513 lines
21 KiB
C#
513 lines
21 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Types;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace OpenSim
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{
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partial class ClientView
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{
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public event ChatFromViewer OnChatFromViewer;
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public event RezObject OnRezObject;
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public event GenericCall4 OnDeRezObject;
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public event ModifyTerrain OnModifyTerrain;
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public event GenericCall OnRegionHandShakeReply;
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public event GenericCall OnRequestWearables;
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public event SetAppearance OnSetAppearance;
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public event GenericCall2 OnCompleteMovementToRegion;
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public event GenericCall3 OnAgentUpdate;
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public event StartAnim OnStartAnim;
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public event GenericCall OnRequestAvatarsData;
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public event LinkObjects OnLinkObjects;
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public event GenericCall4 OnAddPrim;
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public event UpdateShape OnUpdatePrimShape;
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public event ObjectSelect OnObjectSelect;
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public event UpdatePrimFlags OnUpdatePrimFlags;
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public event UpdatePrimTexture OnUpdatePrimTexture;
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public event UpdatePrimVector OnUpdatePrimPosition;
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public event UpdatePrimRotation OnUpdatePrimRotation;
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public event UpdatePrimVector OnUpdatePrimScale;
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public event StatusChange OnChildAgentStatus;
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public event GenericCall2 OnStopMovement;
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public event NewAvatar OnNewAvatar;
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public event GenericCall6 OnRemoveAvatar;
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public event ParcelPropertiesRequest OnParcelPropertiesRequest;
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public event ParcelDivideRequest OnParcelDivideRequest;
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public event ParcelJoinRequest OnParcelJoinRequest;
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public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
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public event EstateOwnerMessageRequest OnEstateOwnerMessage;
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/// <summary>
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///
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/// </summary>
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public LLVector3 StartPos
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{
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get
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{
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return startpos;
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}
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set
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{
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startpos = value;
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}
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}
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/// <summary>
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///
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/// </summary>
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public LLUUID AgentId
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{
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get
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{
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return this.AgentID;
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}
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}
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/// <summary>
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///
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/// </summary>
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public string FirstName
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{
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get
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{
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return this.firstName;
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}
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}
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/// <summary>
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///
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/// </summary>
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public string LastName
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{
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get
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{
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return this.lastName;
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}
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}
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#region World/Avatar to Client
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/// <summary>
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///
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/// </summary>
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/// <param name="regionInfo"></param>
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public void SendRegionHandshake(RegionInfo regionInfo)
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{
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System.Text.Encoding _enc = System.Text.Encoding.ASCII;
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RegionHandshakePacket handshake = new RegionHandshakePacket();
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handshake.RegionInfo.BillableFactor = regionInfo.estateSettings.billableFactor;
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handshake.RegionInfo.IsEstateManager = false;
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handshake.RegionInfo.TerrainHeightRange00 = regionInfo.estateSettings.terrainHeightRange0;
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handshake.RegionInfo.TerrainHeightRange01 = regionInfo.estateSettings.terrainHeightRange1;
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handshake.RegionInfo.TerrainHeightRange10 = regionInfo.estateSettings.terrainHeightRange2;
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handshake.RegionInfo.TerrainHeightRange11 = regionInfo.estateSettings.terrainHeightRange3;
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handshake.RegionInfo.TerrainStartHeight00 = regionInfo.estateSettings.terrainStartHeight0;
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handshake.RegionInfo.TerrainStartHeight01 = regionInfo.estateSettings.terrainStartHeight1;
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handshake.RegionInfo.TerrainStartHeight10 = regionInfo.estateSettings.terrainStartHeight2;
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handshake.RegionInfo.TerrainStartHeight11 = regionInfo.estateSettings.terrainStartHeight3;
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handshake.RegionInfo.SimAccess = (byte)regionInfo.estateSettings.simAccess;
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handshake.RegionInfo.WaterHeight = regionInfo.estateSettings.waterHeight;
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handshake.RegionInfo.RegionFlags = (uint)regionInfo.estateSettings.regionFlags;
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handshake.RegionInfo.SimName = _enc.GetBytes(regionInfo.estateSettings.waterHeight + "\0");
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handshake.RegionInfo.SimOwner = regionInfo.MasterAvatarAssignedUUID;
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handshake.RegionInfo.TerrainBase0 = regionInfo.estateSettings.terrainBase0;
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handshake.RegionInfo.TerrainBase1 = regionInfo.estateSettings.terrainBase1;
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handshake.RegionInfo.TerrainBase2 = regionInfo.estateSettings.terrainBase2;
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handshake.RegionInfo.TerrainBase3 = regionInfo.estateSettings.terrainBase3;
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handshake.RegionInfo.TerrainDetail0 = regionInfo.estateSettings.terrainDetail0;
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handshake.RegionInfo.TerrainDetail1 = regionInfo.estateSettings.terrainDetail1;
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handshake.RegionInfo.TerrainDetail2 =regionInfo.estateSettings.terrainDetail2;
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handshake.RegionInfo.TerrainDetail3 = regionInfo.estateSettings.terrainDetail3;
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handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting?
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this.OutPacket(handshake);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="regInfo"></param>
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public void MoveAgentIntoRegion(RegionInfo regInfo)
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{
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AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
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mov.AgentData.SessionID = this.SessionID;
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mov.AgentData.AgentID = this.AgentID;
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mov.Data.RegionHandle = regInfo.RegionHandle;
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// TODO - dynamicalise this stuff
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mov.Data.Timestamp = 1172750370;
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mov.Data.Position = this.startpos;
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mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0);
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OutPacket(mov);
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}
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public void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
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{
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SendChatMessage( Helpers.StringToField( message ), type, fromPos, fromName, fromAgentID);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="message"></param>
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/// <param name="type"></param>
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/// <param name="fromPos"></param>
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/// <param name="fromName"></param>
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/// <param name="fromAgentID"></param>
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public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
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{
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System.Text.Encoding enc = System.Text.Encoding.ASCII;
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libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
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reply.ChatData.Audible = 1;
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reply.ChatData.Message = message;
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reply.ChatData.ChatType = type;
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reply.ChatData.SourceType = 1;
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reply.ChatData.Position = fromPos;
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reply.ChatData.FromName = enc.GetBytes(fromName + "\0");
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reply.ChatData.OwnerID = fromAgentID;
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reply.ChatData.SourceID = fromAgentID;
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this.OutPacket(reply);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="wearables"></param>
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public void SendWearables(AvatarWearable[] wearables)
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{
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AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
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aw.AgentData.AgentID = this.AgentID;
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aw.AgentData.SerialNum = 0;
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aw.AgentData.SessionID = this.SessionID;
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aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
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AgentWearablesUpdatePacket.WearableDataBlock awb;
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for (int i = 0; i < wearables.Length; i++)
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{
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awb = new AgentWearablesUpdatePacket.WearableDataBlock();
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awb.WearableType = (byte)i;
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awb.AssetID = wearables[i].AssetID;
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awb.ItemID = wearables[i].ItemID;
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aw.WearableData[i] = awb;
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}
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this.OutPacket(aw);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="agentID"></param>
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/// <param name="visualParams"></param>
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/// <param name="textureEntry"></param>
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public void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry)
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{
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AvatarAppearancePacket avp = new AvatarAppearancePacket();
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avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
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avp.ObjectData.TextureEntry = textureEntry;
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AvatarAppearancePacket.VisualParamBlock avblock = null;
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for (int i = 0; i < visualParams.Length; i++)
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{
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avblock = new AvatarAppearancePacket.VisualParamBlock();
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avblock.ParamValue = visualParams[i];
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avp.VisualParam[i] = avblock;
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}
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avp.Sender.IsTrial = false;
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avp.Sender.ID = agentID;
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OutPacket(avp);
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}
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/// <summary>
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/// Send the region heightmap to the client
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/// </summary>
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/// <param name="map">heightmap</param>
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public virtual void SendLayerData(float[] map)
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{
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try
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{
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int[] patches = new int[4];
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for (int y = 0; y < 16; y++)
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{
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for (int x = 0; x < 16; x = x + 4)
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{
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patches[0] = x + 0 + y * 16;
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patches[1] = x + 1 + y * 16;
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patches[2] = x + 2 + y * 16;
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patches[3] = x + 3 + y * 16;
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Packet layerpack = TerrainManager.CreateLandPacket(map, patches);
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OutPacket(layerpack);
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}
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}
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "ClientView API.cs: SendLayerData() - Failed with exception " + e.ToString());
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}
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}
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/// <summary>
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/// Sends a specified patch to a client
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/// </summary>
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/// <param name="px">Patch coordinate (x) 0..16</param>
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/// <param name="py">Patch coordinate (y) 0..16</param>
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/// <param name="map">heightmap</param>
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public void SendLayerData(int px, int py, float[] map)
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{
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try
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{
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int[] patches = new int[1];
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int patchx, patchy;
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patchx = px / 16;
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patchy = py / 16;
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patches[0] = patchx + 0 + patchy * 16;
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Packet layerpack = TerrainManager.CreateLandPacket(map, patches);
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OutPacket(layerpack);
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "ClientView API .cs: SendLayerData() - Failed with exception " + e.ToString());
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="regionInfo"></param>
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/// <param name="firstName"></param>
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/// <param name="lastName"></param>
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/// <param name="avatarID"></param>
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/// <param name="avatarLocalID"></param>
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/// <param name="Pos"></param>
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public void SendAvatarData(RegionInfo regionInfo, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos)
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{
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System.Text.Encoding _enc = System.Text.Encoding.ASCII;
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//send a objectupdate packet with information about the clients avatar
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ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
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objupdate.RegionData.RegionHandle = regionInfo.RegionHandle;
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objupdate.RegionData.TimeDilation = 64096;
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objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
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objupdate.ObjectData[0] = this.CreateDefaultAvatarPacket();
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//give this avatar object a local id and assign the user a name
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objupdate.ObjectData[0].ID = avatarLocalID;
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objupdate.ObjectData[0].FullID = avatarID;
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objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstName + "\nLastName STRING RW SV " + lastName + " \0");
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libsecondlife.LLVector3 pos2 = new LLVector3((float)Pos.X, (float)Pos.Y, (float)Pos.Z);
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byte[] pb = pos2.GetBytes();
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Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
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OutPacket(objupdate);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="objdata"></param>
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protected void SetDefaultAvatarPacketValues(ref ObjectUpdatePacket.ObjectDataBlock objdata)
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{
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objdata.PSBlock = new byte[0];
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objdata.ExtraParams = new byte[1];
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objdata.MediaURL = new byte[0];
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objdata.NameValue = new byte[0];
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objdata.Text = new byte[0];
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objdata.TextColor = new byte[4];
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objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
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objdata.JointPivot = new LLVector3(0, 0, 0);
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objdata.Material = 4;
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objdata.TextureAnim = new byte[0];
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objdata.Sound = LLUUID.Zero;
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LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
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objdata.TextureEntry = ntex.ToBytes();
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objdata.State = 0;
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objdata.Data = new byte[0];
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objdata.ObjectData = new byte[76];
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objdata.ObjectData[15] = 128;
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objdata.ObjectData[16] = 63;
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objdata.ObjectData[56] = 128;
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objdata.ObjectData[61] = 102;
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objdata.ObjectData[62] = 40;
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objdata.ObjectData[63] = 61;
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objdata.ObjectData[64] = 189;
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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protected ObjectUpdatePacket.ObjectDataBlock CreateDefaultAvatarPacket()
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{
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libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock(); // new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
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SetDefaultAvatarPacketValues(ref objdata);
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objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24);
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objdata.PathCurve = 16;
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objdata.ProfileCurve = 1;
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objdata.PathScaleX = 100;
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objdata.PathScaleY = 100;
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objdata.ParentID = 0;
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objdata.OwnerID = LLUUID.Zero;
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objdata.Scale = new LLVector3(1, 1, 1);
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objdata.PCode = 47;
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System.Text.Encoding enc = System.Text.Encoding.ASCII;
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libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
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pos.X = 100f;
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objdata.ID = 8880000;
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objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
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libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
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//objdata.FullID=user.AgentID;
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byte[] pb = pos.GetBytes();
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Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
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return objdata;
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}
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public void InformClientOfNeighbour(ulong neighbourHandle, System.Net.IPAddress neighbourIP, ushort neighbourPort)
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{
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EnableSimulatorPacket enablesimpacket = new EnableSimulatorPacket();
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enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock();
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enablesimpacket.SimulatorInfo.Handle = neighbourHandle;
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byte[] byteIP = neighbourIP.GetAddressBytes();
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enablesimpacket.SimulatorInfo.IP = (uint)byteIP[3] << 24;
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enablesimpacket.SimulatorInfo.IP += (uint)byteIP[2] << 16;
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enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8;
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enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0];
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enablesimpacket.SimulatorInfo.Port = neighbourPort;
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OutPacket(enablesimpacket);
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}
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public AgentCircuitData RequestClientInfo()
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{
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AgentCircuitData agentData = new AgentCircuitData();
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agentData.AgentID = this.AgentId;
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agentData.SessionID = this.SessionID;
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agentData.SecureSessionID = this.SecureSessionID;
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agentData.circuitcode = this.CircuitCode;
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agentData.child = false;
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agentData.firstname = this.firstName;
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agentData.lastname = this.lastName;
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return agentData;
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}
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#region Primitive Packet/data Sending Methods
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/// <summary>
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/// Sends a full ObjectUpdatePacket to a client to inform it of a new primitive
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/// or big changes to a existing primitive.
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/// </summary>
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/// <param name="primData"></param>
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/// <param name="pos"></param>
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public void SendPrimitiveToClient( PrimData primData, LLVector3 pos)
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{
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ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
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outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
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outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primData);
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byte[] pb = pos.GetBytes();
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Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
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OutPacket(outPacket);
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}
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/// <summary>
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/// Create the ObjectDataBlock for a ObjectUpdatePacket (for a Primitive)
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/// </summary>
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/// <param name="primData"></param>
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/// <returns></returns>
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protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(PrimData primData)
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{
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ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
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this.SetDefaultPrimPacketValues(objupdate);
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objupdate.UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
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this.SetPrimPacketShapeData(objupdate, primData);
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return objupdate;
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}
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/// <summary>
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/// Set some default values in a ObjectUpdatePacket
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/// </summary>
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/// <param name="objdata"></param>
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protected void SetDefaultPrimPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
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{
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objdata.PSBlock = new byte[0];
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objdata.ExtraParams = new byte[1];
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objdata.MediaURL = new byte[0];
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objdata.NameValue = new byte[0];
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objdata.Text = new byte[0];
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objdata.TextColor = new byte[4];
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objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
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objdata.JointPivot = new LLVector3(0, 0, 0);
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objdata.Material = 3;
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objdata.TextureAnim = new byte[0];
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objdata.Sound = LLUUID.Zero;
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LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
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objdata.TextureEntry = ntex.ToBytes();
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objdata.State = 0;
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objdata.Data = new byte[0];
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objdata.ObjectData = new byte[60];
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objdata.ObjectData[46] = 128;
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objdata.ObjectData[47] = 63;
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}
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/// <summary>
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/// Copy the data from a PrimData object to a ObjectUpdatePacket
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/// </summary>
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/// <param name="objectData"></param>
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/// <param name="primData"></param>
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protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimData primData)
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{
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objectData.OwnerID = primData.OwnerID;
|
|
objectData.PCode = primData.PCode;
|
|
objectData.PathBegin =primData.PathBegin;
|
|
objectData.PathEnd = primData.PathEnd;
|
|
objectData.PathScaleX = primData.PathScaleX;
|
|
objectData.PathScaleY = primData.PathScaleY;
|
|
objectData.PathShearX = primData.PathShearX;
|
|
objectData.PathShearY = primData.PathShearY;
|
|
objectData.PathSkew = primData.PathSkew;
|
|
objectData.ProfileBegin = primData.ProfileBegin;
|
|
objectData.ProfileEnd = primData.ProfileEnd;
|
|
objectData.Scale = primData.Scale;
|
|
objectData.PathCurve = primData.PathCurve;
|
|
objectData.ProfileCurve = primData.ProfileCurve;
|
|
objectData.ParentID = primData.ParentID;
|
|
objectData.ProfileHollow = primData.ProfileHollow;
|
|
objectData.PathRadiusOffset = primData.PathRadiusOffset;
|
|
objectData.PathRevolutions = primData.PathRevolutions;
|
|
objectData.PathTaperX = primData.PathTaperX;
|
|
objectData.PathTaperY = primData.PathTaperY;
|
|
objectData.PathTwist = primData.PathTwist;
|
|
objectData.PathTwistBegin = primData.PathTwistBegin;
|
|
}
|
|
#endregion
|
|
|
|
#endregion
|
|
|
|
}
|
|
}
|