![]() that region. I decided against sending the terrain on every call to osTerrainSetHeight (which makes it abysmally slow), and added a osTerrainFlush instead, which should be called after all the terrain-changes have been done. Changed some return types to LSL types, too, and removed some end-of-line spaces. |
||
---|---|---|
.. | ||
Api | ||
CodeTools | ||
Instance | ||
Tests | ||
AssemblyResolver.cs | ||
Helpers.cs | ||
LSL_Types.cs |