotion method. Update the references to those functions.
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2012-11-06 18:16:35 -08:00 |
BSMaterials.cs
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BulletSim: add values for material friction and restitution. Fix line endings in material definition file.
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2012-12-06 09:30:42 -08:00 |
BSMotors.cs
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BulletSim: rework angular corrections to remove any hybrid code and compute absolute collections.
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2012-12-03 07:59:56 -08:00 |
BSPhysObject.cs
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Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
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2012-11-22 14:45:41 +00:00 |
BSPlugin.cs
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BulletSim: remove the trailing spaces from lines to make git happier
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2012-09-27 22:02:03 -07:00 |
BSPrim.cs
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BulletSim: only check position sanity if the prim is physical -- the user can do anything dumb they wish.
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2012-12-06 09:30:50 -08:00 |
BSScene.cs
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BulletSim: rework angular corrections to remove any hybrid code and compute absolute collections.
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2012-12-03 07:59:56 -08:00 |
BSShapeCollection.cs
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Merge branch 'master' into careminster
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2012-12-07 03:49:04 +00:00 |
BSShapes.cs
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Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
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2012-11-22 14:45:41 +00:00 |
BSTerrainHeightmap.cs
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BulletSim: Reduce idle region physics overhead where there are MANY
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2012-12-03 16:25:51 -08:00 |
BSTerrainManager.cs
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BulletSim: Reduce idle region physics overhead where there are MANY
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2012-12-03 16:25:51 -08:00 |
BSTerrainMesh.cs
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BulletSim: Reduce idle region physics overhead where there are MANY
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2012-12-03 16:25:51 -08:00 |
BulletSimAPI.cs
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BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,
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2012-12-06 09:31:12 -08:00 |
BulletSimTODO.txt
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BulletSim: update and add to the TODO list.
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2012-12-06 09:31:05 -08:00 |