OpenSimMirror/OpenSim/Framework/Communications/Capabilities/LLSDInventoryItem.cs

98 lines
3.4 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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*/
using OpenMetaverse;
namespace OpenSim.Framework.Communications.Capabilities
{
[LLSDMap]
public class LLSDInventoryItem
{
public UUID parent_id;
public UUID asset_id;
public UUID item_id;
public LLSDPermissions permissions;
public string type;
public string inv_type;
public int flags;
public LLSDSaleInfo sale_info;
public string name;
public string desc;
public int created_at;
}
[LLSDMap]
public class LLSDPermissions
{
public UUID creator_id;
public UUID owner_id;
public UUID group_id;
public int base_mask;
public int owner_mask;
public int group_mask;
public int everyone_mask;
public int next_owner_mask;
public bool is_owner_group;
}
[LLSDMap]
public class LLSDSaleInfo
{
public int sale_price;
public string sale_type;
}
[LLSDMap]
public class LLSDInventoryDescendents
{
public LLSDArray folders = new LLSDArray();
}
[LLSDMap]
public class LLSDFetchInventoryDescendents
{
public UUID folder_id;
public UUID owner_id;
public int sort_order;
public bool fetch_folders;
public bool fetch_items;
}
[LLSDMap]
public class LLSDInventoryFolderContents
{
public UUID agent___id; // the (three "_") "___" so the serialising knows to change this to a "-"
public int descendents;
public UUID folder___id; //as LL can't decide if they are going to use "_" or "-" to separate words in the field names
public LLSDArray items = new LLSDArray();
public UUID owner___id; // and of course we can't have field names with "-" in
public int version;
}
}