OpenSimMirror/OpenSim/Region/Physics/BulletSPlugin
Melanie 3ab1bd0403 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-12-28 08:32:34 +00:00
..
Properties Added AssemblyInfos to every dll in the OpenSim.Region namespace. 2012-11-14 11:09:43 -08:00
BSCharacter.cs BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from individual sub-classes and up to parent BSPhysObject class. 2012-12-27 22:12:27 -08:00
BSConstraint.cs BulletSim: Rename some of the interface structures (BulletWorld, ...) 2012-12-24 20:18:06 -08:00
BSConstraint6Dof.cs BulletSim: Rename some of the interface structures (BulletWorld, ...) 2012-12-24 20:18:06 -08:00
BSConstraintCollection.cs BulletSim: Rename some of the interface structures (BulletWorld, ...) 2012-12-24 20:18:06 -08:00
BSConstraintHinge.cs BulletSim: Rename some of the interface structures (BulletWorld, ...) 2012-12-24 20:18:06 -08:00
BSDynamics.cs BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamially turn on/off detailed, unmanaged data dumping of prims and vehicles. 2012-12-27 22:12:28 -08:00
BSLinkset.cs BulletSim: Fix single physical prim reporting its mass as zero. 2012-12-24 08:56:02 -08:00
BSLinksetCompound.cs BulletSim: fix buoyancy so it's properly set by a script when an 2012-12-27 22:12:26 -08:00
BSLinksetConstraints.cs BulletSim: Fix single physical prim reporting its mass as zero. 2012-12-24 08:56:02 -08:00
BSMaterials.cs BulletSim: Default avatar density changed to 3.5 which is WAY closer 2012-12-24 20:16:10 -08:00
BSMotors.cs BulletSim: fix buoyancy so it's properly set by a script when an 2012-12-27 22:12:26 -08:00
BSParam.cs BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamially turn on/off detailed, unmanaged data dumping of prims and vehicles. 2012-12-27 22:12:28 -08:00
BSPhysObject.cs BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from individual sub-classes and up to parent BSPhysObject class. 2012-12-27 22:12:27 -08:00
BSPlugin.cs BulletSim: remove the trailing spaces from lines to make git happier 2012-09-27 22:02:03 -07:00
BSPrim.cs BulletSim: fix physical object not interacting with static objects. 2012-12-27 22:12:28 -08:00
BSScene.cs BulletSim: correct collision mask definition for linkset children. 2012-12-27 22:12:28 -08:00
BSShapeCollection.cs Merge branch 'master' into careminster 2012-12-26 01:16:08 +00:00
BSShapes.cs Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it 2012-11-22 14:45:41 +00:00
BSTerrainHeightmap.cs BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class. 2012-12-21 13:35:44 -08:00
BSTerrainManager.cs BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class. 2012-12-21 13:35:44 -08:00
BSTerrainMesh.cs BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class. 2012-12-21 13:35:44 -08:00
BulletSimAPI.cs BulletSim: correct collision mask definition for linkset children. 2012-12-27 22:12:28 -08:00
BulletSimData.cs BulletSim: correct collision mask definition for linkset children. 2012-12-27 22:12:28 -08:00
BulletSimTODO.txt BulletSim: correct collision mask definition for linkset children. 2012-12-27 22:12:28 -08:00