158 lines
4.7 KiB
C#
158 lines
4.7 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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public interface IEventArgs
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{
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IScene Scene { get; set; }
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IClientAPI Sender { get; set; }
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}
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/// <summary>
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/// ChatFromViewer Arguments
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/// </summary>
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public class OSChatMessage : EventArgs, IEventArgs
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{
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protected int m_channel;
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protected string m_from;
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protected string m_message;
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protected Vector3 m_position;
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protected IScene m_scene;
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protected IClientAPI m_sender;
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protected object m_senderObject;
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protected ChatTypeEnum m_type;
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protected UUID m_fromID;
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protected UUID m_destination = UUID.Zero;
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public OSChatMessage()
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{
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m_position = new Vector3();
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}
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/// <summary>
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/// The message sent by the user
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/// </summary>
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public string Message
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{
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get { return m_message; }
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set { m_message = value; }
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}
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/// <summary>
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/// The type of message, eg say, shout, broadcast.
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/// </summary>
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public ChatTypeEnum Type
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{
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get { return m_type; }
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set { m_type = value; }
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}
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/// <summary>
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/// Which channel was this message sent on? Different channels may have different listeners. Public chat is on channel zero.
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/// </summary>
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public int Channel
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{
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get { return m_channel; }
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set { m_channel = value; }
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}
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/// <summary>
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/// The position of the sender at the time of the message broadcast.
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/// </summary>
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public Vector3 Position
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{
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get { return m_position; }
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set { m_position = value; }
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}
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/// <summary>
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/// The name of the sender (needed for scripts)
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/// </summary>
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public string From
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{
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get { return m_from; }
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set { m_from = value; }
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}
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#region IEventArgs Members
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/// TODO: Sender and SenderObject should just be Sender and of
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/// type IChatSender
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/// <summary>
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/// The client responsible for sending the message, or null.
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/// </summary>
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public IClientAPI Sender
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{
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get { return m_sender; }
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set { m_sender = value; }
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}
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/// <summary>
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/// The object responsible for sending the message, or null.
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/// </summary>
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public object SenderObject
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{
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get { return m_senderObject; }
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set { m_senderObject = value; }
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}
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public UUID SenderUUID
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{
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get { return m_fromID; }
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set { m_fromID = value; }
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}
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public UUID Destination
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{
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get { return m_destination; }
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set { m_destination = value; }
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}
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/// <summary>
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///
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/// </summary>
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public IScene Scene
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{
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get { return m_scene; }
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set { m_scene = value; }
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}
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public override string ToString()
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{
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return m_message;
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}
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#endregion
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}
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}
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