8e6c20b27f
Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.) |
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.. | ||
Mock | ||
Setup | ||
ANumericalToleranceConstraint.cs | ||
DatabaseTestAttribute.cs | ||
DoubleToleranceConstraint.cs | ||
LongRunningAttribute.cs | ||
TestHelper.cs | ||
VectorToleranceConstraint.cs |