120 lines
3.0 KiB
C#
120 lines
3.0 KiB
C#
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Terrain
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{
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/// <summary>
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/// A new version of the old Channel class, simplified
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/// </summary>
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public class TerrainChannel : ITerrainChannel
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{
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private double[,] map;
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private bool[,] taint;
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public int Width
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{
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get { return map.GetLength(0); }
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}
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public int Height
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{
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get { return map.GetLength(1); }
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}
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public TerrainChannel Copy()
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{
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TerrainChannel copy = new TerrainChannel(false);
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copy.map = (double[,])this.map.Clone();
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return copy;
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}
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public float[] GetFloatsSerialised()
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{
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float[] heights = new float[Width * Height];
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int i;
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for (i = 0; i < Width * Height; i++)
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{
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heights[i] = (float)map[i % Width, i / Width];
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}
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return heights;
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}
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public double[,] GetDoubles()
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{
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return map;
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}
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public double this[int x, int y]
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{
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get
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{
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return map[x, y];
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}
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set
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{
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if (map[x, y] != value)
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{
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taint[x / 16, y / 16] = true;
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map[x, y] = value;
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}
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}
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}
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public bool Tainted(int x, int y)
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{
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if (taint[x / 16, y / 16] != false)
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{
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taint[x / 16, y / 16] = false;
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return true;
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}
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else
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{
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return false;
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}
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}
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public TerrainChannel()
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{
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map = new double[Constants.RegionSize, Constants.RegionSize];
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taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16];
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int x, y;
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for (x = 0; x < Constants.RegionSize; x++)
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{
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for (y = 0; y < Constants.RegionSize; y++)
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{
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map[x, y] = 60.0 - // 60 = Sphere Radius
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((x - (Constants.RegionSize / 2)) * (x - (Constants.RegionSize / 2)) +
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(y - (Constants.RegionSize / 2)) * (y - (Constants.RegionSize / 2)));
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}
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}
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}
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public TerrainChannel(double[,] import)
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{
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map = import;
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taint = new bool[import.GetLength(0), import.GetLength(1)];
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}
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public TerrainChannel(bool createMap)
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{
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if (createMap)
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{
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map = new double[Constants.RegionSize, Constants.RegionSize];
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taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16];
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}
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}
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public TerrainChannel(int w, int h)
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{
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map = new double[w, h];
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taint = new bool[w / 16, h / 16];
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}
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}
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}
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