609 lines
25 KiB
C#
609 lines
25 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Security.Cryptography; // for computing md5 hash
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType;
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using Ionic.Zlib;
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// You will need to uncomment these lines if you are adding a region module to some other assembly which does not already
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// specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans
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// the available DLLs
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//[assembly: Addin("MaterialsModule", "1.0")]
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//[assembly: AddinDependency("OpenSim", "0.8.1")]
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namespace OpenSim.Region.OptionalModules.Materials
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsModule")]
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public class MaterialsModule : INonSharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public string Name { get { return "MaterialsModule"; } }
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public Type ReplaceableInterface { get { return null; } }
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private Scene m_scene = null;
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private bool m_enabled = false;
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private int m_maxMaterialsPerTransaction = 50;
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public Dictionary<UUID, OSDMap> m_regionMaterials = new Dictionary<UUID, OSDMap>();
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public void Initialise(IConfigSource source)
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{
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m_enabled = true; // default is enabled
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IConfig config = source.Configs["Materials"];
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if (config != null)
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{
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m_enabled = config.GetBoolean("enable_materials", m_enabled);
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m_maxMaterialsPerTransaction = config.GetInt("MaxMaterialsPerTransaction", m_maxMaterialsPerTransaction);
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}
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if (m_enabled)
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m_log.DebugFormat("[Materials]: Initialized");
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}
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public void Close()
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{
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if (!m_enabled)
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return;
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}
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public void AddRegion(Scene scene)
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{
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if (!m_enabled)
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return;
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m_scene = scene;
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m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
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m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
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}
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private void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
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{
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foreach (var part in obj.Parts)
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if (part != null)
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GetStoredMaterialsInPart(part);
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}
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private void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps)
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{
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string capsBase = "/CAPS/" + caps.CapsObjectPath;
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IRequestHandler renderMaterialsPostHandler
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= new RestStreamHandler("POST", capsBase + "/",
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(request, path, param, httpRequest, httpResponse)
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=> RenderMaterialsPostCap(request, agentID),
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"RenderMaterials", null);
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caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler);
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// OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET
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// and POST handlers, (at least at the time this was originally written), so we first set up a POST
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// handler normally and then add a GET handler via MainServer
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IRequestHandler renderMaterialsGetHandler
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= new RestStreamHandler("GET", capsBase + "/",
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(request, path, param, httpRequest, httpResponse)
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=> RenderMaterialsGetCap(request),
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"RenderMaterials", null);
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MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler);
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// materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well
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IRequestHandler renderMaterialsPutHandler
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= new RestStreamHandler("PUT", capsBase + "/",
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(request, path, param, httpRequest, httpResponse)
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=> RenderMaterialsPostCap(request, agentID),
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"RenderMaterials", null);
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MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler);
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_enabled)
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return;
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m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
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m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_enabled) return;
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ISimulatorFeaturesModule featuresModule = scene.RequestModuleInterface<ISimulatorFeaturesModule>();
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if (featuresModule != null)
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featuresModule.OnSimulatorFeaturesRequest += OnSimulatorFeaturesRequest;
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}
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private void OnSimulatorFeaturesRequest(UUID agentID, ref OSDMap features)
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{
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features["MaxMaterialsPerTransaction"] = m_maxMaterialsPerTransaction;
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}
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/// <summary>
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/// Finds any legacy materials stored in DynAttrs that may exist for this part and add them to 'm_regionMaterials'.
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/// </summary>
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/// <param name="part"></param>
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private void GetLegacyStoredMaterialsInPart(SceneObjectPart part)
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{
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if (part.DynAttrs == null)
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return;
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OSD OSMaterials = null;
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OSDArray matsArr = null;
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lock (part.DynAttrs)
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{
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if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
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{
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OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
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if (materialsStore == null)
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return;
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materialsStore.TryGetValue("Materials", out OSMaterials);
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}
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if (OSMaterials != null && OSMaterials is OSDArray)
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matsArr = OSMaterials as OSDArray;
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else
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return;
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}
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if (matsArr == null)
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return;
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foreach (OSD elemOsd in matsArr)
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{
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if (elemOsd != null && elemOsd is OSDMap)
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{
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OSDMap matMap = elemOsd as OSDMap;
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if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material"))
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{
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try
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{
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lock (m_regionMaterials)
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m_regionMaterials[matMap["ID"].AsUUID()] = (OSDMap)matMap["Material"];
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}
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catch (Exception e)
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{
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m_log.Warn("[Materials]: exception decoding persisted legacy material: " + e.ToString());
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}
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}
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}
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}
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}
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/// <summary>
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/// Find the materials used in the SOP, and add them to 'm_regionMaterials'.
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/// </summary>
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private void GetStoredMaterialsInPart(SceneObjectPart part)
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{
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if (part.Shape == null)
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return;
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var te = new Primitive.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
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if (te == null)
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return;
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GetLegacyStoredMaterialsInPart(part);
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if (te.DefaultTexture != null)
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GetStoredMaterialInFace(part, te.DefaultTexture);
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else
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m_log.WarnFormat(
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"[Materials]: Default texture for part {0} (part of object {1}) in {2} unexpectedly null. Ignoring.",
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part.Name, part.ParentGroup.Name, m_scene.Name);
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foreach (Primitive.TextureEntryFace face in te.FaceTextures)
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{
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if (face != null)
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GetStoredMaterialInFace(part, face);
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}
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}
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/// <summary>
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/// Find the materials used in one Face, and add them to 'm_regionMaterials'.
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/// </summary>
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private void GetStoredMaterialInFace(SceneObjectPart part, Primitive.TextureEntryFace face)
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{
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UUID id = face.MaterialID;
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if (id == UUID.Zero)
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return;
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lock (m_regionMaterials)
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{
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if (m_regionMaterials.ContainsKey(id))
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return;
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byte[] data = m_scene.AssetService.GetData(id.ToString());
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if (data == null)
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{
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m_log.WarnFormat("[Materials]: Prim \"{0}\" ({1}) contains unknown material ID {2}", part.Name, part.UUID, id);
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return;
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}
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OSDMap mat;
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try
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{
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mat = (OSDMap)OSDParser.DeserializeLLSDXml(data);
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}
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catch (Exception e)
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{
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m_log.WarnFormat("[Materials]: cannot decode material asset {0}: {1}", id, e.Message);
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return;
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}
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m_regionMaterials[id] = mat;
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}
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}
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public string RenderMaterialsPostCap(string request, UUID agentID)
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{
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OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
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OSDMap resp = new OSDMap();
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OSDMap materialsFromViewer = null;
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OSDArray respArr = new OSDArray();
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if (req.ContainsKey("Zipped"))
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{
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OSD osd = null;
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byte[] inBytes = req["Zipped"].AsBinary();
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try
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{
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osd = ZDecompressBytesToOsd(inBytes);
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if (osd != null)
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{
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if (osd is OSDArray) // assume array of MaterialIDs designating requested material entries
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{
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foreach (OSD elem in (OSDArray)osd)
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{
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try
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{
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UUID id = new UUID(elem.AsBinary(), 0);
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lock (m_regionMaterials)
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{
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if (m_regionMaterials.ContainsKey(id))
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{
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OSDMap matMap = new OSDMap();
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matMap["ID"] = OSD.FromBinary(id.GetBytes());
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matMap["Material"] = m_regionMaterials[id];
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respArr.Add(matMap);
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}
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else
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{
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m_log.Warn("[Materials]: request for unknown material ID: " + id.ToString());
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// Theoretically we could try to load the material from the assets service,
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// but that shouldn't be necessary because the viewer should only request
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// materials that exist in a prim on the region, and all of these materials
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// are already stored in m_regionMaterials.
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}
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}
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}
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catch (Exception e)
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{
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m_log.Error("Error getting materials in response to viewer request", e);
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continue;
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}
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}
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}
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else if (osd is OSDMap) // request to assign a material
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{
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materialsFromViewer = osd as OSDMap;
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if (materialsFromViewer.ContainsKey("FullMaterialsPerFace"))
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{
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OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"];
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if (matsOsd is OSDArray)
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{
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OSDArray matsArr = matsOsd as OSDArray;
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try
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{
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foreach (OSDMap matsMap in matsArr)
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{
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uint primLocalID = 0;
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try {
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primLocalID = matsMap["ID"].AsUInteger();
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}
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catch (Exception e) {
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m_log.Warn("[Materials]: cannot decode \"ID\" from matsMap: " + e.Message);
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continue;
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}
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OSDMap mat = null;
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try
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{
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mat = matsMap["Material"] as OSDMap;
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}
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catch (Exception e)
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{
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m_log.Warn("[Materials]: cannot decode \"Material\" from matsMap: " + e.Message);
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continue;
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}
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SceneObjectPart sop = m_scene.GetSceneObjectPart(primLocalID);
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if (sop == null)
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{
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m_log.WarnFormat("[Materials]: SOP not found for localId: {0}", primLocalID.ToString());
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continue;
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}
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if (!m_scene.Permissions.CanEditObject(sop.UUID, agentID))
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{
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m_log.WarnFormat("User {0} can't edit object {1} {2}", agentID, sop.Name, sop.UUID);
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continue;
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}
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Primitive.TextureEntry te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length);
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if (te == null)
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{
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m_log.WarnFormat("[Materials]: Error in TextureEntry for SOP {0} {1}", sop.Name, sop.UUID);
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continue;
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}
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UUID id;
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if (mat == null)
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{
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// This happens then the user removes a material from a prim
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id = UUID.Zero;
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}
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else
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{
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id = StoreMaterialAsAsset(agentID, mat, sop);
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}
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int face = -1;
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if (matsMap.ContainsKey("Face"))
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{
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face = matsMap["Face"].AsInteger();
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Primitive.TextureEntryFace faceEntry = te.CreateFace((uint)face);
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faceEntry.MaterialID = id;
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}
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else
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{
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if (te.DefaultTexture == null)
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m_log.WarnFormat("[Materials]: TextureEntry.DefaultTexture is null in {0} {1}", sop.Name, sop.UUID);
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else
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te.DefaultTexture.MaterialID = id;
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}
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//m_log.DebugFormat("[Materials]: in \"{0}\" {1}, setting material ID for face {2} to {3}", sop.Name, sop.UUID, face, id);
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// We can't use sop.UpdateTextureEntry(te) because it filters, so do it manually
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sop.Shape.TextureEntry = te.GetBytes();
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if (sop.ParentGroup != null)
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{
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sop.TriggerScriptChangedEvent(Changed.TEXTURE);
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sop.UpdateFlag = UpdateRequired.FULL;
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sop.ParentGroup.HasGroupChanged = true;
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sop.ScheduleFullUpdate();
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}
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}
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}
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catch (Exception e)
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{
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m_log.Warn("[Materials]: exception processing received material ", e);
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}
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}
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}
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}
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}
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}
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catch (Exception e)
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{
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m_log.Warn("[Materials]: exception decoding zipped CAP payload ", e);
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//return "";
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}
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}
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resp["Zipped"] = ZCompressOSD(respArr, false);
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string response = OSDParser.SerializeLLSDXmlString(resp);
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//m_log.Debug("[Materials]: cap request: " + request);
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//m_log.Debug("[Materials]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary()));
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//m_log.Debug("[Materials]: cap response: " + response);
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return response;
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}
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private UUID StoreMaterialAsAsset(UUID agentID, OSDMap mat, SceneObjectPart sop)
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{
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UUID id;
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// Material UUID = hash of the material's data.
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// This makes materials deduplicate across the entire grid (but isn't otherwise required).
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byte[] data = System.Text.Encoding.ASCII.GetBytes(OSDParser.SerializeLLSDXmlString(mat));
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using (var md5 = MD5.Create())
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id = new UUID(md5.ComputeHash(data), 0);
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lock (m_regionMaterials)
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{
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if (!m_regionMaterials.ContainsKey(id))
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{
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m_regionMaterials[id] = mat;
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// This asset might exist already, but it's ok to try to store it again
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string name = "Material " + ChooseMaterialName(mat, sop);
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name = name.Substring(0, Math.Min(64, name.Length)).Trim();
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AssetBase asset = new AssetBase(id, name, (sbyte)OpenSimAssetType.Material, agentID.ToString());
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asset.Data = data;
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m_scene.AssetService.Store(asset);
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}
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}
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return id;
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}
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/// <summary>
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/// Use heuristics to choose a good name for the material.
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/// </summary>
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private string ChooseMaterialName(OSDMap mat, SceneObjectPart sop)
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{
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UUID normMap = mat["NormMap"].AsUUID();
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if (normMap != UUID.Zero)
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{
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AssetBase asset = m_scene.AssetService.GetCached(normMap.ToString());
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if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR"))
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return asset.Name;
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}
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UUID specMap = mat["SpecMap"].AsUUID();
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if (specMap != UUID.Zero)
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{
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AssetBase asset = m_scene.AssetService.GetCached(specMap.ToString());
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if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR"))
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return asset.Name;
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}
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if (sop.Name != "Primitive")
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return sop.Name;
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if ((sop.ParentGroup != null) && (sop.ParentGroup.Name != "Primitive"))
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return sop.ParentGroup.Name;
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return "";
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}
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public string RenderMaterialsGetCap(string request)
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{
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OSDMap resp = new OSDMap();
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int matsCount = 0;
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OSDArray allOsd = new OSDArray();
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lock (m_regionMaterials)
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{
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foreach (KeyValuePair<UUID, OSDMap> kvp in m_regionMaterials)
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{
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OSDMap matMap = new OSDMap();
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matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes());
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matMap["Material"] = kvp.Value;
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allOsd.Add(matMap);
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matsCount++;
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}
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}
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resp["Zipped"] = ZCompressOSD(allOsd, false);
|
|
|
|
return OSDParser.SerializeLLSDXmlString(resp);
|
|
}
|
|
|
|
private static string ZippedOsdBytesToString(byte[] bytes)
|
|
{
|
|
try
|
|
{
|
|
return OSDParser.SerializeJsonString(ZDecompressBytesToOsd(bytes));
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return "ZippedOsdBytesToString caught an exception: " + e.ToString();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// computes a UUID by hashing a OSD object
|
|
/// </summary>
|
|
/// <param name="osd"></param>
|
|
/// <returns></returns>
|
|
private static UUID HashOsd(OSD osd)
|
|
{
|
|
byte[] data = OSDParser.SerializeLLSDBinary(osd, false);
|
|
using (var md5 = MD5.Create())
|
|
return new UUID(md5.ComputeHash(data), 0);
|
|
}
|
|
|
|
public static OSD ZCompressOSD(OSD inOsd, bool useHeader)
|
|
{
|
|
OSD osd = null;
|
|
|
|
byte[] data = OSDParser.SerializeLLSDBinary(inOsd, useHeader);
|
|
|
|
using (MemoryStream msSinkCompressed = new MemoryStream())
|
|
{
|
|
using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed,
|
|
Ionic.Zlib.CompressionMode.Compress, CompressionLevel.BestCompression, true))
|
|
{
|
|
zOut.Write(data, 0, data.Length);
|
|
}
|
|
|
|
msSinkCompressed.Seek(0L, SeekOrigin.Begin);
|
|
osd = OSD.FromBinary(msSinkCompressed.ToArray());
|
|
}
|
|
|
|
return osd;
|
|
}
|
|
|
|
|
|
public static OSD ZDecompressBytesToOsd(byte[] input)
|
|
{
|
|
OSD osd = null;
|
|
|
|
using (MemoryStream msSinkUnCompressed = new MemoryStream())
|
|
{
|
|
using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkUnCompressed, CompressionMode.Decompress, true))
|
|
{
|
|
zOut.Write(input, 0, input.Length);
|
|
}
|
|
|
|
msSinkUnCompressed.Seek(0L, SeekOrigin.Begin);
|
|
osd = OSDParser.DeserializeLLSDBinary(msSinkUnCompressed.ToArray());
|
|
}
|
|
|
|
return osd;
|
|
}
|
|
}
|
|
}
|