281 lines
11 KiB
C#
281 lines
11 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using OpenSim.Framework;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using PermissionMask = OpenSim.Framework.PermissionMask;
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namespace OpenSim.Region.CoreModules.World.Objects.BuySell
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BuySellModule")]
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public class BuySellModule : IBuySellModule, INonSharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Scene m_scene = null;
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protected IDialogModule m_dialogModule;
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public string Name { get { return "Object BuySell Module"; } }
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public Type ReplaceableInterface { get { return null; } }
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public void Initialise(IConfigSource source) {}
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public void AddRegion(Scene scene)
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{
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m_scene = scene;
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m_scene.RegisterModuleInterface<IBuySellModule>(this);
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m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
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}
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public void RemoveRegion(Scene scene)
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{
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m_scene.EventManager.OnNewClient -= SubscribeToClientEvents;
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}
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public void RegionLoaded(Scene scene)
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{
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m_dialogModule = scene.RequestModuleInterface<IDialogModule>();
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}
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public void Close()
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{
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RemoveRegion(m_scene);
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}
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public void SubscribeToClientEvents(IClientAPI client)
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{
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client.OnObjectSaleInfo += ObjectSaleInfo;
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}
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protected void ObjectSaleInfo(
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IClientAPI client, UUID agentID, UUID sessionID, uint localID, byte saleType, int salePrice)
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{
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SceneObjectPart part = m_scene.GetSceneObjectPart(localID);
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if (part == null)
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return;
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SceneObjectGroup sog = part.ParentGroup;
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if (sog == null || sog.IsDeleted)
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return;
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// Does the user have the power to put the object on sale?
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if (!m_scene.Permissions.CanSellObject(client, sog, saleType))
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{
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client.SendAgentAlertMessage("You don't have permission to set object on sale", false);
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return;
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}
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part = sog.RootPart;
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part.ObjectSaleType = saleType;
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part.SalePrice = salePrice;
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sog.HasGroupChanged = true;
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part.SendPropertiesToClient(client);
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}
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public bool BuyObject(IClientAPI remoteClient, UUID categoryID, uint localID, byte saleType, int salePrice)
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{
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SceneObjectPart rootpart = m_scene.GetSceneObjectPart(localID);
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if (rootpart == null)
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return false;
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SceneObjectGroup group = rootpart.ParentGroup;
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if(group == null || group.IsDeleted || group.inTransit)
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return false;
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// make sure we are not buying a child part
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rootpart = group.RootPart;
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switch (saleType)
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{
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case 1: // Sell as original (in-place sale)
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uint effectivePerms = group.EffectiveOwnerPerms;
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if ((effectivePerms & (uint)PermissionMask.Transfer) == 0)
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{
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
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return false;
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}
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group.SetOwner(remoteClient.AgentId, remoteClient.ActiveGroupId);
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if (m_scene.Permissions.PropagatePermissions())
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{
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foreach (SceneObjectPart child in group.Parts)
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{
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child.Inventory.ChangeInventoryOwner(remoteClient.AgentId);
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child.TriggerScriptChangedEvent(Changed.OWNER);
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child.ApplyNextOwnerPermissions();
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}
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group.InvalidateDeepEffectivePerms();
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}
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rootpart.ObjectSaleType = 0;
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rootpart.SalePrice = 10;
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rootpart.ClickAction = 0;
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group.HasGroupChanged = true;
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rootpart.SendPropertiesToClient(remoteClient);
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rootpart.TriggerScriptChangedEvent(Changed.OWNER);
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group.ResumeScripts();
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rootpart.ScheduleFullUpdate();
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break;
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case 2: // Sell a copy
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uint perms = group.EffectiveOwnerPerms;
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if ((perms & (uint)PermissionMask.Transfer) == 0)
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{
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
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return false;
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}
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if ((perms & (uint)PermissionMask.Copy) == 0)
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{
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(remoteClient, "This sale has been blocked by the permissions system");
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return false;
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}
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// save sell data
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int price = rootpart.SalePrice;
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byte clickAction = rootpart.ClickAction;
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// reset sale data for the copy
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rootpart.ObjectSaleType = 0;
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rootpart.SalePrice = 10;
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rootpart.ClickAction = 0;
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group);
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rootpart.ObjectSaleType = saleType;
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rootpart.SalePrice = price;
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rootpart.ClickAction = clickAction;
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string name = rootpart.Name;
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string desc = rootpart.Description;
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AssetBase asset = m_scene.CreateAsset(
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name, desc,
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(sbyte)AssetType.Object,
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Utils.StringToBytes(sceneObjectXml),
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rootpart.CreatorID);
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m_scene.AssetService.Store(asset);
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InventoryItemBase item = new InventoryItemBase();
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item.CreatorId = rootpart.CreatorID.ToString();
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item.CreatorData = rootpart.CreatorData;
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item.ID = UUID.Random();
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item.Owner = remoteClient.AgentId;
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item.AssetID = asset.FullID;
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item.Description = desc;
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item.Name = name;
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item.AssetType = asset.Type;
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item.InvType = (int)InventoryType.Object;
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item.Folder = categoryID;
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perms = group.CurrentAndFoldedNextPermissions();
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// apply parts inventory next perms
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PermissionsUtil.ApplyNoModFoldedPermissions(perms, ref perms);
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// change to next owner perms
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perms &= rootpart.NextOwnerMask;
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// update folded
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perms = PermissionsUtil.FixAndFoldPermissions(perms);
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item.BasePermissions = perms;
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item.CurrentPermissions = perms;
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item.NextPermissions = rootpart.NextOwnerMask & perms;
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item.EveryOnePermissions = rootpart.EveryoneMask & perms;
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item.GroupPermissions = rootpart.GroupMask & perms;
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item.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
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item.CreationDate = Util.UnixTimeSinceEpoch();
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if (m_scene.AddInventoryItem(item))
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{
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remoteClient.SendInventoryItemCreateUpdate(item, 0);
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}
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else
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{
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable");
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return false;
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}
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break;
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case 3: // Sell contents
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List<UUID> invList = rootpart.Inventory.GetInventoryList();
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bool okToSell = true;
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foreach (UUID invID in invList)
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{
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TaskInventoryItem item1 = rootpart.Inventory.GetInventoryItem(invID);
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if ((item1.CurrentPermissions &
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(uint)PermissionMask.Transfer) == 0)
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{
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okToSell = false;
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break;
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}
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}
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if (!okToSell)
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{
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(
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remoteClient, "This item's inventory doesn't appear to be for sale");
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return false;
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}
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if (invList.Count > 0)
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m_scene.MoveTaskInventoryItems(remoteClient.AgentId, rootpart.Name, rootpart, invList);
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break;
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}
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return true;
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}
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}
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}
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