.. |
Properties
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Added AssemblyInfos to every dll in the OpenSim.Region namespace.
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2012-11-14 11:09:43 -08:00 |
BSCharacter.cs
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BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from individual sub-classes and up to parent BSPhysObject class.
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2012-12-27 22:12:27 -08:00 |
BSConstraint.cs
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BulletSim: Rename some of the interface structures (BulletWorld, ...)
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2012-12-24 20:18:06 -08:00 |
BSConstraint6Dof.cs
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BulletSim: Rename some of the interface structures (BulletWorld, ...)
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2012-12-24 20:18:06 -08:00 |
BSConstraintCollection.cs
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BulletSim: Rename some of the interface structures (BulletWorld, ...)
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2012-12-24 20:18:06 -08:00 |
BSConstraintHinge.cs
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BulletSim: Rename some of the interface structures (BulletWorld, ...)
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2012-12-24 20:18:06 -08:00 |
BSDynamics.cs
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BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamially turn on/off detailed, unmanaged data dumping of prims and vehicles.
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2012-12-27 22:12:28 -08:00 |
BSLinkset.cs
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BulletSim: Fix single physical prim reporting its mass as zero.
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2012-12-24 08:56:02 -08:00 |
BSLinksetCompound.cs
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BulletSim: fix buoyancy so it's properly set by a script when an
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2012-12-27 22:12:26 -08:00 |
BSLinksetConstraints.cs
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BulletSim: Fix single physical prim reporting its mass as zero.
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2012-12-24 08:56:02 -08:00 |
BSMaterials.cs
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BulletSim: Default avatar density changed to 3.5 which is WAY closer
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2012-12-24 20:16:10 -08:00 |
BSMotors.cs
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BulletSim: fix buoyancy so it's properly set by a script when an
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2012-12-27 22:12:26 -08:00 |
BSParam.cs
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BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamially turn on/off detailed, unmanaged data dumping of prims and vehicles.
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2012-12-27 22:12:28 -08:00 |
BSPhysObject.cs
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BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from individual sub-classes and up to parent BSPhysObject class.
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2012-12-27 22:12:27 -08:00 |
BSPlugin.cs
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BulletSim: remove the trailing spaces from lines to make git happier
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2012-09-27 22:02:03 -07:00 |
BSPrim.cs
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BulletSim: fix physical object not interacting with static objects.
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2012-12-27 22:12:28 -08:00 |
BSScene.cs
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BulletSim: correct collision mask definition for linkset children.
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2012-12-27 22:12:28 -08:00 |
BSShapeCollection.cs
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Merge branch 'master' into careminster
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2012-12-26 01:16:08 +00:00 |
BSShapes.cs
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Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
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2012-11-22 14:45:41 +00:00 |
BSTerrainHeightmap.cs
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BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class.
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2012-12-21 13:35:44 -08:00 |
BSTerrainManager.cs
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BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class.
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2012-12-21 13:35:44 -08:00 |
BSTerrainMesh.cs
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BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class.
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2012-12-21 13:35:44 -08:00 |
BulletSimAPI.cs
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BulletSim: correct collision mask definition for linkset children.
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2012-12-27 22:12:28 -08:00 |
BulletSimData.cs
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BulletSim: correct collision mask definition for linkset children.
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2012-12-27 22:12:28 -08:00 |
BulletSimTODO.txt
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BulletSim: correct collision mask definition for linkset children.
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2012-12-27 22:12:28 -08:00 |