OpenSimMirror/bin/assets/OpenSimAssetSet
Justin Clarke Casey 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 2008-07-02 16:34:24 +00:00
..
4-tile2.jp2
4-tile3.jp2
OpenSimAssetSet.xml * elminate now pointless inv type fields from OpenSim library xml 2008-07-02 16:34:24 +00:00
base_shape.dat
base_skin.dat
brick1_256.jp2
brick2_256.jp2
brick_mono.jp2
bricks.jp2
cedar.jp2
cement_block.jp2
clear.jp2
cloud.jp2
cobbles.jp2
coffee.jp2
creambrick.jp2
femalebody.jp2
femalebottom.jp2
femaleface.jp2
fgrass.jp2
glasstile2.jp2
goblin_skin.dat
granite.jp2
graniteblock.jp2
grass.jp2
grass2.jp2
gravel.jp2
greybrick.jp2
hardwood.jp2
ivy.jp2
jim_shape.dat
jim_skin.dat
licenses.txt
little_goblin_shape.dat
mahogany.jp2
map1.jp2
map_base.jp2
maple.jp2
moon.jp2
mosaic02.jp2
newhair.dat
newpants.dat
newshirt.dat
palm1.jp2
papaya.jp2
papaya_bark.jp2
pastelbrick.jp2
peaches.jp2
pine1_10m.jp2
plywood.jp2
poplar.jp2
redtri_tile.jp2
rockbuilding.jp2
rocks.jp2
rockwallbig.jp2
roof01.jp2
rooftiles1.jp2
rooftiles2_peach.jp2
rooftiles2_roy.jp2
saguaro_8m.jp2
seawater.jp2
shingle.jp2
snow1.jp2
steel.jp2
stone1wall.jp2
stonetile.jp2
street2.jp2
testpic2.jp2
thatch.jp2
water1.jp2
water3.jp2
welcomeNote.dat Migrate opensim default assets up another directory in preparation for extraction of hardcoded asset locations into xml 2007-12-28 22:49:32 +00:00
wood1.jp2