OpenSimMirror/OpenSim/Framework/HGNetworkServersInfo.cs

108 lines
4.0 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Net;
namespace OpenSim.Framework
{
public class HGNetworkServersInfo
{
public readonly string LocalAssetServerURI, LocalInventoryServerURI, LocalUserServerURI;
private static HGNetworkServersInfo m_singleton;
public static HGNetworkServersInfo Singleton
{
get { return m_singleton; }
}
public static void Init(string assetserver, string inventoryserver, string userserver)
{
m_singleton = new HGNetworkServersInfo(assetserver, inventoryserver, userserver);
}
private HGNetworkServersInfo(string a, string i, string u)
{
LocalAssetServerURI = ServerURI(a);
LocalInventoryServerURI = ServerURI(i);
LocalUserServerURI = ServerURI(u);
}
public bool IsLocalUser(string userserver)
{
string userServerURI = ServerURI(userserver);
bool ret = (((userServerURI == null) || (userServerURI == "") || (userServerURI == LocalUserServerURI)));
//m_log.Debug("-------------> HGNetworkServersInfo.IsLocalUser? " + ret + "(userServer=" + userServerURI + "; localuserserver=" + LocalUserServerURI + ")");
return ret;
}
public bool IsLocalUser(UserProfileData userData)
{
if (userData != null)
{
if (userData is ForeignUserProfileData)
return IsLocalUser(((ForeignUserProfileData)userData).UserServerURI);
else
return true;
}
else
// Something fishy; ignore it
return true;
}
public static string ServerURI(string uri)
{
// Get rid of eventual slashes at the end
try
{
if (uri.EndsWith("/"))
uri = uri.Substring(0, uri.Length - 1);
}
catch { }
IPAddress ipaddr1 = null;
string port1 = "";
try
{
ipaddr1 = Util.GetHostFromURL(uri);
}
catch { }
try
{
port1 = uri.Split(new char[] { ':' })[2];
}
catch { }
// We tried our best to convert the domain names to IP addresses
return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri;
}
}
}