119 lines
4.4 KiB
C#
Executable File
119 lines
4.4 KiB
C#
Executable File
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The quotations from http://wiki.secondlife.com/wiki/Linden_Vehicle_Tutorial
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* are Copyright (c) 2009 Linden Research, Inc and are used under their license
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* of Creative Commons Attribution-Share Alike 3.0
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* (http://creativecommons.org/licenses/by-sa/3.0/).
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Physics.Manager;
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using OMV = OpenMetaverse;
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namespace OpenSim.Region.Physics.BulletSPlugin
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{
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public class BSPrimDisplaced : BSPrim
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{
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// 'Position' and 'Orientation' is what the simulator thinks the positions of the prim is.
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// Because Bullet needs the zero coordinate to be the center of mass of the linkset,
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// sometimes it is necessary to displace the position the physics engine thinks
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// the position is. PositionDisplacement must be added and removed from the
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// position as the simulator position is stored and fetched from the physics
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// engine. Similar to OrientationDisplacement.
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public virtual OMV.Vector3 PositionDisplacement { get; set; }
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public virtual OMV.Quaternion OrientationDisplacement { get; set; }
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public virtual OMV.Vector3 CenterOfMassLocation { get; set; }
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public virtual OMV.Vector3 GeometricCenterLocation { get; set; }
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public BSPrimDisplaced(uint localID, String primName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 size,
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OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical)
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: base(localID, primName, parent_scene, pos, size, rotation, pbs, pisPhysical)
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{
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CenterOfMassLocation = RawPosition;
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GeometricCenterLocation = RawPosition;
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}
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public override Vector3 ForcePosition
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{
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get
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{
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return base.ForcePosition;
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}
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set
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{
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base.ForcePosition = value;
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CenterOfMassLocation = RawPosition;
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GeometricCenterLocation = RawPosition;
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}
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}
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public override Quaternion ForceOrientation
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{
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get
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{
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return base.ForceOrientation;
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}
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set
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{
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base.ForceOrientation = value;
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}
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}
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// Is this used?
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public override OMV.Vector3 CenterOfMass
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{
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get { return CenterOfMassLocation; }
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}
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// Is this used?
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public override OMV.Vector3 GeometricCenter
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{
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get { return GeometricCenterLocation; }
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}
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public override void UpdateProperties(EntityProperties entprop)
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{
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// Undo any center-of-mass displacement that might have been done.
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if (PositionDisplacement != OMV.Vector3.Zero)
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{
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// Correct for any rotation around the center-of-mass
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// TODO!!!
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entprop.Position -= PositionDisplacement;
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}
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base.UpdateProperties(entprop);
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}
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}
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}
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