90 lines
2.2 KiB
C#
90 lines
2.2 KiB
C#
using System;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using Mono.Addins;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Region.PhysicsModule.ODE
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ODEPhysicsScene")]
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public class OdeModule : INonSharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private bool m_Enabled = false;
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private IConfigSource m_config;
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private OdeScene m_scene;
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#region INonSharedRegionModule
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public string Name
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{
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get { return "OpenDynamicsEngine"; }
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}
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public string Version
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{
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get { return "1.0"; }
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public void Initialise(IConfigSource source)
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{
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IConfig config = source.Configs["Startup"];
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if (config != null)
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{
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string physics = config.GetString("physics", string.Empty);
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if (physics == Name)
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{
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m_config = source;
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m_Enabled = true;
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}
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}
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}
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public void Close()
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{
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}
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public void AddRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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if (Util.IsWindows())
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Util.LoadArchSpecificWindowsDll("ode.dll");
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// Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
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// http://opensimulator.org/mantis/view.php?id=2750).
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d.InitODE();
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m_scene = new OdeScene(scene, m_config, Name, Version);
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_Enabled || m_scene == null)
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return;
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m_scene.Dispose();
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m_scene = null;
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_Enabled || m_scene == null)
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return;
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m_scene.RegionLoaded();
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}
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#endregion
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}
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}
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