70 lines
2.9 KiB
C#
70 lines
2.9 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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public delegate void ObjectPaid(UUID objectID, UUID agentID, int amount);
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public interface IMoneyModule
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{
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bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID,
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int amount);
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int GetBalance(IClientAPI client);
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void ApplyUploadCharge(UUID agentID);
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bool UploadCovered(IClientAPI client);
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void ApplyGroupCreationCharge(UUID agentID);
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bool GroupCreationCovered(IClientAPI client);
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bool AmountCovered(IClientAPI client, int amount);
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void ApplyCharge(UUID agentID, int amount, string text);
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EconomyData GetEconomyData();
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event ObjectPaid OnObjectPaid;
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}
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public struct EconomyData
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{
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public int ObjectCapacity;
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public int ObjectCount;
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public int PriceEnergyUnit;
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public int PriceGroupCreate;
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public int PriceObjectClaim;
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public float PriceObjectRent;
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public float PriceObjectScaleFactor;
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public int PriceParcelClaim;
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public float PriceParcelClaimFactor;
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public int PriceParcelRent;
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public int PricePublicObjectDecay;
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public int PricePublicObjectDelete;
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public int PriceRentLight;
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public int PriceUpload;
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public int TeleportMinPrice;
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}
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}
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