163 lines
5.0 KiB
C#
163 lines
5.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Physics.Manager;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using Axiom.MathLib;
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namespace OpenSim.world
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{
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public partial class Avatar : Entity
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{
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public static bool PhysicsEngineFlying = false;
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public static AvatarAnimations Animations;
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public string firstname;
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public string lastname;
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public IClientAPI ControllingClient;
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public LLUUID current_anim;
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public int anim_seq;
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private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
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private bool updateflag = false;
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private byte movementflag = 0;
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private List<NewForce> forcesList = new List<NewForce>();
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private short _updateCount = 0;
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private Axiom.MathLib.Quaternion bodyRot;
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private LLObject.TextureEntry avatarAppearanceTexture = null;
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private byte[] visualParams;
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private AvatarWearable[] Wearables;
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private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
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private ulong m_regionHandle;
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//private Dictionary<uint, ClientView> m_clientThreads;
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private string m_regionName;
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private ushort m_regionWaterHeight;
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private bool m_regionTerraform;
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private bool childAvatar = false;
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private RegionInfo regionData;
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public Avatar(IClientAPI TheClient, World world, Dictionary<uint, IClientAPI> clientThreads, RegionInfo regionDat)
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{
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m_world = world;
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// m_clientThreads = clientThreads;
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m_regionName = regionData.RegionName;
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m_regionHandle = regionData.RegionHandle;
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m_regionTerraform = regionData.RegionTerraform;
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m_regionWaterHeight = regionData.RegionWaterHeight;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Avatar.cs - Loading details from grid (DUMMY)");
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ControllingClient = TheClient;
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localid = 8880000 + (this.m_world._localNumber++);
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Pos = ControllingClient.StartPos;
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visualParams = new byte[218];
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for (int i = 0; i < 218; i++)
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{
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visualParams[i] = 100;
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}
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Wearables = new AvatarWearable[13]; //should be 13 of these
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for (int i = 0; i < 13; i++)
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{
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Wearables[i] = new AvatarWearable();
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}
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this.Wearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
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this.Wearables[0].ItemID = LLUUID.Random();
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this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
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/*
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//register for events
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ControllingClient.OnRequestWearables += new GenericCall(this.SendOurAppearance);
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ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
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ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.CompleteMovement);
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ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.SendInitialPosition);
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ControllingClient.OnAgentUpdate += new GenericCall3(this.HandleAgentUpdate);
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ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
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ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
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ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
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* */
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}
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public PhysicsActor PhysActor
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{
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set
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{
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this._physActor = value;
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}
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get
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{
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return _physActor;
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}
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}
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public void ChildStatusChange(bool status)
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{
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}
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public override void addForces()
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{
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}
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public static void SetupTemplate(string name)
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{
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}
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protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
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{
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}
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public void CompleteMovement()
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{
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}
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public void HandleAgentUpdate(Packet pack)
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{
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this.HandleUpdate((AgentUpdatePacket)pack);
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}
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public void HandleUpdate(AgentUpdatePacket pack)
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{
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}
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//really really should be moved somewhere else (RegionInfo.cs ?)
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public void SendRegionHandshake(World regionInfo)
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{
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}
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public static void LoadAnims()
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{
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}
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public override void LandRenegerated()
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{
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}
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public class NewForce
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{
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public float X;
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public float Y;
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public float Z;
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public NewForce()
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{
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}
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}
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}
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}
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