OpenSimMirror/OpenSim/Region/OptionalModules
Melanie 427ab55058 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
2012-01-25 00:45:57 +00:00
..
Agent Merge branch 'master' into careminster 2012-01-25 00:45:57 +00:00
Asset Make "show asset" command available simulator side. Actually make the service command be "show asset" instead of "show digest" this time. 2012-01-05 21:11:32 +00:00
Avatar Add "app find <uuid-or-start-of-uuid>" command to find the appearance using a particular baked texture, if any. 2012-01-10 18:41:07 +00:00
Example Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns). 2011-04-05 01:30:13 +01:00
Framework/Monitoring Get rid of AvatarAppearance.Owner to simplify the code. 2011-08-02 00:13:04 +01:00
PhysicsParameters minor: remove mono compiler warning 2011-11-22 22:16:09 +00:00
PrimLimitsModule refactor: improve PrimLimitsModule to call ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code 2011-05-14 02:51:29 +01:00
Resources First cut of AutoBackupModule; only compile-tested so far 2011-02-19 12:25:04 -05:00
Scripting Merge branch 'master' into careminster 2012-01-21 19:52:33 +00:00
ServiceConnectorsIn/Freeswitch Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
World Merge branch 'master' into careminster 2012-01-21 19:52:33 +00:00
README reformatting README (just noticed that that line was a bit on the long 2009-03-19 08:47:05 +00:00

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

    (a) what should be core or optional
    (b) that we have reached a stable API
    (c) how to maintain optional modules

we will keep these modules in-tree.