OpenSimMirror/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs

666 lines
28 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using OpenMetaverse;
using log4net;
using Nini.Config;
using System.Reflection;
using OpenSim.Services.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Services.InventoryService;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Server.Base;
namespace OpenSim.Services.HypergridService
{
/// <summary>
/// Hypergrid inventory service. It serves the IInventoryService interface,
/// but implements it in ways that are appropriate for inter-grid
/// inventory exchanges. Specifically, it does not performs deletions
/// and it responds to GetRootFolder requests with the ID of the
/// Suitcase folder, not the actual "My Inventory" folder.
/// </summary>
public class HGSuitcaseInventoryService : XInventoryService, IInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
// private string m_HomeURL;
private IUserAccountService m_UserAccountService;
private IAvatarService m_AvatarService;
// private UserAccountCache m_Cache;
private ExpiringCache<UUID, List<XInventoryFolder>> m_SuitcaseTrees = new ExpiringCache<UUID, List<XInventoryFolder>>();
private ExpiringCache<UUID, AvatarAppearance> m_Appearances = new ExpiringCache<UUID, AvatarAppearance>();
public HGSuitcaseInventoryService(IConfigSource config, string configName)
: base(config, configName)
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Starting with config name {0}", configName);
if (configName != string.Empty)
m_ConfigName = configName;
if (m_Database == null)
m_log.ErrorFormat("[HG SUITCASE INVENTORY SERVICE]: m_Database is null!");
//
// Try reading the [InventoryService] section, if it exists
//
IConfig invConfig = config.Configs[m_ConfigName];
if (invConfig != null)
{
string userAccountsDll = invConfig.GetString("UserAccountsService", string.Empty);
if (userAccountsDll == string.Empty)
throw new Exception("Please specify UserAccountsService in HGInventoryService configuration");
Object[] args = new Object[] { config };
m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(userAccountsDll, args);
if (m_UserAccountService == null)
throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll));
string avatarDll = invConfig.GetString("AvatarService", string.Empty);
if (avatarDll == string.Empty)
throw new Exception("Please specify AvatarService in HGInventoryService configuration");
m_AvatarService = ServerUtils.LoadPlugin<IAvatarService>(avatarDll, args);
if (m_AvatarService == null)
throw new Exception(String.Format("Unable to create m_AvatarService from {0}", avatarDll));
// m_HomeURL = Util.GetConfigVarFromSections<string>(config, "HomeURI",
// new string[] { "Startup", "Hypergrid", m_ConfigName }, String.Empty);
// m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService);
}
m_log.Debug("[HG SUITCASE INVENTORY SERVICE]: Starting...");
}
public override bool CreateUserInventory(UUID principalID)
{
// NOGO
return false;
}
public override List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
{
XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
if (suitcase == null)
{
m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Found no suitcase folder for user {0} when looking for inventory skeleton", principalID);
return null;
}
List<XInventoryFolder> tree = GetFolderTree(principalID, suitcase.folderID);
if (tree == null || (tree != null && tree.Count == 0))
return null;
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
foreach (XInventoryFolder x in tree)
{
folders.Add(ConvertToOpenSim(x));
}
SetAsNormalFolder(suitcase);
folders.Add(ConvertToOpenSim(suitcase));
return folders;
}
public override InventoryCollection GetUserInventory(UUID userID)
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Get Suitcase inventory for user {0}", userID);
InventoryCollection userInventory = new InventoryCollection();
userInventory.UserID = userID;
userInventory.Folders = new List<InventoryFolderBase>();
userInventory.Items = new List<InventoryItemBase>();
XInventoryFolder suitcase = GetSuitcaseXFolder(userID);
if (suitcase == null)
{
m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Found no suitcase folder for user {0} when looking for user inventory", userID);
return null;
}
List<XInventoryFolder> tree = GetFolderTree(userID, suitcase.folderID);
if (tree == null || (tree != null && tree.Count == 0))
{
SetAsNormalFolder(suitcase);
userInventory.Folders.Add(ConvertToOpenSim(suitcase));
return userInventory;
}
List<InventoryItemBase> items;
foreach (XInventoryFolder f in tree)
{
// Add the items of this subfolder
items = GetFolderItems(userID, f.folderID);
if (items != null && items.Count > 0)
{
userInventory.Items.AddRange(items);
}
// Add the folder itself
userInventory.Folders.Add(ConvertToOpenSim(f));
}
items = GetFolderItems(userID, suitcase.folderID);
if (items != null && items.Count > 0)
{
userInventory.Items.AddRange(items);
}
SetAsNormalFolder(suitcase);
userInventory.Folders.Add(ConvertToOpenSim(suitcase));
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetUserInventory for user {0} returning {1} folders and {2} items",
userID, userInventory.Folders.Count, userInventory.Items.Count);
return userInventory;
}
public override InventoryFolderBase GetRootFolder(UUID principalID)
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetRootFolder for {0}", principalID);
// Let's find out the local root folder
XInventoryFolder root = GetRootXFolder(principalID);
if (root == null)
{
m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to retrieve local root folder for user {0}", principalID);
return null;
}
// Warp! Root folder for travelers is the suitcase folder
XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
if (suitcase == null)
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder. Creating it...", principalID);
// make one, and let's add it to the user's inventory as a direct child of the root folder
// In the DB we tag it as type 100, but we use -1 (Unknown) outside
suitcase = CreateFolder(principalID, root.folderID, 100, "My Suitcase");
if (suitcase == null)
{
m_log.ErrorFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to create suitcase folder");
}
else
{
m_Database.StoreFolder(suitcase);
// Create System folders
CreateSystemFolders(principalID, suitcase.folderID);
SetAsNormalFolder(suitcase);
return ConvertToOpenSim(suitcase);
}
}
return null;
}
protected void CreateSystemFolders(UUID principalID, UUID rootID)
{
m_log.Debug("[HG SUITCASE INVENTORY SERVICE]: Creating System folders under Suitcase...");
XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootID);
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Animation, "Animations");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Bodypart, "Body Parts");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.CallingCard, "Calling Cards");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Clothing, "Clothing");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Gesture, "Gestures");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Landmark, "Landmarks");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.LostAndFoundFolder) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Notecard) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Notecard, "Notecards");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Object) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Object, "Objects");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.SnapshotFolder) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.SnapshotFolder, "Photo Album");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.LSLText) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.LSLText, "Scripts");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Sound) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Sound, "Sounds");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Texture) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Texture, "Textures");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.TrashFolder, "Trash");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.FavoriteFolder) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.FavoriteFolder, "Favorites");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.CurrentOutfitFolder) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.CurrentOutfitFolder, "Current Outfit");
}
public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
{
//m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type);
XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
if (suitcase == null)
{
m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Found no suitcase folder for user {0} when looking for child type folder {1}", principalID, type);
return null;
}
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "agentID", "type", "parentFolderID" },
new string[] { principalID.ToString(), ((int)type).ToString(), suitcase.folderID.ToString() });
if (folders.Length == 0)
{
m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Found no folder for type {0} for user {1}", type, principalID);
return null;
}
m_log.DebugFormat(
"[HG SUITCASE INVENTORY SERVICE]: Found folder {0} {1} for type {2} for user {3}",
folders[0].folderName, folders[0].folderID, type, principalID);
return ConvertToOpenSim(folders[0]);
}
public override InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
{
InventoryCollection coll = null;
if (!IsWithinSuitcaseTree(principalID, folderID))
return new InventoryCollection();
coll = base.GetFolderContent(principalID, folderID);
if (coll == null)
{
m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Something wrong with user {0}'s suitcase folder", principalID);
coll = new InventoryCollection();
}
return coll;
}
public override List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
{
// Let's do a bit of sanity checking, more than the base service does
// make sure the given folder exists under the suitcase tree of this user
if (!IsWithinSuitcaseTree(principalID, folderID))
return new List<InventoryItemBase>();
return base.GetFolderItems(principalID, folderID);
}
public override bool AddFolder(InventoryFolderBase folder)
{
//m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: AddFolder {0} {1}", folder.Name, folder.ParentID);
// Let's do a bit of sanity checking, more than the base service does
// make sure the given folder's parent folder exists under the suitcase tree of this user
if (!IsWithinSuitcaseTree(folder.Owner, folder.ParentID))
return false;
// OK, it's legit
if (base.AddFolder(folder))
{
List<XInventoryFolder> tree;
if (m_SuitcaseTrees.TryGetValue(folder.Owner, out tree))
tree.Add(ConvertFromOpenSim(folder));
return true;
}
return false;
}
public override bool UpdateFolder(InventoryFolderBase folder)
{
//m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Update folder {0}, version {1}", folder.ID, folder.Version);
if (!IsWithinSuitcaseTree(folder.Owner, folder.ID))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: folder {0} not within Suitcase tree", folder.Name);
return false;
}
// For all others
return base.UpdateFolder(folder);
}
public override bool MoveFolder(InventoryFolderBase folder)
{
if (!IsWithinSuitcaseTree(folder.Owner, folder.ID) ||
!IsWithinSuitcaseTree(folder.Owner, folder.ParentID))
return false;
return base.MoveFolder(folder);
}
public override bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
{
// NOGO
return false;
}
public override bool PurgeFolder(InventoryFolderBase folder)
{
// NOGO
return false;
}
public override bool AddItem(InventoryItemBase item)
{
// Let's do a bit of sanity checking, more than the base service does
// make sure the given folder's parent folder exists under the suitcase tree of this user
if (!IsWithinSuitcaseTree(item.Owner, item.Folder))
return false;
// OK, it's legit
return base.AddItem(item);
}
public override bool UpdateItem(InventoryItemBase item)
{
if (!IsWithinSuitcaseTree(item.Owner, item.Folder))
return false;
return base.UpdateItem(item);
}
public override bool MoveItems(UUID principalID, List<InventoryItemBase> items)
{
// Principal is b0rked. *sigh*
if (!IsWithinSuitcaseTree(items[0].Owner, items[0].Folder))
return false;
return base.MoveItems(principalID, items);
}
public override bool DeleteItems(UUID principalID, List<UUID> itemIDs)
{
return false;
}
public new InventoryItemBase GetItem(InventoryItemBase item)
{
InventoryItemBase it = base.GetItem(item);
if (it == null)
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to retrieve item {0} ({1}) in folder {2}",
item.Name, item.ID, item.Folder);
return null;
}
if (!IsWithinSuitcaseTree(it.Owner, it.Folder) && !IsPartOfAppearance(it.Owner, it.ID))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Item {0} (folder {1}) is not within Suitcase",
it.Name, it.Folder);
return null;
}
// UserAccount user = m_Cache.GetUser(it.CreatorId);
// // Adjust the creator data
// if (user != null && it != null && (it.CreatorData == null || it.CreatorData == string.Empty))
// it.CreatorData = m_HomeURL + ";" + user.FirstName + " " + user.LastName;
//}
return it;
}
public new InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
InventoryFolderBase f = base.GetFolder(folder);
if (f != null)
{
if (!IsWithinSuitcaseTree(f.Owner, f.ID))
return null;
}
return f;
}
//public List<InventoryItemBase> GetActiveGestures(UUID principalID)
//{
//}
//public int GetAssetPermissions(UUID principalID, UUID assetID)
//{
//}
#region Auxiliary functions
private XInventoryFolder GetXFolder(UUID userID, UUID folderID)
{
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "agentID", "folderID" },
new string[] { userID.ToString(), folderID.ToString() });
if (folders.Length == 0)
return null;
return folders[0];
}
private XInventoryFolder GetRootXFolder(UUID principalID)
{
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "agentID", "folderName", "type" },
new string[] { principalID.ToString(), "My Inventory", ((int)AssetType.RootFolder).ToString() });
if (folders != null && folders.Length > 0)
return folders[0];
// OK, so the RootFolder type didn't work. Let's look for any type with parent UUID.Zero.
folders = m_Database.GetFolders(
new string[] { "agentID", "folderName", "parentFolderID" },
new string[] { principalID.ToString(), "My Inventory", UUID.Zero.ToString() });
if (folders != null && folders.Length > 0)
return folders[0];
return null;
}
private XInventoryFolder GetCurrentOutfitXFolder(UUID userID)
{
XInventoryFolder root = GetRootXFolder(userID);
if (root == null)
return null;
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "agentID", "type", "parentFolderID" },
new string[] { userID.ToString(), ((int)AssetType.CurrentOutfitFolder).ToString(), root.folderID.ToString() });
if (folders.Length == 0)
return null;
return folders[0];
}
private XInventoryFolder GetSuitcaseXFolder(UUID principalID)
{
// Warp! Root folder for travelers
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "agentID", "type" },
new string[] { principalID.ToString(), "100" }); // This is a special folder type...
if (folders != null && folders.Length > 0)
return folders[0];
// check to see if we have the old Suitcase folder
folders = m_Database.GetFolders(
new string[] { "agentID", "folderName", "parentFolderID" },
new string[] { principalID.ToString(), "My Suitcase", UUID.Zero.ToString() });
if (folders != null && folders.Length > 0)
{
// Move it to under the root folder
XInventoryFolder root = GetRootXFolder(principalID);
folders[0].parentFolderID = root.folderID;
folders[0].type = 100;
m_Database.StoreFolder(folders[0]);
return folders[0];
}
return null;
}
private void SetAsNormalFolder(XInventoryFolder suitcase)
{
suitcase.type = (short)AssetType.Folder;
}
private List<XInventoryFolder> GetFolderTree(UUID principalID, UUID folder)
{
List<XInventoryFolder> t = null;
if (m_SuitcaseTrees.TryGetValue(principalID, out t))
return t;
// Get the tree of the suitcase folder
t = GetFolderTreeRecursive(folder);
m_SuitcaseTrees.AddOrUpdate(principalID, t, 5*60); // 5minutes
return t;
}
private List<XInventoryFolder> GetFolderTreeRecursive(UUID root)
{
List<XInventoryFolder> tree = new List<XInventoryFolder>();
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "parentFolderID" },
new string[] { root.ToString() });
if (folders == null || (folders != null && folders.Length == 0))
return tree; // empty tree
else
{
foreach (XInventoryFolder f in folders)
{
tree.Add(f);
tree.AddRange(GetFolderTreeRecursive(f.folderID));
}
return tree;
}
}
/// <summary>
/// Return true if the folderID is a subfolder of the Suitcase or the suitcase folder itself
/// </summary>
/// <param name="folderID"></param>
/// <param name="root"></param>
/// <param name="suitcase"></param>
/// <returns></returns>
private bool IsWithinSuitcaseTree(UUID principalID, UUID folderID)
{
XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
if (suitcase == null)
{
m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder", principalID);
return false;
}
List<XInventoryFolder> tree = new List<XInventoryFolder>();
tree.Add(suitcase); // Warp! the tree is the real root folder plus the children of the suitcase folder
tree.AddRange(GetFolderTree(principalID, suitcase.folderID));
// Also add the Current Outfit folder to the list of available folders
tree.Add(GetCurrentOutfitXFolder(principalID));
XInventoryFolder f = tree.Find(delegate(XInventoryFolder fl)
{
if (fl.folderID == folderID) return true;
else return false;
});
if (f == null) return false;
else return true;
}
#endregion
#region Avatar Appearance
private AvatarAppearance GetAppearance(UUID principalID)
{
AvatarAppearance a = null;
if (m_Appearances.TryGetValue(principalID, out a))
return a;
a = m_AvatarService.GetAppearance(principalID);
m_Appearances.AddOrUpdate(principalID, a, 5 * 60); // 5minutes
return a;
}
private bool IsPartOfAppearance(UUID principalID, UUID itemID)
{
AvatarAppearance a = GetAppearance(principalID);
if (a == null)
return false;
// Check wearables (body parts and clothes)
for (int i = 0; i < a.Wearables.Length; i++)
{
for (int j = 0; j < a.Wearables[i].Count; j++)
{
if (a.Wearables[i][j].ItemID == itemID)
{
//m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: item {0} is a wearable", itemID);
return true;
}
}
}
// Check attachments
if (a.GetAttachmentForItem(itemID) != null)
{
//m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: item {0} is an attachment", itemID);
return true;
}
return false;
}
#endregion
}
}