OpenSimMirror/OpenSim/Region/Physics/ConvexDecompositionDotNet/float2.cs

71 lines
2.1 KiB
C#

/* The MIT License
*
* Copyright (c) 2010 Intel Corporation.
* All rights reserved.
*
* Based on the convexdecomposition library from
* <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
using System;
namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
{
public class float2
{
public float x;
public float y;
public float2()
{
}
public float2(float _x, float _y)
{
x = _x;
y = _y;
}
public float this[int i]
{
get
{
switch (i)
{
case 0: return x;
case 1: return y;
}
throw new ArgumentOutOfRangeException();
}
}
public static float2 operator -(float2 a, float2 b)
{
return new float2(a.x - b.x, a.y - b.y);
}
public static float2 operator +(float2 a, float2 b)
{
return new float2(a.x + b.x, a.y + b.y);
}
}
}