OpenSimMirror/OpenSim/Region/PhysicsModules/BulletS
Robert Adams 66be75556b BulletSim: increase default value of AvatarStopZeroThreshold as this reduces
the occurance of stopped avatar drifting in the viewer. Not sure why but this
is a short term fix while investigation continues.
2016-01-20 06:35:53 -08:00
..
Properties On to 0.8.3! 2015-10-18 21:51:49 -07:00
Tests a mess with Modules and Module 2015-09-08 20:03:54 +01:00
BSAPIUnman.cs
BSAPIXNA.cs
BSActorAvatarMove.cs BulletSim: make collision sounds work most of the time. Seems that collisions 2016-01-19 22:09:51 -08:00
BSActorHover.cs More namespace and dll name changes. Still no functional changes. 2015-08-30 21:05:36 -07:00
BSActorLockAxis.cs
BSActorMoveToTarget.cs BulletSim: change method signatures for internal AddForce methods to remove 2016-01-18 07:02:48 -08:00
BSActorSetForce.cs More namespace and dll name changes. Still no functional changes. 2015-08-30 21:05:36 -07:00
BSActorSetTorque.cs BulletSim: change method signatures for internal AddForce methods to remove 2016-01-18 07:02:48 -08:00
BSActors.cs
BSApiTemplate.cs
BSCharacter.cs BulletSim: make collision sounds work most of the time. Seems that collisions 2016-01-19 22:09:51 -08:00
BSConstraint.cs
BSConstraint6Dof.cs
BSConstraintCollection.cs
BSConstraintConeTwist.cs
BSConstraintHinge.cs
BSConstraintSlider.cs
BSConstraintSpring.cs
BSDynamics.cs BulletSim: change method signatures for internal AddForce methods to remove 2016-01-18 07:02:48 -08:00
BSLinkset.cs BulletSim: fix collision sound calculation. Modify some routines to make 2015-11-30 20:51:12 -08:00
BSLinksetCompound.cs
BSLinksetConstraints.cs Moved ExtendedPhysics from OptionalModules to Bullet project, because it's very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior. 2015-09-01 09:20:20 -07:00
BSMaterials.cs
BSMotors.cs
BSParam.cs BulletSim: increase default value of AvatarStopZeroThreshold as this reduces 2016-01-20 06:35:53 -08:00
BSPhysObject.cs BulletSim: make collision sounds work most of the time. Seems that collisions 2016-01-19 22:09:51 -08:00
BSPrim.cs BulletSim: change method signatures for internal AddForce methods to remove 2016-01-18 07:02:48 -08:00
BSPrimDisplaced.cs More namespace and dll name changes. Still no functional changes. 2015-08-30 21:05:36 -07:00
BSPrimLinkable.cs BulletSim: fix collision sound calculation. Modify some routines to make 2015-11-30 20:51:12 -08:00
BSScene.cs BulletSim: tweaking so avatar can be pushed. In particular, llPushObject, 2016-01-10 14:53:55 -08:00
BSShapeCollection.cs a mess with Modules and Module 2015-09-08 20:03:54 +01:00
BSShapes.cs demote ConvexDecompositionDotNet to a simple dll, i had made it a region module 2015-09-09 15:07:35 +01:00
BSTerrainHeightmap.cs All physics plugins are now region modules. Compiles but doesn't run. 2015-08-31 13:02:51 -07:00
BSTerrainManager.cs All physics plugins are now region modules. Compiles but doesn't run. 2015-08-31 13:02:51 -07:00
BSTerrainMesh.cs All physics plugins are now region modules. Compiles but doesn't run. 2015-08-31 13:02:51 -07:00
BulletSimData.cs
BulletSimTODO.txt
ExtendedPhysics.cs Moved ExtendedPhysics from OptionalModules to Bullet project, because it's very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior. 2015-09-01 09:20:20 -07:00