156 lines
5.9 KiB
C#
156 lines
5.9 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework;
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using OpenSim.Framework.Statistics.Interfaces;
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using libsecondlife;
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namespace OpenSim.Framework.Statistics
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{
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public class SimExtraStatsReporter
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{
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private long assetsInCache;
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private long texturesInCache;
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private long assetCacheMemoryUsage;
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private long textureCacheMemoryUsage;
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public long AssetsInCache { get { return assetsInCache; } }
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public long TexturesInCache { get { return texturesInCache; } }
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public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } }
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public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } }
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/// <summary>
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/// Retain a dictionary of all packet queues stats reporters
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/// </summary>
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private IDictionary<LLUUID, PacketQueueStatsReporter> packetQueueStatsReporters
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= new Dictionary<LLUUID, PacketQueueStatsReporter>();
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public void AddAsset(AssetBase asset)
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{
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assetsInCache++;
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assetCacheMemoryUsage += asset.Data.Length;
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}
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public void AddTexture(AssetBase image)
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{
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// Tedd: I added null check to avoid exception. Don't know if texturesInCache should ++ anyway?
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if (image.Data != null)
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{
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texturesInCache++;
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textureCacheMemoryUsage += image.Data.Length;
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}
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}
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/// <summary>
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/// Register as a packet queue stats provider
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/// </summary>
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/// <param name="uuid">An agent LLUUID</param>
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/// <param name="provider"></param>
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public void RegisterPacketQueueStatsProvider(LLUUID uuid, IPullStatsProvider provider)
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{
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lock (packetQueueStatsReporters)
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{
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packetQueueStatsReporters[uuid] = new PacketQueueStatsReporter(provider);
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}
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}
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/// <summary>
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/// Deregister a packet queue stats provider
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/// </summary>
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/// <param name="uuid">An agent LLUUID</param>
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public void DeregisterPacketQueueStatsProvider(LLUUID uuid)
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{
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lock (packetQueueStatsReporters)
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{
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packetQueueStatsReporters.Remove(uuid);
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}
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}
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/// <summary>
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/// Report back collected statistical information.
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/// </summary>
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/// <returns></returns>
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public string Report()
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{
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StringBuilder sb = new StringBuilder(Environment.NewLine);
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sb.Append("PACKET QUEUE STATISTICS");
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sb.Append(Environment.NewLine);
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sb.Append(
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string.Format(
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@"Asset cache contains {0,6} assets using {1,10:0.000}K
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Texture cache contains {2,6} textures using {3,10:0.000}K" + Environment.NewLine,
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AssetsInCache, AssetCacheMemoryUsage / 1024.0,
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TexturesInCache, TextureCacheMemoryUsage / 1024.0));
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sb.Append(Environment.NewLine);
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sb.Append("PACKET QUEUE STATISTICS");
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sb.Append(Environment.NewLine);
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sb.Append("Agent UUID ");
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sb.Append(" Send In Out Resend ");
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sb.Append(" Land Wind Cloud Task Texture Asset");
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sb.Append(Environment.NewLine);
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foreach (LLUUID key in packetQueueStatsReporters.Keys)
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{
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sb.Append(string.Format("{0}: ", key));
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sb.Append(packetQueueStatsReporters[key].Report());
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sb.Append(Environment.NewLine);
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}
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return sb.ToString();
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}
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}
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/// <summary>
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/// Pull packet queue stats from packet queues and report
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/// </summary>
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public class PacketQueueStatsReporter
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{
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private IPullStatsProvider m_statsProvider;
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public PacketQueueStatsReporter(IPullStatsProvider provider)
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{
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m_statsProvider = provider;
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}
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/// <summary>
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/// Report back collected statistical information.
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/// </summary>
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/// <returns></returns>
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public string Report()
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{
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return m_statsProvider.GetStats();
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}
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}
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}
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