71 lines
2.7 KiB
C#
71 lines
2.7 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.CodeDom.Compiler;
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using System.Collections.Generic;
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using System.Text;
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using Microsoft.CSharp;
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using OpenSim.ScriptEngine.Shared;
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namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
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{
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public class Compiler_CS : CILCompiler, IScriptCompiler
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{
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private string[] ScriptUsing = new string[]
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{
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"System",
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"OpenSim.ScriptEngine.Shared",
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"OpenSim.Region.ScriptEngine.Shared",
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"System.Collections.Generic"
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};
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public Compiler_CS()
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{
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CompileProvider = new CSharpCodeProvider();
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}
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public override string PreProcessScript(ref string script)
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{
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string s = "";
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foreach (string u in ScriptUsing)
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{
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s += "using " + u + ";";
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}
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s += "\r\n"
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+ String.Empty + "namespace ScriptAssemblies { "
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+ String.Empty + "public class UserScript" + " : " + ScriptInheritFrom + " { \r\n" +
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@"public Script() { } " +
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script +
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"} }\r\n";
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return s;
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}
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}
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}
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