231 lines
9.2 KiB
C#
231 lines
9.2 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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{
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/// <summary>
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/// Manage asset transactions for a single agent.
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/// </summary>
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public class AgentAssetTransactions
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// Fields
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private bool m_dumpAssetsToFile;
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public AssetTransactionModule Manager;
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public UUID UserID;
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public Dictionary<UUID, AssetXferUploader> XferUploaders = new Dictionary<UUID, AssetXferUploader>();
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// Methods
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public AgentAssetTransactions(UUID agentID, AssetTransactionModule manager, bool dumpAssetsToFile)
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{
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UserID = agentID;
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Manager = manager;
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m_dumpAssetsToFile = dumpAssetsToFile;
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}
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public AssetXferUploader RequestXferUploader(UUID transactionID)
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{
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if (!XferUploaders.ContainsKey(transactionID))
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{
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AssetXferUploader uploader = new AssetXferUploader(this, m_dumpAssetsToFile);
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lock (XferUploaders)
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{
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XferUploaders.Add(transactionID, uploader);
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}
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return uploader;
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}
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return null;
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}
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public void HandleXfer(ulong xferID, uint packetID, byte[] data)
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{
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lock (XferUploaders)
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{
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foreach (AssetXferUploader uploader in XferUploaders.Values)
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{
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if (uploader.XferID == xferID)
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{
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uploader.HandleXferPacket(xferID, packetID, data);
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break;
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}
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}
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}
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}
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public void RequestCreateInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID,
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uint callbackID, string description, string name, sbyte invType,
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sbyte type, byte wearableType, uint nextOwnerMask)
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{
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if (XferUploaders.ContainsKey(transactionID))
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{
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XferUploaders[transactionID].RequestCreateInventoryItem(remoteClient, transactionID, folderID,
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callbackID, description, name, invType, type,
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wearableType, nextOwnerMask);
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}
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}
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/// <summary>
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/// Get an uploaded asset. If the data is successfully retrieved, the transaction will be removed.
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/// </summary>
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/// <param name="transactionID"></param>
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/// <returns>The asset if the upload has completed, null if it has not.</returns>
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public AssetBase GetTransactionAsset(UUID transactionID)
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{
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if (XferUploaders.ContainsKey(transactionID))
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{
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AssetXferUploader uploader = XferUploaders[transactionID];
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AssetBase asset = uploader.GetAssetData();
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lock (XferUploaders)
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{
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XferUploaders.Remove(transactionID);
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}
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return asset;
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}
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return null;
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}
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//private void CreateItemFromUpload(AssetBase asset, IClientAPI ourClient, UUID inventoryFolderID, uint nextPerms, uint wearableType)
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//{
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// Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
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// CachedUserInfo userInfo = Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
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// ourClient.AgentId);
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// if (userInfo != null)
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// {
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// InventoryItemBase item = new InventoryItemBase();
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// item.Owner = ourClient.AgentId;
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// item.Creator = ourClient.AgentId;
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// item.ID = UUID.Random();
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// item.AssetID = asset.FullID;
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// item.Description = asset.Description;
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// item.Name = asset.Name;
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// item.AssetType = asset.Type;
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// item.InvType = asset.Type;
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// item.Folder = inventoryFolderID;
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// item.BasePermissions = 0x7fffffff;
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// item.CurrentPermissions = 0x7fffffff;
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// item.EveryOnePermissions = 0;
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// item.NextPermissions = nextPerms;
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// item.Flags = wearableType;
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// item.CreationDate = Util.UnixTimeSinceEpoch();
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// userInfo.AddItem(item);
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// ourClient.SendInventoryItemCreateUpdate(item);
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// }
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// else
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// {
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// m_log.ErrorFormat(
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// "[ASSET TRANSACTIONS]: Could not find user {0} for inventory item creation",
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// ourClient.AgentId);
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// }
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//}
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public void RequestUpdateTaskInventoryItem(
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IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
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{
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if (XferUploaders.ContainsKey(transactionID))
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{
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AssetBase asset = XferUploaders[transactionID].GetAssetData();
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if (asset != null)
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{
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m_log.DebugFormat(
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"[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}",
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item.Name, part.Name, transactionID);
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asset.Name = item.Name;
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asset.Description = item.Description;
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asset.Type = (sbyte)item.Type;
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item.AssetID = asset.FullID;
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Manager.MyScene.AssetService.Store(asset);
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if (part.Inventory.UpdateInventoryItem(item))
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{
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if ((InventoryType)item.InvType == InventoryType.Notecard)
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remoteClient.SendAgentAlertMessage("Notecard saved", false);
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else if ((InventoryType)item.InvType == InventoryType.LSL)
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remoteClient.SendAgentAlertMessage("Script saved", false);
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else
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remoteClient.SendAgentAlertMessage("Item saved", false);
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part.GetProperties(remoteClient);
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}
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}
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}
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}
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public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID,
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InventoryItemBase item)
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{
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if (XferUploaders.ContainsKey(transactionID))
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{
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UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId);
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AssetBase asset = Manager.MyScene.AssetService.Get(assetID.ToString());
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if (asset == null)
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{
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asset = GetTransactionAsset(transactionID);
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}
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if (asset != null && asset.FullID == assetID)
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{
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// Assets never get updated, new ones get created
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asset.FullID = UUID.Random();
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asset.Name = item.Name;
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asset.Description = item.Description;
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asset.Type = (sbyte)item.AssetType;
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item.AssetID = asset.FullID;
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Manager.MyScene.AssetService.Store(asset);
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}
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IInventoryService invService = Manager.MyScene.InventoryService;
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invService.UpdateItem(item);
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}
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}
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}
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}
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