OpenSimMirror/OpenSim/Data
UbitUmarov 6ae1341c58 don't read from dbs wrong sound flags 2019-03-07 04:53:41 +00:00
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MySQL don't read from dbs wrong sound flags 2019-03-07 04:53:41 +00:00
Null remove terraindata abstraction layer, since we only have heightmap type 2019-01-21 06:05:21 +00:00
PGSQL don't read from dbs wrong sound flags 2019-03-07 04:53:41 +00:00
Properties Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. 2016-02-21 11:14:02 -08:00
Resources Removed a few obsolete mono addin references. Mantis #4854 2010-07-14 14:47:01 -07:00
SQLite don't read from dbs wrong sound flags 2019-03-07 04:53:41 +00:00
Tests disable tests that now fail bc a scenegraph is now needed to find prims by local id 2019-01-21 13:45:05 +00:00
AssetDataBase.cs bad merge? 2015-09-01 14:54:35 +01:00
DBGuids.cs change DBGSuids a bit, let it return uuid.zero in more fail cases, not killing region 2018-12-29 13:29:39 +00:00
IAgentPreferencesData.cs Refactor AgentPreferences so that database operations happen centrally. the opensim way. 2015-06-13 07:27:42 -07:00
IAssetData.cs bad merge? 2015-09-01 14:54:35 +01:00
IAuthenticationData.cs Fully implement unencrypted auth token operations 2009-09-04 07:48:09 +01:00
IAvatarData.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IEstateDataStore.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IFSAssetData.cs Bringing FSAssets more inline with current OpenSim standards. * If no connection string found in assets config, fallback to using default database config * Create database storage interface to allow other db connectors to be written at some point * Add MySQL migrations file to create the initial db table * Added new config option named DaysBetweenAccessTimeUpdates to reduce db load by only updating access times when fetching assets if the last access time was over the threshold. This idea was taken from XAssets service. * Change log message headers to indicate FS assets is the source not just assets 2015-07-12 04:03:08 +02:00
IFriendsData.cs More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. 2011-05-22 16:51:03 -07:00
IGridUserData.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IGroupsData.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IHGTravelingData.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IInventoryData.cs First pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:04:12 -07:00
IMuteListData.cs commit what i did so far for core mutes module, befere i lose it 2017-12-11 23:58:27 +00:00
IOfflineIMData.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IPresenceData.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IProfilesData.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
IRegionData.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IUserAccountData.cs Add the ability for gods to impersonate users. For this, bit 6 needs to be 2010-11-25 20:34:55 +01:00
IXAssetDataPlugin.cs Added assets service method AssetsExist(), which returns whether the given list of assets exist. 2014-04-02 06:30:57 +01:00
IXGroupData.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IXInventoryData.cs minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to make it clear we're moving to an existing folder. 2012-11-09 01:18:11 +00:00
IniConfig.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Migration.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00