126 lines
4.8 KiB
C#
126 lines
4.8 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
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namespace OpenSim.Region.ScriptEngine.XEngine
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{
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public class ScriptEngineConsoleCommands
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{
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IScriptEngine m_engine;
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public ScriptEngineConsoleCommands(IScriptEngine engine)
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{
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m_engine = engine;
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}
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public void RegisterCommands()
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{
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MainConsole.Instance.Commands.AddCommand(
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"Scripts", false, "show script sensors", "show script sensors", "Show script sensors information",
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HandleShowSensors);
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MainConsole.Instance.Commands.AddCommand(
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"Scripts", false, "show script timers", "show script timers", "Show script sensors information",
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HandleShowTimers);
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}
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private bool IsSceneSelected()
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{
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return MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_engine.World;
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}
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private void HandleShowSensors(string module, string[] cmdparams)
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{
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if (!IsSceneSelected())
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return;
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SensorRepeat sr = AsyncCommandManager.GetSensorRepeatPlugin(m_engine);
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if (sr == null)
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{
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MainConsole.Instance.Output("Plugin not yet initialized");
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return;
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}
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List<SensorRepeat.SensorInfo> sensorInfo = sr.GetSensorInfo();
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ConsoleDisplayTable cdt = new ConsoleDisplayTable();
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cdt.AddColumn("Part name", 40);
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cdt.AddColumn("Script item ID", 36);
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cdt.AddColumn("Type", 4);
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cdt.AddColumn("Interval", 8);
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cdt.AddColumn("Range", 8);
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cdt.AddColumn("Arc", 8);
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foreach (SensorRepeat.SensorInfo s in sensorInfo)
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{
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cdt.AddRow(s.host.Name, s.itemID, s.type, s.interval, s.range, s.arc);
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}
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MainConsole.Instance.Output(cdt.ToString());
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MainConsole.Instance.OutputFormat("Total: {0}", sensorInfo.Count);
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}
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private void HandleShowTimers(string module, string[] cmdparams)
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{
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if (!IsSceneSelected())
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return;
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Timer timerPlugin = AsyncCommandManager.GetTimerPlugin(m_engine);
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if (timerPlugin == null)
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{
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MainConsole.Instance.Output("Plugin not yet initialized");
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return;
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}
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List<Timer.TimerInfo> timersInfo = timerPlugin.GetTimersInfo();
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ConsoleDisplayTable cdt = new ConsoleDisplayTable();
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cdt.AddColumn("Part local ID", 13);
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cdt.AddColumn("Script item ID", 36);
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cdt.AddColumn("Interval", 10);
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cdt.AddColumn("Next", 8);
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foreach (Timer.TimerInfo t in timersInfo)
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{
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// Convert from 100 ns ticks back to seconds
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cdt.AddRow(t.localID, t.itemID, (double)t.interval / 10000000, t.next);
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}
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MainConsole.Instance.Output(cdt.ToString());
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MainConsole.Instance.OutputFormat("Total: {0}", timersInfo.Count);
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}
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}
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} |