OpenSimMirror/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs

281 lines
11 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using PermissionMask = OpenSim.Framework.PermissionMask;
namespace OpenSim.Region.CoreModules.World.Objects.BuySell
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BuySellModule")]
public class BuySellModule : IBuySellModule, INonSharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene m_scene = null;
protected IDialogModule m_dialogModule;
public string Name { get { return "Object BuySell Module"; } }
public Type ReplaceableInterface { get { return null; } }
public void Initialise(IConfigSource source) {}
public void AddRegion(Scene scene)
{
m_scene = scene;
m_scene.RegisterModuleInterface<IBuySellModule>(this);
m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
}
public void RemoveRegion(Scene scene)
{
m_scene.EventManager.OnNewClient -= SubscribeToClientEvents;
}
public void RegionLoaded(Scene scene)
{
m_dialogModule = scene.RequestModuleInterface<IDialogModule>();
}
public void Close()
{
RemoveRegion(m_scene);
}
public void SubscribeToClientEvents(IClientAPI client)
{
client.OnObjectSaleInfo += ObjectSaleInfo;
}
protected void ObjectSaleInfo(
IClientAPI client, UUID agentID, UUID sessionID, uint localID, byte saleType, int salePrice)
{
SceneObjectPart part = m_scene.GetSceneObjectPart(localID);
if (part == null)
return;
SceneObjectGroup sog = part.ParentGroup;
if (sog == null || sog.IsDeleted)
return;
// Does the user have the power to put the object on sale?
if (!m_scene.Permissions.CanSellObject(client, sog, saleType))
{
client.SendAgentAlertMessage("You don't have permission to set object on sale", false);
return;
}
part = sog.RootPart;
part.ObjectSaleType = saleType;
part.SalePrice = salePrice;
sog.HasGroupChanged = true;
part.SendPropertiesToClient(client);
}
public bool BuyObject(IClientAPI remoteClient, UUID categoryID, uint localID, byte saleType, int salePrice)
{
SceneObjectPart rootpart = m_scene.GetSceneObjectPart(localID);
if (rootpart == null)
return false;
SceneObjectGroup group = rootpart.ParentGroup;
if(group == null || group.IsDeleted || group.inTransit)
return false;
// make sure we are not buying a child part
rootpart = group.RootPart;
switch (saleType)
{
case 1: // Sell as original (in-place sale)
uint effectivePerms = group.EffectiveOwnerPerms;
if ((effectivePerms & (uint)PermissionMask.Transfer) == 0)
{
if (m_dialogModule != null)
m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
return false;
}
group.SetOwner(remoteClient.AgentId, remoteClient.ActiveGroupId);
if (m_scene.Permissions.PropagatePermissions())
{
foreach (SceneObjectPart child in group.Parts)
{
child.Inventory.ChangeInventoryOwner(remoteClient.AgentId);
child.TriggerScriptChangedEvent(Changed.OWNER);
child.ApplyNextOwnerPermissions();
}
group.InvalidateDeepEffectivePerms();
}
rootpart.ObjectSaleType = 0;
rootpart.SalePrice = 10;
rootpart.ClickAction = 0;
group.HasGroupChanged = true;
rootpart.SendPropertiesToClient(remoteClient);
rootpart.TriggerScriptChangedEvent(Changed.OWNER);
group.ResumeScripts();
rootpart.ScheduleFullUpdate();
break;
case 2: // Sell a copy
uint perms = group.EffectiveOwnerPerms;
if ((perms & (uint)PermissionMask.Transfer) == 0)
{
if (m_dialogModule != null)
m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
return false;
}
if ((perms & (uint)PermissionMask.Copy) == 0)
{
if (m_dialogModule != null)
m_dialogModule.SendAlertToUser(remoteClient, "This sale has been blocked by the permissions system");
return false;
}
// save sell data
int price = rootpart.SalePrice;
byte clickAction = rootpart.ClickAction;
// reset sale data for the copy
rootpart.ObjectSaleType = 0;
rootpart.SalePrice = 10;
rootpart.ClickAction = 0;
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group);
rootpart.ObjectSaleType = saleType;
rootpart.SalePrice = price;
rootpart.ClickAction = clickAction;
string name = rootpart.Name;
string desc = rootpart.Description;
AssetBase asset = m_scene.CreateAsset(
name, desc,
(sbyte)AssetType.Object,
Utils.StringToBytes(sceneObjectXml),
rootpart.CreatorID);
m_scene.AssetService.Store(asset);
InventoryItemBase item = new InventoryItemBase();
item.CreatorId = rootpart.CreatorID.ToString();
item.CreatorData = rootpart.CreatorData;
item.ID = UUID.Random();
item.Owner = remoteClient.AgentId;
item.AssetID = asset.FullID;
item.Description = desc;
item.Name = name;
item.AssetType = asset.Type;
item.InvType = (int)InventoryType.Object;
item.Folder = categoryID;
perms = group.CurrentAndFoldedNextPermissions();
// apply parts inventory next perms
PermissionsUtil.ApplyNoModFoldedPermissions(perms, ref perms);
// change to next owner perms
perms &= rootpart.NextOwnerMask;
// update folded
perms = PermissionsUtil.FixAndFoldPermissions(perms);
item.BasePermissions = perms;
item.CurrentPermissions = perms;
item.NextPermissions = rootpart.NextOwnerMask & perms;
item.EveryOnePermissions = rootpart.EveryoneMask & perms;
item.GroupPermissions = rootpart.GroupMask & perms;
item.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
item.CreationDate = Util.UnixTimeSinceEpoch();
if (m_scene.AddInventoryItem(item))
{
remoteClient.SendInventoryItemCreateUpdate(item, 0);
}
else
{
if (m_dialogModule != null)
m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable");
return false;
}
break;
case 3: // Sell contents
List<UUID> invList = rootpart.Inventory.GetInventoryList();
bool okToSell = true;
foreach (UUID invID in invList)
{
TaskInventoryItem item1 = rootpart.Inventory.GetInventoryItem(invID);
if ((item1.CurrentPermissions &
(uint)PermissionMask.Transfer) == 0)
{
okToSell = false;
break;
}
}
if (!okToSell)
{
if (m_dialogModule != null)
m_dialogModule.SendAlertToUser(
remoteClient, "This item's inventory doesn't appear to be for sale");
return false;
}
if (invList.Count > 0)
m_scene.MoveTaskInventoryItems(remoteClient.AgentId, rootpart.Name, rootpart, invList);
break;
}
return true;
}
}
}