244 lines
9.6 KiB
C#
244 lines
9.6 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Mono.Addins;
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using NDesk.Options;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Statistics;
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using OpenSim.Region.ClientStack.LindenUDP;
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using OpenSim.Region.CoreModules.Avatar.Friends;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
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namespace OpenSim.Region.OptionalModules.Avatar.Friends
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{
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/// <summary>
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/// A module that just holds commands for inspecting avatar appearance.
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/// </summary>
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "FriendsCommandModule")]
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public class FriendsCommandsModule : ISharedRegionModule
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private IFriendsModule m_friendsModule;
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private IUserManagement m_userManagementModule;
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// private IAvatarFactoryModule m_avatarFactory;
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public string Name { get { return "Appearance Information Module"; } }
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public Type ReplaceableInterface { get { return null; } }
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public void Initialise(IConfigSource source)
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{
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// m_log.DebugFormat("[FRIENDS COMMAND MODULE]: INITIALIZED MODULE");
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}
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public void PostInitialise()
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{
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// m_log.DebugFormat("[FRIENDS COMMAND MODULE]: POST INITIALIZED MODULE");
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}
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public void Close()
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{
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// m_log.DebugFormat("[FRIENDS COMMAND MODULE]: CLOSED MODULE");
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}
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public void AddRegion(Scene scene)
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{
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// m_log.DebugFormat("[FRIENDS COMMANDO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
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}
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public void RemoveRegion(Scene scene)
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{
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// m_log.DebugFormat("[FRIENDS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
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}
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public void RegionLoaded(Scene scene)
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{
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// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
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if (m_scene == null)
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m_scene = scene;
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m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
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m_userManagementModule = m_scene.RequestModuleInterface<IUserManagement>();
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if (m_friendsModule != null && m_userManagementModule != null)
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{
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m_scene.AddCommand(
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"Friends", this, "friends show",
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"friends show [--cache] <first-name> <last-name>",
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"Show the friends for the given user if they exist.\n",
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"The --cache option will show locally cached information for that user.",
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HandleFriendsShowCommand);
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}
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}
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protected void HandleFriendsShowCacheCommand(string module, string[] cmd)
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{
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if (cmd.Length != 5)
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{
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MainConsole.Instance.OutputFormat("Usage: friends show cache [<first-name> <last-name>]");
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return;
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}
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string firstName = cmd[3];
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string lastName = cmd[4];
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UUID userId = m_userManagementModule.GetUserIdByName(firstName, lastName);
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// UserAccount ua
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// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, firstName, lastName);
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if (userId == UUID.Zero)
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{
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MainConsole.Instance.OutputFormat("No such user as {0} {1}", firstName, lastName);
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return;
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}
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if (m_friendsModule.AreFriendsCached(userId))
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{
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MainConsole.Instance.OutputFormat("No friends cached on this simulator for {0} {1}", firstName, lastName);
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return;
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}
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MainConsole.Instance.OutputFormat("Cached friends for {0} {1}:", firstName, lastName);
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MainConsole.Instance.OutputFormat("UUID\n");
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FriendInfo[] friends = m_friendsModule.GetFriendsFromCache(userId);
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foreach (FriendInfo friend in friends)
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{
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// MainConsole.Instance.OutputFormat(friend.PrincipalID.ToString());
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// string friendFirstName, friendLastName;
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//
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// UserAccount friendUa
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// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friend.PrincipalID);
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UUID friendId;
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string friendName;
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if (UUID.TryParse(friend.Friend, out friendId))
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friendName = m_userManagementModule.GetUserName(friendId);
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else
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friendName = friend.Friend;
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MainConsole.Instance.OutputFormat("{0} {1} {2}", friendName, friend.MyFlags, friend.TheirFlags);
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}
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}
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protected void HandleFriendsShowCommand(string module, string[] cmd)
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{
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Dictionary<string, object> options = new Dictionary<string, object>();
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OptionSet optionSet = new OptionSet().Add("c|cache", delegate (string v) { options["cache"] = v != null; });
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List<string> mainParams = optionSet.Parse(cmd);
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if (mainParams.Count != 4)
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{
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MainConsole.Instance.OutputFormat("Usage: friends show [--cache] <first-name> <last-name>");
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return;
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}
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string firstName = mainParams[2];
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string lastName = mainParams[3];
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UUID userId = m_userManagementModule.GetUserIdByName(firstName, lastName);
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// UserAccount ua
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// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, firstName, lastName);
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if (userId == UUID.Zero)
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{
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MainConsole.Instance.OutputFormat("No such user as {0} {1}", firstName, lastName);
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return;
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}
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FriendInfo[] friends;
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if (options.ContainsKey("cache"))
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{
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if (!m_friendsModule.AreFriendsCached(userId))
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{
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MainConsole.Instance.OutputFormat("No friends cached on this simulator for {0} {1}", firstName, lastName);
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return;
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}
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else
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{
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friends = m_friendsModule.GetFriendsFromCache(userId);
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}
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}
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else
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{
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// FIXME: We're forced to do this right now because IFriendsService has no region connectors. We can't
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// just expose FriendsModule.GetFriendsFromService() because it forces an IClientAPI requirement that
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// can't currently be changed because of HGFriendsModule code that takes the scene from the client.
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friends = ((FriendsModule)m_friendsModule).FriendsService.GetFriends(userId);
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}
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MainConsole.Instance.OutputFormat("Friends for {0} {1} {2}:", firstName, lastName, userId);
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MainConsole.Instance.OutputFormat("UUID, Name, MyFlags, TheirFlags");
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foreach (FriendInfo friend in friends)
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{
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// MainConsole.Instance.OutputFormat(friend.PrincipalID.ToString());
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// string friendFirstName, friendLastName;
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//
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// UserAccount friendUa
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// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friend.PrincipalID);
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UUID friendId;
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string friendName;
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if (UUID.TryParse(friend.Friend, out friendId))
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friendName = m_userManagementModule.GetUserName(friendId);
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else
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friendName = friend.Friend;
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MainConsole.Instance.OutputFormat(
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"{0} {1} {2} {3}", friend.Friend, friendName, friend.MyFlags, friend.TheirFlags);
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}
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}
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}
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} |