585 lines
20 KiB
C#
585 lines
20 KiB
C#
using System;
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using System.Collections.Generic;
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using Axiom.Math;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Types;
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namespace OpenSim.Region.Environment.Scenes
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{
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public class Primitive : EntityBase
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{
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private const uint FULL_MASK_PERMISSIONS = 2147483647;
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private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
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private ulong m_regionHandle;
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private byte updateFlag = 0;
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private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
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private Dictionary<LLUUID, InventoryItem> inventoryItems;
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private string m_description = "";
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public string SitName = "";
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public string TouchName = "";
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public string Text = "";
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public LLUUID CreatorID;
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public LLUUID OwnerID;
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public LLUUID LastOwnerID;
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public Int32 CreationDate;
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public uint ParentID = 0;
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public uint OwnerMask = FULL_MASK_PERMISSIONS;
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public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
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public uint GroupMask = FULL_MASK_PERMISSIONS;
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public uint EveryoneMask = FULL_MASK_PERMISSIONS;
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public uint BaseMask = FULL_MASK_PERMISSIONS;
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private PrimitiveBaseShape m_Shape;
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public SceneObject m_RootParent;
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public bool m_isRootPrim;
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public EntityBase m_Parent;
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#region Properties
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/// <summary>
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/// If rootprim, will return world position
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/// otherwise will return local offset from rootprim
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/// </summary>
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public override LLVector3 Pos
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{
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get
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{
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if (m_isRootPrim)
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{
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//if we are rootprim then our offset should be zero
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return this.m_pos + m_Parent.Pos;
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}
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else
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{
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return this.m_pos;
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}
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}
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set
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{
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if (m_isRootPrim)
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{
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m_Parent.Pos = value;
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}
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this.m_pos = value - m_Parent.Pos;
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}
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}
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public LLVector3 WorldPos
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{
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get
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{
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if (!this.m_isRootPrim)
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{
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Primitive parentPrim = (Primitive)this.m_Parent;
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Axiom.Math.Vector3 offsetPos = new Vector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z);
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offsetPos = parentPrim.Rotation * offsetPos;
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return parentPrim.WorldPos + new LLVector3(offsetPos.x, offsetPos.y, offsetPos.z);
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}
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else
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{
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return this.Pos;
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}
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}
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}
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public string Description
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{
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get
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{
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return this.m_description;
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}
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set
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{
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this.m_description = value;
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}
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}
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public LLVector3 Scale
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{
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set
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{
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this.m_Shape.Scale = value;
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}
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get
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{
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return this.m_Shape.Scale;
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}
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}
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#endregion
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#region Constructors
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/// <summary>
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///
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="world"></param>
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/// <param name="addPacket"></param>
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/// <param name="ownerID"></param>
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/// <param name="localID"></param>
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/// <param name="isRoot"></param>
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/// <param name="parent"></param>
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/// <param name="rootObject"></param>
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public Primitive(ulong regionHandle, Scene world, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent, SceneObject rootObject, PrimitiveBaseShape shape, LLVector3 pos)
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{
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m_regionHandle = regionHandle;
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m_world = world;
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inventoryItems = new Dictionary<LLUUID, InventoryItem>();
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this.m_Parent = parent;
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this.m_isRootPrim = isRoot;
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this.m_RootParent = rootObject;
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this.CreateFromPacket(ownerID, localID, pos, shape);
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this.Rotation = Axiom.Math.Quaternion.Identity;
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}
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/// <summary>
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///
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/// </summary>
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/// <remarks>Empty constructor for duplication</remarks>
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public Primitive()
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{
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}
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#endregion
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#region Duplication
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public Primitive Copy(EntityBase parent, SceneObject rootParent)
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{
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Primitive dupe = (Primitive)this.MemberwiseClone();
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// TODO: Copy this properly.
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dupe.inventoryItems = this.inventoryItems;
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dupe.m_Parent = parent;
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dupe.m_RootParent = rootParent;
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// TODO: Copy this properly.
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dupe.m_Shape = this.m_Shape;
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uint newLocalID = this.m_world.PrimIDAllocate();
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dupe.LocalId = newLocalID;
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dupe.Scale = new LLVector3(this.Scale.X, this.Scale.Y, this.Scale.Z);
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dupe.Rotation = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z);
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dupe.Pos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z);
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return dupe;
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}
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#endregion
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#region Override from EntityBase
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/// <summary>
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///
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/// </summary>
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public override void update()
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{
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if (this.updateFlag == 1) // is a new prim just been created/reloaded or has major changes
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{
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this.SendFullUpdateToAllClients();
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this.updateFlag = 0;
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}
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if (this.updateFlag == 2) //some change has been made so update the clients
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{
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this.SendTerseUpdateToALLClients();
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this.updateFlag = 0;
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}
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foreach (EntityBase child in children)
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{
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child.update();
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}
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}
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#endregion
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#region Setup
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/// <summary>
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///
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/// </summary>
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/// <param name="addPacket"></param>
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/// <param name="ownerID"></param>
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/// <param name="localID"></param>
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public void CreateFromPacket(LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
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{
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this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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this.OwnerID = ownerID;
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this.CreatorID = this.OwnerID;
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this.LastOwnerID = LLUUID.Zero;
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this.Pos = pos;
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this.uuid = LLUUID.Random();
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this.m_localId = (uint)(localID);
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this.m_Shape = shape;
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this.updateFlag = 1;
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}
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#endregion
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#region Linking / unlinking
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/// <summary>
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///
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/// </summary>
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/// <param name="linkObject"></param>
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public void AddNewChildren(SceneObject linkObject)
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{
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// Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")");
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//TODO check permissions
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this.children.Add(linkObject.rootPrimitive);
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linkObject.rootPrimitive.SetNewParent(this, this.m_RootParent);
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this.m_world.DeleteEntity(linkObject.rootUUID);
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linkObject.DeleteAllChildren();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="newParent"></param>
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/// <param name="rootParent"></param>
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public void SetNewParent(Primitive newParent, SceneObject rootParent)
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{
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LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z);
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this.m_isRootPrim = false;
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this.m_Parent = newParent;
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this.ParentID = newParent.LocalId;
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this.m_RootParent = rootParent;
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this.m_RootParent.AddChildToList(this);
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this.Pos = oldPos;
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Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z);
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axPos = this.m_Parent.Rotation.Inverse() * axPos;
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this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
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Axiom.Math.Quaternion oldRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z);
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this.Rotation = this.m_Parent.Rotation.Inverse() * this.Rotation;
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this.updateFlag = 1;
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foreach (Primitive child in children)
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{
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child.SetRootParent(rootParent, newParent, oldPos, oldRot);
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}
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children.Clear();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="newRoot"></param>
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public void SetRootParent(SceneObject newRoot , Primitive newParent, LLVector3 oldParentPosition, Axiom.Math.Quaternion oldParentRotation)
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{
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LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z);
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Axiom.Math.Vector3 axOldPos = new Vector3(oldPos.X, oldPos.Y, oldPos.Z);
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axOldPos = oldParentRotation * axOldPos;
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oldPos = new LLVector3(axOldPos.x, axOldPos.y, axOldPos.z);
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oldPos += oldParentPosition;
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Axiom.Math.Quaternion oldRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z);
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this.m_isRootPrim = false;
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this.m_Parent = newParent;
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this.ParentID = newParent.LocalId;
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newParent.AddToChildrenList(this);
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this.m_RootParent = newRoot;
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this.m_RootParent.AddChildToList(this);
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this.Pos = oldPos;
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Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z);
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axPos = this.m_Parent.Rotation.Inverse() * axPos;
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this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
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this.Rotation = oldParentRotation * this.Rotation;
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this.Rotation = this.m_Parent.Rotation.Inverse()* this.Rotation ;
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this.updateFlag = 1;
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foreach (Primitive child in children)
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{
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child.SetRootParent(newRoot, newParent, oldPos, oldRot);
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}
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children.Clear();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="offset"></param>
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public void AddOffsetToChildren(LLVector3 offset)
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{
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foreach (Primitive prim in this.children)
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{
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prim.m_pos += offset;
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prim.updateFlag = 2;
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="prim"></param>
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public void AddToChildrenList(Primitive prim)
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{
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this.children.Add(prim);
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}
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#endregion
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#region Resizing/Scale
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/// <summary>
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///
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/// </summary>
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/// <param name="scale"></param>
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public void ResizeGoup(LLVector3 scale)
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{
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LLVector3 offset = (scale - this.m_Shape.Scale);
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offset.X /= 2;
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offset.Y /= 2;
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offset.Z /= 2;
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if (this.m_isRootPrim)
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{
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this.m_Parent.Pos += offset;
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}
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else
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{
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this.m_pos += offset;
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}
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this.AddOffsetToChildren(new LLVector3(-offset.X, -offset.Y, -offset.Z));
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this.m_Shape.Scale = scale;
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this.updateFlag = 1;
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}
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#endregion
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#region Position
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/// <summary>
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///
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/// </summary>
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/// <param name="pos"></param>
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public void UpdateGroupPosition(LLVector3 pos)
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{
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LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
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this.Pos = newPos;
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this.updateFlag = 2;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pos"></param>
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public void UpdateSinglePosition(LLVector3 pos)
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{
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// Console.WriteLine("updating single prim position");
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if (this.m_isRootPrim)
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{
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LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
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LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
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LLVector3 diff = oldPos - newPos;
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Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
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axDiff = this.Rotation.Inverse() * axDiff;
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diff.X = axDiff.x;
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diff.Y = axDiff.y;
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diff.Z = axDiff.z;
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this.Pos = newPos;
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foreach (Primitive prim in this.children)
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{
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prim.m_pos += diff;
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prim.updateFlag = 2;
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}
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this.updateFlag = 2;
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}
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else
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{
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LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
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this.m_pos = newPos;
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this.updateFlag = 2;
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}
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}
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#endregion
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#region Rotation
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/// <summary>
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///
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/// </summary>
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/// <param name="rot"></param>
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public void UpdateGroupRotation(LLQuaternion rot)
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{
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this.Rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
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this.updateFlag = 2;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pos"></param>
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/// <param name="rot"></param>
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public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot)
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{
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this.Rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
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this.Pos = pos;
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this.updateFlag = 2;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="rot"></param>
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public void UpdateSingleRotation(LLQuaternion rot)
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{
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//Console.WriteLine("updating single prim rotation");
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Axiom.Math.Quaternion axRot = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
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Axiom.Math.Quaternion oldParentRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z);
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this.Rotation = axRot;
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foreach (Primitive prim in this.children)
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{
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Axiom.Math.Vector3 axPos = new Vector3(prim.m_pos.X, prim.m_pos.Y, prim.m_pos.Z);
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axPos = oldParentRot * axPos;
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axPos = axRot.Inverse() * axPos;
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prim.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
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prim.Rotation = oldParentRot * prim.Rotation ;
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prim.Rotation = axRot.Inverse()* prim.Rotation;
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prim.updateFlag = 2;
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}
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this.updateFlag = 2;
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}
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#endregion
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#region Shape
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/// <summary>
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///
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/// </summary>
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/// <param name="shapeBlock"></param>
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public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
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{
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this.m_Shape.PathBegin = shapeBlock.PathBegin;
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this.m_Shape.PathEnd = shapeBlock.PathEnd;
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this.m_Shape.PathScaleX = shapeBlock.PathScaleX;
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this.m_Shape.PathScaleY = shapeBlock.PathScaleY;
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this.m_Shape.PathShearX = shapeBlock.PathShearX;
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this.m_Shape.PathShearY = shapeBlock.PathShearY;
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this.m_Shape.PathSkew = shapeBlock.PathSkew;
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this.m_Shape.ProfileBegin = shapeBlock.ProfileBegin;
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this.m_Shape.ProfileEnd = shapeBlock.ProfileEnd;
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this.m_Shape.PathCurve = shapeBlock.PathCurve;
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this.m_Shape.ProfileCurve = shapeBlock.ProfileCurve;
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this.m_Shape.ProfileHollow = shapeBlock.ProfileHollow;
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this.m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
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this.m_Shape.PathRevolutions = shapeBlock.PathRevolutions;
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this.m_Shape.PathTaperX = shapeBlock.PathTaperX;
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this.m_Shape.PathTaperY = shapeBlock.PathTaperY;
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this.m_Shape.PathTwist = shapeBlock.PathTwist;
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this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin;
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this.updateFlag = 1;
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}
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#endregion
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#region Texture
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/// <summary>
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///
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/// </summary>
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/// <param name="textureEntry"></param>
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public void UpdateTextureEntry(byte[] textureEntry)
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{
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this.m_Shape.TextureEntry = textureEntry;
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this.updateFlag = 1;
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}
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#endregion
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#region Client Update Methods
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteClient"></param>
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public void SendFullUpdateForAllChildren(IClientAPI remoteClient)
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{
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this.SendFullUpdateToClient(remoteClient);
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for (int i = 0; i < this.children.Count; i++)
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{
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if (this.children[i] is Primitive)
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{
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((Primitive)this.children[i]).SendFullUpdateForAllChildren(remoteClient);
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteClient"></param>
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public void SendFullUpdateToClient(IClientAPI remoteClient)
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{
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LLVector3 lPos;
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lPos = this.Pos;
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LLQuaternion lRot;
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lRot = new LLQuaternion(this.Rotation.x, this.Rotation.y, this.Rotation.z, this.Rotation.w);
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remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, lRot, this.m_flags, this.uuid, this.OwnerID, this.Text, this.ParentID);
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}
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/// <summary>
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///
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/// </summary>
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public void SendFullUpdateToAllClients()
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{
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List<ScenePresence> avatars = this.m_world.RequestAvatarList();
|
|
for (int i = 0; i < avatars.Count; i++)
|
|
{
|
|
this.SendFullUpdateToClient(avatars[i].ControllingClient);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
public void SendTerseUpdateForAllChildren(IClientAPI remoteClient)
|
|
{
|
|
this.SendTerseUpdateToClient(remoteClient);
|
|
for (int i = 0; i < this.children.Count; i++)
|
|
{
|
|
if (this.children[i] is Primitive)
|
|
{
|
|
((Primitive)this.children[i]).SendTerseUpdateForAllChildren(remoteClient);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="RemoteClient"></param>
|
|
public void SendTerseUpdateToClient(IClientAPI RemoteClient)
|
|
{
|
|
LLVector3 lPos;
|
|
Quaternion lRot;
|
|
|
|
lPos = this.Pos;
|
|
lRot = this.Rotation;
|
|
|
|
LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w);
|
|
RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public void SendTerseUpdateToALLClients()
|
|
{
|
|
List<ScenePresence> avatars = this.m_world.RequestAvatarList();
|
|
for (int i = 0; i < avatars.Count; i++)
|
|
{
|
|
this.SendTerseUpdateToClient(avatars[i].ControllingClient);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|