OpenSimMirror/OpenSim/Tests/Common
nlin 8e6c20b27f Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Drag
Addresses Mantis #3381

The current implementation works as expected if the object has no rotation or 
only rotation around the Z axis; you can spin the object left or right (around
the world Z axis).

It works a little unexpectedly if the object has a non-Z-axis rotation; in this
case the body is spun about its local Z axis, not the world Z-axis. (But SL 
also behaves oddly with a spin on an arbitrarily rotated object.)
2009-04-10 06:39:52 +00:00
..
Mock Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Drag 2009-04-10 06:39:52 +00:00
Setup * Fix test breakage by always inserting a gods module when testing 2009-03-30 19:09:57 +00:00
ANumericalToleranceConstraint.cs
DatabaseTestAttribute.cs * Moved the DatabaseTestAttribute to Test.Common, and thus included ref to that in all db tests. *phew* 2009-04-09 16:40:02 +00:00
DoubleToleranceConstraint.cs Formatting cleanup. 2008-05-16 01:22:11 +00:00
LongRunningAttribute.cs * Tagged long running tests with LongRunningAttribute. 2009-04-09 20:06:27 +00:00
TestHelper.cs * Optimised using statements and namespace references across entire project (this took a while to run). 2008-04-21 07:09:17 +00:00
VectorToleranceConstraint.cs * This is the fabled LibOMV update with all of the libOMV types from JHurliman 2008-09-06 07:52:41 +00:00