485 lines
21 KiB
C#
485 lines
21 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.IO;
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using System.IO.Compression;
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using System.Reflection;
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using System.Text;
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using log4net;
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using MySql.Data.MySqlClient;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Data;
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namespace OpenSim.Data.MySQL
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{
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public class MySQLXAssetData : AssetDataBase
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private bool m_enableCompression = false;
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private string m_connectionString;
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private object m_dbLock = new object();
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protected virtual Assembly Assembly
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{
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get { return GetType().Assembly; }
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}
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#region IPlugin Members
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public override string Version { get { return "1.0.0.0"; } }
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/// <summary>
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/// <para>Initialises Asset interface</para>
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/// <para>
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/// <list type="bullet">
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/// <item>Loads and initialises the MySQL storage plugin.</item>
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/// <item>Warns and uses the obsolete mysql_connection.ini if connect string is empty.</item>
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/// <item>Check for migration</item>
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/// </list>
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/// </para>
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/// </summary>
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/// <param name="connect">connect string</param>
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public override void Initialise(string connect)
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{
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m_connectionString = connect;
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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Migration m = new Migration(dbcon, Assembly, "XAssetStore");
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m.Update();
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}
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}
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public override void Initialise()
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{
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throw new NotImplementedException();
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}
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public override void Dispose() { }
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/// <summary>
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/// The name of this DB provider
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/// </summary>
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override public string Name
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{
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get { return "MySQL XAsset storage engine"; }
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}
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#endregion
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#region IAssetDataPlugin Members
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/// <summary>
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/// Fetch Asset <paramref name="assetID"/> from database
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/// </summary>
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/// <param name="assetID">Asset UUID to fetch</param>
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/// <returns>Return the asset</returns>
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/// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks>
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override public AssetBase GetAsset(UUID assetID)
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{
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// m_log.DebugFormat("[MYSQL XASSET DATA]: Looking for asset {0}", assetID);
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AssetBase asset = null;
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lock (m_dbLock)
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{
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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string hash = null;
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using (MySqlCommand cmd = new MySqlCommand(
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"SELECT name, description, asset_type, local, temporary, asset_flags, creator_id, data FROM xassetsmeta JOIN xassetsdata ON xassetsmeta.hash = xassetsdata.hash WHERE id=?id",
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dbcon))
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{
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cmd.Parameters.AddWithValue("?id", assetID.ToString());
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try
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{
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using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
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{
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if (dbReader.Read())
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{
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asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["asset_type"], dbReader["creator_id"].ToString());
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asset.Data = (byte[])dbReader["data"];
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asset.Description = (string)dbReader["description"];
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string local = dbReader["local"].ToString();
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if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase))
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asset.Local = true;
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else
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asset.Local = false;
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asset.Temporary = Convert.ToBoolean(dbReader["temporary"]);
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asset.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
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if (m_enableCompression)
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{
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using (GZipStream decompressionStream = new GZipStream(new MemoryStream(asset.Data), CompressionMode.Decompress))
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{
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MemoryStream outputStream = new MemoryStream();
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WebUtil.CopyTo(decompressionStream, outputStream, int.MaxValue);
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// int compressedLength = asset.Data.Length;
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asset.Data = outputStream.ToArray();
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// m_log.DebugFormat(
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// "[XASSET DB]: Decompressed {0} {1} to {2} bytes from {3}",
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// asset.ID, asset.Name, asset.Data.Length, compressedLength);
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}
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}
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}
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}
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}
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catch (Exception e)
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{
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m_log.Error("[MYSQL XASSET DATA]: MySql failure fetching asset " + assetID + ": " + e.Message);
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}
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}
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}
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}
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return asset;
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}
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/// <summary>
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/// Create an asset in database, or update it if existing.
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/// </summary>
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/// <param name="asset">Asset UUID to create</param>
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/// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
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override public void StoreAsset(AssetBase asset)
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{
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lock (m_dbLock)
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{
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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using (MySqlTransaction transaction = dbcon.BeginTransaction())
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{
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string assetName = asset.Name;
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if (asset.Name.Length > 64)
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{
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assetName = asset.Name.Substring(0, 64);
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m_log.Warn("[XASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
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}
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string assetDescription = asset.Description;
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if (asset.Description.Length > 64)
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{
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assetDescription = asset.Description.Substring(0, 64);
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m_log.Warn("[XASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
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}
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byte[] compressedData;
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MemoryStream outputStream = new MemoryStream();
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if (m_enableCompression)
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{
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using (GZipStream compressionStream = new GZipStream(outputStream, CompressionMode.Compress, false))
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{
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// Console.WriteLine(WebUtil.CopyTo(new MemoryStream(asset.Data), compressionStream, int.MaxValue));
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// We have to close the compression stream in order to make sure it writes everything out to the underlying memory output stream.
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compressionStream.Close();
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compressedData = outputStream.ToArray();
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asset.Data = compressedData;
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}
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}
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string hash = Util.SHA1Hash(asset.Data);
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// m_log.DebugFormat(
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// "[XASSET DB]: Compressed data size for {0} {1}, hash {2} is {3}",
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// asset.ID, asset.Name, hash, compressedData.Length);
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try
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{
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using (MySqlCommand cmd =
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new MySqlCommand(
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"replace INTO xassetsmeta(id, hash, name, description, asset_type, local, temporary, create_time, access_time, asset_flags, creator_id)" +
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"VALUES(?id, ?hash, ?name, ?description, ?asset_type, ?local, ?temporary, ?create_time, ?access_time, ?asset_flags, ?creator_id)",
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dbcon))
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{
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// create unix epoch time
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int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
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cmd.Parameters.AddWithValue("?id", asset.ID);
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cmd.Parameters.AddWithValue("?hash", hash);
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cmd.Parameters.AddWithValue("?name", assetName);
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cmd.Parameters.AddWithValue("?description", assetDescription);
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cmd.Parameters.AddWithValue("?asset_type", asset.Type);
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cmd.Parameters.AddWithValue("?local", asset.Local);
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cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
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cmd.Parameters.AddWithValue("?create_time", now);
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cmd.Parameters.AddWithValue("?access_time", now);
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cmd.Parameters.AddWithValue("?creator_id", asset.Metadata.CreatorID);
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cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
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cmd.ExecuteNonQuery();
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}
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset metadata {0} with name \"{1}\". Error: {2}",
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asset.FullID, asset.Name, e.Message);
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transaction.Rollback();
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return;
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}
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if (!ExistsData(dbcon, transaction, hash))
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{
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try
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{
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using (MySqlCommand cmd =
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new MySqlCommand(
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"INSERT INTO xassetsdata(hash, data) VALUES(?hash, ?data)",
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dbcon))
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{
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cmd.Parameters.AddWithValue("?hash", hash);
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cmd.Parameters.AddWithValue("?data", asset.Data);
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cmd.ExecuteNonQuery();
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}
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[XASSET DB]: MySQL failure creating asset data {0} with name \"{1}\". Error: {2}",
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asset.FullID, asset.Name, e.Message);
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transaction.Rollback();
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return;
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}
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}
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transaction.Commit();
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}
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}
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}
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}
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// private void UpdateAccessTime(AssetBase asset)
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// {
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// lock (m_dbLock)
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// {
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// using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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// {
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// dbcon.Open();
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// MySqlCommand cmd =
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// new MySqlCommand("update assets set access_time=?access_time where id=?id",
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// dbcon);
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//
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// // need to ensure we dispose
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// try
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// {
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// using (cmd)
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// {
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// // create unix epoch time
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// int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
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// cmd.Parameters.AddWithValue("?id", asset.ID);
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// cmd.Parameters.AddWithValue("?access_time", now);
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// cmd.ExecuteNonQuery();
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// cmd.Dispose();
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// }
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// }
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// catch (Exception e)
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// {
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// m_log.ErrorFormat(
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// "[ASSETS DB]: " +
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// "MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
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// + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
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// }
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// }
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// }
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//
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// }
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/// <summary>
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/// We assume we already have the m_dbLock.
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/// </summary>
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/// TODO: need to actually use the transaction.
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/// <param name="dbcon"></param>
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/// <param name="transaction"></param>
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/// <param name="hash"></param>
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/// <returns></returns>
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private bool ExistsData(MySqlConnection dbcon, MySqlTransaction transaction, string hash)
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{
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// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
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bool exists = false;
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using (MySqlCommand cmd = new MySqlCommand("SELECT hash FROM xassetsdata WHERE hash=?hash", dbcon))
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{
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cmd.Parameters.AddWithValue("?hash", hash);
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try
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{
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using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
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{
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if (dbReader.Read())
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{
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// m_log.DebugFormat("[ASSETS DB]: Found asset {0}", uuid);
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exists = true;
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}
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}
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[XASSETS DB]: MySql failure in ExistsData fetching hash {0}. Exception {1}{2}",
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hash, e.Message, e.StackTrace);
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}
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}
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return exists;
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}
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/// <summary>
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/// Check if the asset exists in the database
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/// </summary>
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/// <param name="uuid">The asset UUID</param>
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/// <returns>true if it exists, false otherwise.</returns>
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override public bool ExistsAsset(UUID uuid)
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{
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// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
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bool assetExists = false;
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lock (m_dbLock)
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{
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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using (MySqlCommand cmd = new MySqlCommand("SELECT id FROM xassetsmeta WHERE id=?id", dbcon))
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{
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cmd.Parameters.AddWithValue("?id", uuid.ToString());
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try
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{
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using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
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{
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if (dbReader.Read())
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{
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// m_log.DebugFormat("[ASSETS DB]: Found asset {0}", uuid);
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assetExists = true;
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}
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}
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[XASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString(), uuid);
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}
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}
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}
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}
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return assetExists;
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}
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/// <summary>
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/// Returns a list of AssetMetadata objects. The list is a subset of
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/// the entire data set offset by <paramref name="start" /> containing
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/// <paramref name="count" /> elements.
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/// </summary>
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/// <param name="start">The number of results to discard from the total data set.</param>
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/// <param name="count">The number of rows the returned list should contain.</param>
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/// <returns>A list of AssetMetadata objects.</returns>
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public override List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
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{
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List<AssetMetadata> retList = new List<AssetMetadata>(count);
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lock (m_dbLock)
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{
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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MySqlCommand cmd = new MySqlCommand("SELECT name,description,asset_type,temporary,id,asset_flags,creator_id FROM xassetsmeta LIMIT ?start, ?count", dbcon);
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cmd.Parameters.AddWithValue("?start", start);
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cmd.Parameters.AddWithValue("?count", count);
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try
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{
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using (MySqlDataReader dbReader = cmd.ExecuteReader())
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{
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while (dbReader.Read())
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{
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AssetMetadata metadata = new AssetMetadata();
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metadata.Name = (string)dbReader["name"];
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metadata.Description = (string)dbReader["description"];
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metadata.Type = (sbyte)dbReader["asset_type"];
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metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
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metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
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metadata.FullID = DBGuid.FromDB(dbReader["id"]);
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metadata.CreatorID = dbReader["creator_id"].ToString();
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metadata.SHA1 = Encoding.Default.GetBytes((string)dbReader["hash"]);
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retList.Add(metadata);
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}
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}
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}
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catch (Exception e)
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{
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m_log.Error("[XASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
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}
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}
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}
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return retList;
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}
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public override bool Delete(string id)
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{
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// m_log.DebugFormat("[XASSETS DB]: Deleting asset {0}", id);
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lock (m_dbLock)
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{
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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using (MySqlCommand cmd = new MySqlCommand("delete from xassetsmeta where id=?id", dbcon))
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{
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cmd.Parameters.AddWithValue("?id", id);
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cmd.ExecuteNonQuery();
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}
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// TODO: How do we deal with data from deleted assets? Probably not easily reapable unless we
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// keep a reference count (?)
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}
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}
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return true;
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}
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#endregion
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}
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} |