OpenSimMirror/OpenSim/Region/Physics/BulletSPlugin
Melanie 2cb824d3fc Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-12-07 03:49:04 +00:00
..
Properties Added AssemblyInfos to every dll in the OpenSim.Region namespace. 2012-11-14 11:09:43 -08:00
BSCharacter.cs BulletSim: Reduce idle region physics overhead where there are MANY 2012-12-03 16:25:51 -08:00
BSConstraint.cs BulletSim: code rearrangement 2012-11-03 21:14:08 -07:00
BSConstraint6Dof.cs BulletSim: remove center-of-mass setting for linksets because it causes the constraint calculation to pull the objects together. 2012-11-03 21:14:49 -07:00
BSConstraintCollection.cs BulletSim: code rearrangement 2012-11-03 21:14:08 -07:00
BSConstraintHinge.cs BulletSim: rename constraint classes so they show up together alphabetically. 2012-11-03 21:13:27 -07:00
BSDynamics.cs BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction, 2012-12-06 09:31:12 -08:00
BSLinkset.cs Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it 2012-11-22 14:45:41 +00:00
BSLinksetCompound.cs Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it 2012-11-22 14:45:41 +00:00
BSLinksetConstraints.cs BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag to ZeroMotion method. Update the references to those functions. 2012-11-06 18:16:35 -08:00
BSMaterials.cs BulletSim: add values for material friction and restitution. Fix line endings in material definition file. 2012-12-06 09:30:42 -08:00
BSMotors.cs BulletSim: rework angular corrections to remove any hybrid code and compute absolute collections. 2012-12-03 07:59:56 -08:00
BSPhysObject.cs Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it 2012-11-22 14:45:41 +00:00
BSPlugin.cs BulletSim: remove the trailing spaces from lines to make git happier 2012-09-27 22:02:03 -07:00
BSPrim.cs BulletSim: only check position sanity if the prim is physical -- the user can do anything dumb they wish. 2012-12-06 09:30:50 -08:00
BSScene.cs BulletSim: rework angular corrections to remove any hybrid code and compute absolute collections. 2012-12-03 07:59:56 -08:00
BSShapeCollection.cs Merge branch 'master' into careminster 2012-12-07 03:49:04 +00:00
BSShapes.cs Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it 2012-11-22 14:45:41 +00:00
BSTerrainHeightmap.cs BulletSim: Reduce idle region physics overhead where there are MANY 2012-12-03 16:25:51 -08:00
BSTerrainManager.cs BulletSim: Reduce idle region physics overhead where there are MANY 2012-12-03 16:25:51 -08:00
BSTerrainMesh.cs BulletSim: Reduce idle region physics overhead where there are MANY 2012-12-03 16:25:51 -08:00
BulletSimAPI.cs BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction, 2012-12-06 09:31:12 -08:00
BulletSimTODO.txt BulletSim: update and add to the TODO list. 2012-12-06 09:31:05 -08:00