247 lines
9.1 KiB
Plaintext
247 lines
9.1 KiB
Plaintext
; This is the main configuration file for an instance of OpenSim running in grid mode
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[DatabaseService]
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;
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; ### Choose the DB
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;
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; SQLite
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Include-Storage = "config-include/storage/SQLiteStandalone.ini";
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; MySql
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; Uncomment these lines if you want to use mysql storage
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; Change the connection string to your db details
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; Remove SslMode=None if you need secure connection to the local mysql
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; In most cases ssl is just a pure waste of resources, specially when mySql is on same machine, and closed to outside
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;StorageProvider = "OpenSim.Data.MySQL.dll"
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;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;SslMode=None;"
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; Uncomment this line if you are using MySQL and want to use a different database for estates
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; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
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; Most people won't need to do this so only uncomment if you know what you're doing.
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;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;SslMode=None;"
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; MSSQL
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; Uncomment these lines if you want to use MSSQL storage
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; Change the connection string to your db details
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; The value for server property is shown in your SQL Server Management Studio login dialog.
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; (This sample is the default of express edition)
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;StorageProvider = "OpenSim.Data.MSSQL.dll"
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;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;"
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; PGSQL
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; Uncomment these lines if you want to use PGSQL storage
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; Change the connection string to your db details
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;StorageProvider = "OpenSim.Data.PGSQL.dll"
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;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
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[Hypergrid]
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; Uncomment the variables in this section only if you are in
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; Hypergrid configuration. Otherwise, ignore.
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;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
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;; If this is a standalone world, this is the address of this instance.
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;; If this is a grided simulator, this is the address of the external robust server that
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;; runs the UserAgentsService.
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;; For example http://myworld.com:9000 or http://myworld.com:8002
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;; This is a default that can be overwritten in some sections.
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; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
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;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
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;; If this is a standalone world, this is the address of this instance.
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;; If this is a grided simulator, this is the address of the external robust server
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;; that runs the Gatekeeper service.
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;; For example http://myworld.com:9000 or http://myworld.com:8002
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;; This is a default that can be overwritten in some sections.
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; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
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;# {GatekeeperURIAlias} {Hypergrid} {Old hostnames, FQDN or ips of the gatekeeper of this world} {}
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;; comma separated list
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; GatekeeperURIAlias = myoldname.something.org, 127.0.0.1
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[Modules]
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;; Choose one cache module and the corresponding config file, if it exists.
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;; Copy the config .example file into your own .ini file and adapt that.
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;; We recommend the use of the FlotsamAssetCache since this is most actively maintained.
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AssetCaching = "FlotsamAssetCache"
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Include-FlotsamCache = "config-include/FlotsamCache.ini"
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;AssetCaching = "CenomeMemoryAssetCache"
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;Include-CenomeCache = "config-include/CenomeCache.ini"
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;; Optionally, the port for the LLProxyLoginModule module can be changed
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;Setup_LLProxyLoginModule = "9090/"
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;; Authorization is not on by default, as it depends on external php
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;AuthorizationServices = "RemoteAuthorizationServicesConnector"
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[AssetService]
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DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
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AssetLoaderArgs = "assets/AssetSets.xml"
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;
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; Change this to your grid-wide asset server. Do not add a slash to the end of any of these addresses.
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;
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AssetServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
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[InventoryService]
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;
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; Change this to your grid-wide inventory server
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;
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InventoryServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
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;MaxRetries = 0
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[GridInfo]
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;
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; Change this to your grid info service
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;
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GridInfoURI = "${Const|BaseURL}:${Const|PublicPort}"
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[GridService]
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;
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; Change this to your grid-wide grid server
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;
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GridServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
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;AllowHypergridMapSearch = true
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;; Directory for map tile images of linked regions
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; MapTileDirectory = "./maptiles"
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; === HG ONLY ===
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;; Change this to the address of your Gatekeeper service
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;; (usually bundled with the rest of the services in one
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;; Robust server in port ${Const|PublicPort}, but not always)
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Gatekeeper="${Const|BaseURL}:${Const|PublicPort}"
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[EstateDataStore]
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;
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; Uncomment if you want centralized estate data at robust server,
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; in which case the URL in [EstateService] will be used
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;
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;LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataRemoteConnector"
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[EstateService]
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EstateServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
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[Messaging]
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; === HG ONLY ===
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;; Change this to the address of your Gatekeeper service
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;; (usually bundled with the rest of the services in one
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;; Robust server in port ${Const|PublicPort}, but not always)
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Gatekeeper = "${Const|BaseURL}:${Const|PublicPort}"
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[AvatarService]
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;
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; Change this to your grid-wide grid server
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;
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AvatarServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
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[AgentPreferencesService]
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;
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; Change this to your grid-wide avatar prefs server
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;
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AgentPreferencesServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
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[PresenceService]
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;
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; Change this to your grid-wide presence server
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;
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PresenceServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
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[UserAccountService]
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;
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; Change this to your grid-wide user accounts server
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;
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UserAccountServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
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[GridUserService]
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;
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; Change this to your grid-wide user accounts server
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;
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GridUserServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
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[AuthenticationService]
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;
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; Change this to your grid-wide authentication server
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;
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AuthenticationServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
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[FriendsService]
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;
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; Change this to your grid-wide friends server
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;
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FriendsServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
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[HGInventoryAccessModule]
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;
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; === HG ONLY ===
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; Change this to your server
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; accessible from other grids
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;
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HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
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Gatekeeper = "${Const|BaseURL}:${Const|PublicPort}"
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;; If you want to protect your assets from being copied by foreign visitors
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;; set this to false. You may want to do this on sims that have licensed content.
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;; Default is true.
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; OutboundPermission = True
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;; Send visual reminder to local users that their inventories are unavailable while they are traveling
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;; and available when they return. True by default.
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;RestrictInventoryAccessAbroad = True
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;; Warning: advanced and unusual. Default is false.
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;; Enables configurations where grids share user services, including inventory,
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;; while separating regions' assets from users' assets. Asset transfer between
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;; the users' asset server and the regions' asset server is done in HG-like manner.
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; CheckSeparateAssets = false
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; RegionHGAssetServerURI = ${Const|BaseURL}:${Const|PublicPort}
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[HGAssetService]
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;
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; === HG ONLY ===
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; Change this to your server
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; accessible from other grids
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;
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HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
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;; The asset types that this grid can export to / import from other grids.
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;; Comma separated.
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;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
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;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
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;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
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;;
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;; Leave blank or commented if you don't want to apply any restrictions.
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;; A more strict, but still reasonable, policy may be to disallow the exchange
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;; of scripts, like so:
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; DisallowExport ="LSLText"
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; DisallowImport ="LSLBytecode"
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[HGFriendsModule]
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; User level required to be able to send friendship invitations to foreign users
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;LevelHGFriends = 0;
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[UserAgentService]
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;
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; === HG ONLY ===
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; Change this to your user agent server (HG robust)
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;
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UserAgentServerURI = "${Const|BaseURL}:${Const|PublicPort}"
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[MapImageService]
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MapImageServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
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[AuthorizationService]
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; If you have regions with access restrictions
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; specify them here using the convention
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; Region_<Region_Name> = <flags>
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; Valid flags are:
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; DisallowForeigners -- HG visitors not allowed
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; DisallowResidents -- only Admins and Managers allowed
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; Example:
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; Region_Test_1 = "DisallowForeigners"
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[MuteListService]
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MuteListServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
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