![]() reception thread to sleep for 30ms if the number of available user worker threads got low. It doesn't look like any of the UDP packet types are marked async so this check is 1) unnecessary and 2) really crazy since it stops up the reception thread under heavy load without any indication. |
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.. | ||
Properties | ||
Tests | ||
IncomingPacket.cs | ||
IncomingPacketHistoryCollection.cs | ||
J2KImage.cs | ||
LLClientView.cs | ||
LLImageManager.cs | ||
LLUDPClient.cs | ||
LLUDPServer.cs | ||
OpenSimUDPBase.cs | ||
OutgoingPacket.cs | ||
PacketPool.cs | ||
ThrottleRates.cs | ||
TokenBucket.cs | ||
UnackedPacketCollection.cs |