245 lines
8.0 KiB
C#
245 lines
8.0 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Runtime.Serialization;
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using System.Security.Permissions;
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using Axiom.Math;
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using libsecondlife;
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namespace OpenSim.Region.Environment.Scenes
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{
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[Serializable]
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public abstract class EntityBase : ISerializable
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{
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/// <summary>
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/// The scene to which this entity belongs
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/// </summary>
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public Scene Scene
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{
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get { return m_scene; }
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}
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protected Scene m_scene;
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protected LLUUID m_uuid;
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public virtual LLUUID UUID
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{
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get { return m_uuid; }
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set { m_uuid = value; }
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}
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protected string m_name;
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/// <summary>
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/// The name of this entity
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/// </summary>
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public virtual string Name
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{
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get { return m_name; }
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set { m_name = value; }
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}
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protected LLVector3 m_pos;
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/// <summary>
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///
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/// </summary>
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public virtual LLVector3 AbsolutePosition
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{
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get { return m_pos; }
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set { m_pos = value; }
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}
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protected LLVector3 m_velocity;
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protected LLVector3 m_rotationalvelocity;
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/// <summary>
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///
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/// </summary>
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public virtual LLVector3 Velocity
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{
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get { return m_velocity; }
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set { m_velocity = value; }
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}
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protected Quaternion m_rotation = new Quaternion(0, 0, 1, 0);
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public virtual Quaternion Rotation
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{
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get { return m_rotation; }
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set { m_rotation = value; }
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}
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protected uint m_localId;
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public virtual uint LocalId
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{
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get { return m_localId; }
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set { m_localId = value; }
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}
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/// <summary>
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/// Creates a new Entity (should not occur on it's own)
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/// </summary>
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public EntityBase()
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{
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m_uuid = LLUUID.Zero;
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m_pos = new LLVector3();
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m_velocity = new LLVector3();
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Rotation = new Quaternion();
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m_name = "(basic entity)";
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m_rotationalvelocity = new LLVector3(0, 0, 0);
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}
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/// <summary>
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///
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/// </summary>
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public abstract void UpdateMovement();
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/// <summary>
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/// Performs any updates that need to be done at each frame.
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/// </summary>
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public abstract void Update();
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/// <summary>
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/// Copies the entity
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/// </summary>
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/// <returns></returns>
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public virtual EntityBase Copy()
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{
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return (EntityBase) MemberwiseClone();
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}
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public abstract void SetText(string text, Vector3 color, double alpha);
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protected EntityBase(SerializationInfo info, StreamingContext context)
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{
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//System.Console.WriteLine("EntityBase Deserialize BGN");
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if (info == null)
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{
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throw new ArgumentNullException("info");
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}
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m_uuid = new LLUUID((Guid)info.GetValue("m_uuid", typeof(Guid)));
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m_name = (string)info.GetValue("m_name", typeof(string));
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m_pos
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= new LLVector3(
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(float)info.GetValue("m_pos.X", typeof(float)),
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(float)info.GetValue("m_pos.Y", typeof(float)),
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(float)info.GetValue("m_pos.Z", typeof(float)));
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m_velocity
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= new LLVector3(
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(float)info.GetValue("m_velocity.X", typeof(float)),
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(float)info.GetValue("m_velocity.Y", typeof(float)),
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(float)info.GetValue("m_velocity.Z", typeof(float)));
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m_rotationalvelocity
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= new LLVector3(
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(float)info.GetValue("m_rotationalvelocity.X", typeof(float)),
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(float)info.GetValue("m_rotationalvelocity.Y", typeof(float)),
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(float)info.GetValue("m_rotationalvelocity.Z", typeof(float)));
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m_rotation
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= new Quaternion(
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(float)info.GetValue("m_rotation.w", typeof(float)),
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(float)info.GetValue("m_rotation.x", typeof(float)),
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(float)info.GetValue("m_rotation.y", typeof(float)),
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(float)info.GetValue("m_rotation.z", typeof(float)));
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m_localId = (uint)info.GetValue("m_localId", typeof(uint));
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//System.Console.WriteLine("EntityBase Deserialize END");
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}
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[SecurityPermission(SecurityAction.LinkDemand,
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Flags = SecurityPermissionFlag.SerializationFormatter)]
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public virtual void GetObjectData(
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SerializationInfo info, StreamingContext context)
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{
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if (info == null)
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{
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throw new ArgumentNullException("info");
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}
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info.AddValue("m_uuid", m_uuid.UUID);
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info.AddValue("m_name", m_name);
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// LLVector3
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info.AddValue("m_pos.X", m_pos.X);
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info.AddValue("m_pos.Y", m_pos.Y);
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info.AddValue("m_pos.Z", m_pos.Z);
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// LLVector3
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info.AddValue("m_velocity.X", m_velocity.X);
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info.AddValue("m_velocity.Y", m_velocity.Y);
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info.AddValue("m_velocity.Z", m_velocity.Z);
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// LLVector3
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info.AddValue("m_rotationalvelocity.X", m_rotationalvelocity.X);
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info.AddValue("m_rotationalvelocity.Y", m_rotationalvelocity.Y);
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info.AddValue("m_rotationalvelocity.Z", m_rotationalvelocity.Z);
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// Quaternion
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info.AddValue("m_rotation.w", m_rotation.w);
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info.AddValue("m_rotation.x", m_rotation.x);
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info.AddValue("m_rotation.y", m_rotation.y);
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info.AddValue("m_rotation.z", m_rotation.z);
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info.AddValue("m_localId", m_localId);
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}
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}
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//Nested Classes
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public class EntityIntersection
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{
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public Vector3 ipoint = new Vector3(0, 0, 0);
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public Vector3 normal = new Vector3(0, 0, 0);
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public Vector3 AAfaceNormal = new Vector3(0, 0, 0);
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public int face = -1;
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public bool HitTF = false;
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public SceneObjectPart obj;
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public float distance = 0;
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public EntityIntersection()
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{
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}
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public EntityIntersection(Vector3 _ipoint, Vector3 _normal, bool _HitTF)
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{
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ipoint = _ipoint;
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normal = _normal;
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HitTF = _HitTF;
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}
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}
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}
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