19417fca41
This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs. |
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.. | ||
BulletSim.dll | ||
libBulletSim.so | ||
libode-x86_64.so | ||
libode.dylib | ||
libopenjpeg-dotnet-2.1.3.0-dotnet-1-x86_64.so | ||
libopenjpeg-dotnet-2.1.3.0-dotnet-1.dylib | ||
libsqlite3.dylib | ||
libsqlite3_64.so | ||
ode.dll | ||
sqlite3.dll |