321 lines
14 KiB
C#
321 lines
14 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSim Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using libsecondlife;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Region.Environment;
|
|
using OpenSim.Region.Environment.Modules;
|
|
using OpenSim.Region.Environment.Scenes;
|
|
|
|
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
|
{
|
|
/// <summary>
|
|
/// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
|
|
/// </summary>
|
|
[Serializable]
|
|
public class EventManager : ScriptServerInterfaces.RemoteEvents, iScriptEngineFunctionModule
|
|
{
|
|
//
|
|
// Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine".
|
|
// This class needs a bit of explaining:
|
|
//
|
|
// This class it the link between an event inside OpenSim and the corresponding event in a user script being executed.
|
|
//
|
|
// For example when an user touches an object then the "myScriptEngine.World.EventManager.OnObjectGrab" event is fired inside OpenSim.
|
|
// We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters.
|
|
// It will then be delivered to the script by EventQueueManager.
|
|
//
|
|
// You can check debug C# dump of an LSL script if you need to verify what exact parameters are needed.
|
|
//
|
|
|
|
|
|
private ScriptEngine myScriptEngine;
|
|
//public IScriptHost TEMP_OBJECT_ID;
|
|
public EventManager(ScriptEngine _ScriptEngine, bool performHookUp)
|
|
{
|
|
myScriptEngine = _ScriptEngine;
|
|
ReadConfig();
|
|
|
|
// Hook up to events from OpenSim
|
|
// We may not want to do it because someone is controlling us and will deliver events to us
|
|
if (performHookUp)
|
|
{
|
|
myScriptEngine.Log.Info("[" + myScriptEngine.ScriptEngineName + "]: Hooking up to server events");
|
|
myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
|
|
myScriptEngine.World.EventManager.OnObjectDeGrab += touch_end;
|
|
myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
|
|
myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
|
|
myScriptEngine.World.EventManager.OnScriptChangedEvent += changed;
|
|
myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target;
|
|
myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target;
|
|
|
|
// TODO: HOOK ALL EVENTS UP TO SERVER!
|
|
IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>();
|
|
if(money != null)
|
|
{
|
|
money.OnObjectPaid+=HandleObjectPaid;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
public void ReadConfig()
|
|
{
|
|
}
|
|
|
|
private void HandleObjectPaid(LLUUID objectID, LLUUID agentID, int amount)
|
|
{
|
|
SceneObjectPart part=myScriptEngine.World.GetSceneObjectPart(objectID);
|
|
if(part != null)
|
|
{
|
|
money(part.LocalId, agentID, amount);
|
|
}
|
|
}
|
|
|
|
public void changed(uint localID, uint change)
|
|
{
|
|
// Add to queue for all scripts in localID, Object pass change.
|
|
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "changed", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(change) });
|
|
}
|
|
|
|
public void state_entry(uint localID)
|
|
{
|
|
// Add to queue for all scripts in ObjectID object
|
|
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "state_entry", EventQueueManager.llDetectNull, new object[] { });
|
|
}
|
|
|
|
public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
|
|
{
|
|
// Add to queue for all scripts in ObjectID object
|
|
EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct();
|
|
detstruct._key = new LSL_Types.key[1];
|
|
detstruct._key[0] = new LSL_Types.key(remoteClient.AgentId.ToString());
|
|
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", detstruct, new object[] { new LSL_Types.LSLInteger(1) });
|
|
}
|
|
|
|
public void touch_end(uint localID, IClientAPI remoteClient)
|
|
{
|
|
// Add to queue for all scripts in ObjectID object
|
|
EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct();
|
|
detstruct._key = new LSL_Types.key[1];
|
|
detstruct._key[0] = new LSL_Types.key(remoteClient.AgentId.ToString());
|
|
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_end", detstruct, new object[] { new LSL_Types.LSLInteger(1) });
|
|
}
|
|
|
|
public void OnRezScript(uint localID, LLUUID itemID, string script)
|
|
{
|
|
Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " +
|
|
script.Length);
|
|
myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script);
|
|
}
|
|
|
|
public void OnRemoveScript(uint localID, LLUUID itemID)
|
|
{
|
|
Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString());
|
|
myScriptEngine.m_ScriptManager.StopScript(
|
|
localID,
|
|
itemID
|
|
);
|
|
}
|
|
|
|
public void money(uint localID, LLUUID agentID, int amount)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "money", EventQueueManager.llDetectNull, new object[] { agentID.ToString(), new LSL_Types.LSLInteger(amount) });
|
|
}
|
|
|
|
// TODO: Replace placeholders below
|
|
// NOTE! THE PARAMETERS FOR THESE FUNCTIONS ARE NOT CORRECT!
|
|
// These needs to be hooked up to OpenSim during init of this class
|
|
// then queued in EventQueueManager.
|
|
// When queued in EventQueueManager they need to be LSL compatible (name and params)
|
|
|
|
public void state_exit(uint localID)
|
|
{
|
|
// Add to queue for all scripts in ObjectID object
|
|
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "state_exit", EventQueueManager.llDetectNull, new object[] { });
|
|
}
|
|
|
|
public void touch(uint localID, LLUUID itemID)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch", EventQueueManager.llDetectNull);
|
|
}
|
|
|
|
public void touch_end(uint localID, LLUUID itemID)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(1) });
|
|
}
|
|
|
|
public void collision_start(uint localID, LLUUID itemID)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(1) });
|
|
}
|
|
|
|
public void collision(uint localID, LLUUID itemID)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(1) });
|
|
}
|
|
|
|
public void collision_end(uint localID, LLUUID itemID)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(1) });
|
|
}
|
|
|
|
public void land_collision_start(uint localID, LLUUID itemID)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start", EventQueueManager.llDetectNull);
|
|
}
|
|
|
|
public void land_collision(uint localID, LLUUID itemID)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision", EventQueueManager.llDetectNull);
|
|
}
|
|
|
|
public void land_collision_end(uint localID, LLUUID itemID)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end", EventQueueManager.llDetectNull);
|
|
}
|
|
|
|
// Handled by long commands
|
|
public void timer(uint localID, LLUUID itemID)
|
|
{
|
|
//myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, String.Empty);
|
|
}
|
|
|
|
public void listen(uint localID, LLUUID itemID)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen", EventQueueManager.llDetectNull);
|
|
}
|
|
|
|
public void on_rez(uint localID, LLUUID itemID)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez", EventQueueManager.llDetectNull);
|
|
}
|
|
|
|
public void sensor(uint localID, LLUUID itemID)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor", EventQueueManager.llDetectNull);
|
|
}
|
|
|
|
public void no_sensor(uint localID, LLUUID itemID)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor", EventQueueManager.llDetectNull);
|
|
}
|
|
|
|
public void control(uint localID, LLUUID itemID)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control", EventQueueManager.llDetectNull);
|
|
}
|
|
|
|
public void email(uint localID, LLUUID itemID)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email", EventQueueManager.llDetectNull);
|
|
}
|
|
|
|
public void at_target(uint localID, uint handle, LLVector3 targetpos, LLVector3 atpos)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "at_target", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(handle), new LSL_Types.Vector3(targetpos.X,targetpos.Y,targetpos.Z), new LSL_Types.Vector3(atpos.X,atpos.Y,atpos.Z) });
|
|
}
|
|
|
|
public void not_at_target(uint localID)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "not_at_target", EventQueueManager.llDetectNull);
|
|
}
|
|
|
|
public void at_rot_target(uint localID, LLUUID itemID)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target", EventQueueManager.llDetectNull);
|
|
}
|
|
|
|
public void not_at_rot_target(uint localID, LLUUID itemID)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target", EventQueueManager.llDetectNull);
|
|
}
|
|
|
|
public void run_time_permissions(uint localID, LLUUID itemID)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions", EventQueueManager.llDetectNull);
|
|
}
|
|
|
|
public void changed(uint localID, LLUUID itemID)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed", EventQueueManager.llDetectNull);
|
|
}
|
|
|
|
public void attach(uint localID, LLUUID itemID)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach", EventQueueManager.llDetectNull);
|
|
}
|
|
|
|
public void dataserver(uint localID, LLUUID itemID)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver", EventQueueManager.llDetectNull);
|
|
}
|
|
|
|
public void link_message(uint localID, LLUUID itemID)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message", EventQueueManager.llDetectNull);
|
|
}
|
|
|
|
public void moving_start(uint localID, LLUUID itemID)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start", EventQueueManager.llDetectNull);
|
|
}
|
|
|
|
public void moving_end(uint localID, LLUUID itemID)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end", EventQueueManager.llDetectNull);
|
|
}
|
|
|
|
public void object_rez(uint localID, LLUUID itemID)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez", EventQueueManager.llDetectNull);
|
|
}
|
|
|
|
public void remote_data(uint localID, LLUUID itemID)
|
|
{
|
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data", EventQueueManager.llDetectNull);
|
|
}
|
|
|
|
// Handled by long commands
|
|
public void http_response(uint localID, LLUUID itemID)
|
|
{
|
|
// myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response", EventQueueManager.llDetectNull);
|
|
}
|
|
|
|
/// <summary>
|
|
/// If set to true then threads and stuff should try to make a graceful exit
|
|
/// </summary>
|
|
public bool PleaseShutdown
|
|
{
|
|
get { return _PleaseShutdown; }
|
|
set { _PleaseShutdown = value; }
|
|
}
|
|
private bool _PleaseShutdown = false;
|
|
}
|
|
}
|