730 lines
32 KiB
C#
730 lines
32 KiB
C#
/*
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Copyright (c) OpenSim project, http://osgrid.org/
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Text;
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using System.IO;
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using System.Threading;
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using System.Net;
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using System.Net.Sockets;
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using System.Timers;
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using System.Reflection;
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using System.Collections;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.world;
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using OpenSim.Terrain;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.UserServer;
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using OpenSim.Assets;
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using OpenSim.CAPS;
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using OpenSim.Framework.Console;
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using OpenSim.Physics.Manager;
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using Nwc.XmlRpc;
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using OpenSim.Servers;
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using OpenSim.GenericConfig;
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namespace OpenSim
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{
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public class OpenSimMain : OpenSimNetworkHandler, conscmd_callback
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{
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//private SimConfig Cfg;
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private IGenericConfig localConfig;
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//private IGenericConfig remoteConfig;
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private PhysicsManager physManager;
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private Grid GridServers;
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private PacketServer _packetServer;
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private World LocalWorld;
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private AssetCache AssetCache;
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private InventoryCache InventoryCache;
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//private Dictionary<uint, SimClient> ClientThreads = new Dictionary<uint, SimClient>();
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private Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
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private DateTime startuptime;
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private RegionInfo regionData;
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public Socket Server;
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private IPEndPoint ServerIncoming;
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private byte[] RecvBuffer = new byte[4096];
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private byte[] ZeroBuffer = new byte[8192];
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private IPEndPoint ipeSender;
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private EndPoint epSender;
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private AsyncCallback ReceivedData;
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private System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
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//private string ConfigDll = "OpenSim.Config.SimConfigDb4o.dll";
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public string m_physicsEngine;
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public bool m_sandbox = false;
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public bool m_loginserver;
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public OpenGridProtocolServer OGSServer;
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public bool user_accounts = false;
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public bool gridLocalAsset = false;
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private bool configFileSetup = false;
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public string m_config;
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protected ConsoleBase m_console;
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public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool verbose, string configFile)
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{
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this.configFileSetup = useConfigFile;
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m_sandbox = sandBoxMode;
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m_loginserver = startLoginServer;
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m_physicsEngine = physicsEngine;
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m_config = configFile;
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m_console = new ConsoleBase("region-console" + m_config + ".log", "Region", this, verbose);
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OpenSim.Framework.Console.MainConsole.Instance = m_console;
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}
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/// <summary>
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/// Performs initialisation of the world, such as loading configuration from disk.
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/// </summary>
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public virtual void StartUp()
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{
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this.regionData = new RegionInfo();
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try
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{
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this.localConfig = new XmlConfig(m_config);
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this.localConfig.LoadData();
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}
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catch (Exception e)
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{
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Console.WriteLine(e.Message);
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}
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if (this.configFileSetup)
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{
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this.SetupFromConfigFile(this.localConfig);
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}
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m_console.WriteLine("Main.cs:Startup() - Loading configuration");
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this.regionData.InitConfig(this.m_sandbox, this.localConfig);
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this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change
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GridServers = new Grid();
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if (m_sandbox)
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{
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GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
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GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll";
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m_console.WriteLine("Starting in Sandbox mode");
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}
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else
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{
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if (this.gridLocalAsset)
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{
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GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
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}
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else
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{
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GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll";
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}
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GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll";
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m_console.WriteLine("Starting in Grid mode");
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}
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try {
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GridServers.Initialise();
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} catch (Exception e) {
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m_console.WriteLine(e.Message + "\nSorry, could not setup the grid interface");
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Environment.Exit(1);
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}
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startuptime = DateTime.Now;
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try {
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AssetCache = new AssetCache(GridServers.AssetServer);
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InventoryCache = new InventoryCache();
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} catch (Exception e) {
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m_console.WriteLine(e.Message + "\nSorry, could not setup local cache");
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Environment.Exit(1);
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}
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PacketServer packetServer = new PacketServer(this);
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//should be passing a IGenericConfig object to these so they can read the config data they want from it
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GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey);
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IGridServer gridServer = GridServers.GridServer;
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gridServer.SetServerInfo(regionData.GridURL, regionData.GridSendKey, regionData.GridRecvKey);
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if (!m_sandbox)
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{
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if (GridServers.GridServer.RequestConnection(regionData.SimUUID, regionData.IPListenAddr, (uint)regionData.IPListenPort))
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{
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m_console.WriteLine("Main.cs:Startup() - Success: Got a grid connection OK!");
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}
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else
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{
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m_console.WriteLine("Main.cs:Startup() - FAILED: Unable to get connection to grid. Shutting down.");
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Shutdown();
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}
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GridServers.AssetServer.SetServerInfo((string)((RemoteGridBase)GridServers.GridServer).GridData["asset_url"], (string)((RemoteGridBase)GridServers.GridServer).GridData["asset_sendkey"]);
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// If we are being told to load a file, load it.
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if (((string)((RemoteGridBase)GridServers.GridServer).GridData["data_uri"]) != "")
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{
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this.LocalWorld.m_datastore = ((string)((RemoteGridBase)GridServers.GridServer).GridData["data_uri"]);
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}
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if (((RemoteGridBase)(GridServers.GridServer)).GridData["regionname"].ToString() != "")
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{
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// The grid server has told us who we are
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// We must obey the grid server.
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try {
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regionData.RegionLocX = Convert.ToUInt32(((RemoteGridBase)(GridServers.GridServer)).GridData["region_locx"].ToString());
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regionData.RegionLocY = Convert.ToUInt32(((RemoteGridBase)(GridServers.GridServer)).GridData["region_locy"].ToString());
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regionData.RegionName = ((RemoteGridBase)(GridServers.GridServer)).GridData["regionname"].ToString();
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} catch(Exception e) {
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m_console.WriteLine(e.Message + "\nBAD ERROR! THIS SHOULD NOT HAPPEN! Bad GridData from the grid interface!!!! ZOMG!!!");
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Environment.Exit(1);
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}
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}
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}
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m_console.WriteLine("Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString());
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m_console.WriteLine("Initialising world");
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LocalWorld = new World(this._packetServer.ClientThreads, regionData.RegionHandle, regionData.RegionName);
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LocalWorld.InventoryCache = InventoryCache;
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LocalWorld.AssetCache = AssetCache;
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this._packetServer.LocalWorld = LocalWorld;
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this._packetServer.RegisterClientPacketHandlers();
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this.physManager = new OpenSim.Physics.Manager.PhysicsManager();
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this.physManager.LoadPlugins();
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LocalWorld.m_datastore = this.regionData.DataStore;
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LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
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LocalWorld.LoadWorldMap();
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m_console.WriteLine("Main.cs:Startup() - Starting up messaging system");
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LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use
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LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D());
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LocalWorld.LoadPrimsFromStorage();
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if (m_sandbox)
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{
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AssetCache.LoadDefaultTextureSet();
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}
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m_console.WriteLine("Main.cs:Startup() - Initialising HTTP server");
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// HttpServer = new SimCAPSHTTPServer(GridServers.GridServer, Cfg.IPListenPort);
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BaseHttpServer httpServer = new BaseHttpServer(regionData.IPListenPort);
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if (gridServer.GetName() == "Remote")
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{
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// should startup the OGS protocol server here
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// Are we actually using this?
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OGSServer = new OpenGridProtocolServer(this.regionData.IPListenPort - 500); // Changed so we can have more than one OGSServer per machine.
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// we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server
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httpServer.AddXmlRPCHandler("expect_user",
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delegate(XmlRpcRequest request)
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{
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Hashtable requestData = (Hashtable)request.Params[0];
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AgentCircuitData agent_data = new AgentCircuitData();
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agent_data.SessionID = new LLUUID((string)requestData["session_id"]);
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agent_data.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
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agent_data.firstname = (string)requestData["firstname"];
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agent_data.lastname = (string)requestData["lastname"];
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agent_data.AgentID = new LLUUID((string)requestData["agent_id"]);
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agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
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if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
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{
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agent_data.child = true;
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}
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else
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{
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agent_data.startpos = new LLVector3(Convert.ToUInt32(requestData["startpos_x"]), Convert.ToUInt32(requestData["startpos_y"]), Convert.ToUInt32(requestData["startpos_z"]));
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agent_data.child = false;
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}
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if (((RemoteGridBase)gridServer).agentcircuits.ContainsKey((uint)agent_data.circuitcode))
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{
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((RemoteGridBase)gridServer).agentcircuits[(uint)agent_data.circuitcode] = agent_data;
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}
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else
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{
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((RemoteGridBase)gridServer).agentcircuits.Add((uint)agent_data.circuitcode, agent_data);
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}
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return new XmlRpcResponse();
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});
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httpServer.AddXmlRPCHandler("agent_crossing",
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delegate(XmlRpcRequest request)
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{
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Hashtable requestData = (Hashtable)request.Params[0];
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AgentCircuitData agent_data = new AgentCircuitData();
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agent_data.firstname = (string)requestData["firstname"];
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agent_data.lastname = (string)requestData["lastname"];
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agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
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agent_data.startpos = new LLVector3(Single.Parse((string)requestData["pos_x"]), Single.Parse((string)requestData["pos_y"]), Single.Parse((string)requestData["pos_z"]));
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if (((RemoteGridBase)gridServer).agentcircuits.ContainsKey((uint)agent_data.circuitcode))
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{
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((RemoteGridBase)gridServer).agentcircuits[(uint)agent_data.circuitcode].firstname = agent_data.firstname;
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((RemoteGridBase)gridServer).agentcircuits[(uint)agent_data.circuitcode].lastname = agent_data.lastname;
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((RemoteGridBase)gridServer).agentcircuits[(uint)agent_data.circuitcode].startpos = agent_data.startpos;
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}
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return new XmlRpcResponse();
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});
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httpServer.AddRestHandler("GET", "/simstatus/",
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delegate(string request, string path, string param)
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{
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return "OK";
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});
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}
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LoginServer loginServer = null;
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LoginServer adminLoginServer = null;
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bool sandBoxWithLoginServer = m_loginserver && m_sandbox;
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if (sandBoxWithLoginServer)
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{
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loginServer = new LoginServer(gridServer, regionData.IPListenAddr, regionData.IPListenPort, this.user_accounts);
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loginServer.Startup();
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if (user_accounts)
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{
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//sandbox mode with loginserver using accounts
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this.GridServers.UserServer = loginServer;
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adminLoginServer = loginServer;
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httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.LocalUserManager.XmlRpcLoginMethod);
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}
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else
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{
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//sandbox mode with loginserver not using accounts
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httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod);
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}
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}
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AdminWebFront adminWebFront = new AdminWebFront("Admin", LocalWorld, InventoryCache, adminLoginServer);
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adminWebFront.LoadMethods(httpServer);
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m_console.WriteLine("Main.cs:Startup() - Starting HTTP server");
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httpServer.Start();
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if (gridServer.GetName() == "Remote")
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{
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m_console.WriteLine("Main.cs:Startup() - Starting up OGS protocol server");
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OGSServer.Start();
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}
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MainServerListener();
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m_heartbeatTimer.Enabled = true;
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m_heartbeatTimer.Interval = 100;
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m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
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}
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private void SetupFromConfigFile(IGenericConfig configData)
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{
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try
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{
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// SandBoxMode
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string attri = "";
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attri = configData.GetAttribute("SandBox");
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if ((attri == "")^(attri == "false"))
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{
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this.m_sandbox = false;
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configData.SetAttribute("SandBox", "false");
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}
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else if (attri == "true")
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{
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this.m_sandbox = Convert.ToBoolean(attri);
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} else {
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m_console.WriteLine("Main.cs: SetupFromConfig() - Invalid value for SandBox attribute, terminating");
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Environment.Exit(1);
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}
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// LoginServer
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attri = "";
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attri = configData.GetAttribute("LoginServer");
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if ((attri == "")^(attri == "false"))
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{
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this.m_loginserver = false;
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configData.SetAttribute("LoginServer", "false");
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}
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else if (attri == "true")
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{
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this.m_loginserver = Convert.ToBoolean(attri);
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} else {
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m_console.WriteLine("Main.cs: SetupFromConfig() - Invalid value for LoginServer attribute, terminating");
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Environment.Exit(1);
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}
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// Sandbox User accounts
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attri = "";
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attri = configData.GetAttribute("UserAccount");
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if ((attri == "")^(attri == "false"))
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{
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this.user_accounts = false;
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configData.SetAttribute("UserAccounts", "false");
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}
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else if (attri == "true")
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{
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this.user_accounts = Convert.ToBoolean(attri);
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} else {
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m_console.WriteLine("Main.cs: SetupFromConfig() - Invalid value for UserAccount attribute, terminating");
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Environment.Exit(1);
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}
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// Grid mode hack to use local asset server
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attri = "";
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attri = configData.GetAttribute("LocalAssets");
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if ((attri == "")^(attri == "false"))
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{
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this.gridLocalAsset = false;
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configData.SetAttribute("LocalAssets", "false");
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}
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else if (attri == "true")
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{
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this.gridLocalAsset = Convert.ToBoolean(attri);
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} else {
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m_console.WriteLine("Main.cs: SetupFromConfig() - Invalid value for LocalAssets attribute, terminating");
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}
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attri = "";
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attri = configData.GetAttribute("PhysicsEngine");
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switch(attri) {
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default:
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m_console.WriteLine("Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating");
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Environment.Exit(1);
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break;
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case "":
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this.m_physicsEngine = "basicphysics";
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configData.SetAttribute("PhysicsEngine", "basicphysics");
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OpenSim.world.Avatar.PhysicsEngineFlying = false;
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break;
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case "RealPhysX":
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this.m_physicsEngine = "RealPhysX";
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OpenSim.world.Avatar.PhysicsEngineFlying = true;
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break;
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case "OpenDynamicsEngine":
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this.m_physicsEngine = "OpenDynamicsEngine";
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OpenSim.world.Avatar.PhysicsEngineFlying = true;
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break;
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}
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configData.Commit();
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}
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catch (Exception e)
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{
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Console.WriteLine(e.Message);
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Console.WriteLine("\nSorry, a fatal error occurred while trying to initialise the configuration data");
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Console.WriteLine("Can not continue starting up");
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Environment.Exit(1);
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}
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}
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private SimConfig LoadConfigDll(string dllName)
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{
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try {
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Assembly pluginAssembly = Assembly.LoadFrom(dllName);
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SimConfig config = null;
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (pluginType.IsPublic)
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{
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if (!pluginType.IsAbstract)
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{
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Type typeInterface = pluginType.GetInterface("ISimConfig", true);
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if (typeInterface != null)
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{
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ISimConfig plug = (ISimConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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config = plug.GetConfigObject();
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break;
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}
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typeInterface = null;
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}
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}
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}
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pluginAssembly = null;
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return config;
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} catch (Exception e) {
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m_console.WriteLine(e.Message + "\nSorry, a fatal error occurred while trying to load the config DLL");
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m_console.WriteLine("Can not continue starting up");
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Environment.Exit(1);
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return null;
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}
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}
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private void OnReceivedData(IAsyncResult result)
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{
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ipeSender = new IPEndPoint(IPAddress.Any, 0);
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epSender = (EndPoint)ipeSender;
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Packet packet = null;
|
|
int numBytes = Server.EndReceiveFrom(result, ref epSender);
|
|
int packetEnd = numBytes - 1;
|
|
|
|
packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
|
|
|
|
// This is either a new client or a packet to send to an old one
|
|
// if (OpenSimRoot.Instance.ClientThreads.ContainsKey(epSender))
|
|
|
|
// do we already have a circuit for this endpoint
|
|
if (this.clientCircuits.ContainsKey(epSender))
|
|
{
|
|
//ClientThreads[this.clientCircuits[epSender]].InPacket(packet);
|
|
this._packetServer.ClientInPacket(this.clientCircuits[epSender], packet);
|
|
}
|
|
else if (packet.Type == PacketType.UseCircuitCode)
|
|
{ // new client
|
|
|
|
UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet;
|
|
this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
|
|
bool isChildAgent = false;
|
|
if (this.GridServers.GridServer.GetName() == "Remote")
|
|
{
|
|
isChildAgent = ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[useCircuit.CircuitCode.Code].child;
|
|
}
|
|
SimClient newuser = new SimClient(epSender, useCircuit, LocalWorld, _packetServer.ClientThreads, AssetCache, GridServers.GridServer, this, InventoryCache, m_sandbox, isChildAgent, this.regionData);
|
|
if ((this.GridServers.UserServer != null) && (user_accounts))
|
|
{
|
|
newuser.UserServer = this.GridServers.UserServer;
|
|
}
|
|
//OpenSimRoot.Instance.ClientThreads.Add(epSender, newuser);
|
|
this._packetServer.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
|
|
|
|
//if (!((RemoteGridBase)GridServers.GridServer).agentcircuits[useCircuit.CircuitCode.Code].child)
|
|
if ((this.GridServers.GridServer.GetName() == "Remote") && (!isChildAgent))
|
|
{
|
|
Hashtable SimParams;
|
|
ArrayList SendParams;
|
|
XmlRpcRequest GridReq;
|
|
XmlRpcResponse GridResp;
|
|
foreach (Hashtable neighbour in ((RemoteGridBase)this.GridServers.GridServer).neighbours)
|
|
{
|
|
m_console.WriteLine("http://" + neighbour["sim_ip"] + ":" + neighbour["sim_port"]);
|
|
SimParams = new Hashtable();
|
|
SimParams["session_id"] = ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[useCircuit.CircuitCode.Code].SessionID.ToString();
|
|
SimParams["secure_session_id"] = ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[useCircuit.CircuitCode.Code].SecureSessionID.ToString();
|
|
SimParams["firstname"] = ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[useCircuit.CircuitCode.Code].firstname;
|
|
SimParams["lastname"] = ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[useCircuit.CircuitCode.Code].lastname;
|
|
SimParams["agent_id"] = ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[useCircuit.CircuitCode.Code].AgentID.ToString();
|
|
SimParams["circuit_code"] = (Int32)useCircuit.CircuitCode.Code;
|
|
SimParams["child_agent"] = "1";
|
|
SendParams = new ArrayList();
|
|
SendParams.Add(SimParams);
|
|
|
|
GridReq = new XmlRpcRequest("expect_user", SendParams);
|
|
GridResp = GridReq.Send("http://" + neighbour["sim_ip"] + ":" + neighbour["sim_port"], 3000);
|
|
EnableSimulatorPacket enablesimpacket = new EnableSimulatorPacket();
|
|
enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock();
|
|
enablesimpacket.SimulatorInfo.Handle = Helpers.UIntsToLong((uint)(Convert.ToInt32(neighbour["region_locx"]) * 256), (uint)(Convert.ToInt32(neighbour["region_locy"]) * 256));
|
|
System.Net.IPAddress neighbourIP = System.Net.IPAddress.Parse((string)neighbour["sim_ip"]);
|
|
byte[] byteIP = neighbourIP.GetAddressBytes();
|
|
enablesimpacket.SimulatorInfo.IP = (uint)byteIP[3] << 24;
|
|
enablesimpacket.SimulatorInfo.IP += (uint)byteIP[2] << 16;
|
|
enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8;
|
|
enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0];
|
|
enablesimpacket.SimulatorInfo.Port = (ushort)Convert.ToInt32(neighbour["sim_port"]);
|
|
Thread.Sleep(3000);
|
|
_packetServer.ClientThreads[useCircuit.CircuitCode.Code].OutPacket(enablesimpacket);
|
|
}
|
|
}
|
|
|
|
}
|
|
else
|
|
{ // invalid client
|
|
Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
|
|
}
|
|
|
|
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
|
|
}
|
|
|
|
private void MainServerListener()
|
|
{
|
|
m_console.WriteLine("Main.cs:MainServerListener() - New thread started");
|
|
m_console.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + regionData.IPListenAddr + ":" + regionData.IPListenPort);
|
|
|
|
ServerIncoming = new IPEndPoint(IPAddress.Any, regionData.IPListenPort);
|
|
Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
|
|
Server.Bind(ServerIncoming);
|
|
|
|
m_console.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
|
|
|
|
ipeSender = new IPEndPoint(IPAddress.Any, 0);
|
|
epSender = (EndPoint)ipeSender;
|
|
ReceivedData = new AsyncCallback(this.OnReceivedData);
|
|
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
|
|
|
|
m_console.WriteLine("Main.cs:MainServerListener() - Listening...");
|
|
|
|
}
|
|
|
|
public void RegisterPacketServer(PacketServer server)
|
|
{
|
|
this._packetServer = server;
|
|
}
|
|
|
|
public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)//EndPoint packetSender)
|
|
{
|
|
// find the endpoint for this circuit
|
|
EndPoint sendto = null;
|
|
foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
|
|
{
|
|
if (p.Value == circuitcode)
|
|
{
|
|
sendto = p.Key;
|
|
break;
|
|
}
|
|
}
|
|
if (sendto != null)
|
|
{
|
|
//we found the endpoint so send the packet to it
|
|
this.Server.SendTo(buffer, size, flags, sendto);
|
|
}
|
|
}
|
|
|
|
public virtual void RemoveClientCircuit(uint circuitcode)
|
|
{
|
|
foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
|
|
{
|
|
if (p.Value == circuitcode)
|
|
{
|
|
this.clientCircuits.Remove(p.Key);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs any last-minute sanity checking and shuts down the region server
|
|
/// </summary>
|
|
public virtual void Shutdown()
|
|
{
|
|
m_console.WriteLine("Main.cs:Shutdown() - Closing all threads");
|
|
m_console.WriteLine("Main.cs:Shutdown() - Killing listener thread");
|
|
m_console.WriteLine("Main.cs:Shutdown() - Killing clients");
|
|
// IMPLEMENT THIS
|
|
m_console.WriteLine("Main.cs:Shutdown() - Closing console and terminating");
|
|
LocalWorld.Close();
|
|
GridServers.Close();
|
|
m_console.Close();
|
|
Environment.Exit(0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs per-frame updates regularly
|
|
/// </summary>
|
|
/// <param name="sender"></param>
|
|
/// <param name="e"></param>
|
|
void Heartbeat(object sender, System.EventArgs e)
|
|
{
|
|
LocalWorld.Update();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Runs commands issued by the server console from the operator
|
|
/// </summary>
|
|
/// <param name="command">The first argument of the parameter (the command)</param>
|
|
/// <param name="cmdparams">Additional arguments passed to the command</param>
|
|
public void RunCmd(string command, string[] cmdparams)
|
|
{
|
|
switch (command)
|
|
{
|
|
case "help":
|
|
m_console.WriteLine("show users - show info about connected users");
|
|
m_console.WriteLine("shutdown - disconnect all clients and shutdown");
|
|
break;
|
|
|
|
case "show":
|
|
Show(cmdparams[0]);
|
|
break;
|
|
|
|
case "terrain":
|
|
string result = "";
|
|
if (!LocalWorld.Terrain.RunTerrainCmd(cmdparams, ref result))
|
|
{
|
|
m_console.WriteLine(result);
|
|
}
|
|
break;
|
|
|
|
case "shutdown":
|
|
Shutdown();
|
|
break;
|
|
|
|
default:
|
|
m_console.WriteLine("Unknown command");
|
|
break;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Outputs to the console information about the region
|
|
/// </summary>
|
|
/// <param name="ShowWhat">What information to display (valid arguments are "uptime", "users")</param>
|
|
public void Show(string ShowWhat)
|
|
{
|
|
switch (ShowWhat)
|
|
{
|
|
case "uptime":
|
|
m_console.WriteLine("OpenSim has been running since " + startuptime.ToString());
|
|
m_console.WriteLine("That is " + (DateTime.Now - startuptime).ToString());
|
|
break;
|
|
case "users":
|
|
OpenSim.world.Avatar TempAv;
|
|
m_console.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP"));
|
|
foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys)
|
|
{
|
|
if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar")
|
|
{
|
|
TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID];
|
|
m_console.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
}
|