60 lines
2.7 KiB
C#
60 lines
2.7 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public interface IEnvironmentModule
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{
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void StoreOnRegion(ViewerEnvironment VEnv);
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void ResetEnvironmentSettings(UUID regionUUID);
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void FromLightShare(RegionLightShareData wl);
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RegionLightShareData ToLightShare();
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byte[] GetDefaultAssetData(int type);
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void WindlightRefresh(int interpolate, bool notforparcel = true);
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void WindlightRefreshForced(IScenePresence sp, int interpolate);
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ViewerEnvironment GetRegionEnvironment();
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float GetRegionDayFractionTime();
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int GetRegionDayLength();
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int GetRegionDayOffset();
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Vector3 GetRegionSunDir(float altitude);
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Quaternion GetRegionSunRot(float altitude);
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Vector3 GetRegionMoonDir(float altitude);
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Quaternion GetRegionMoonRot(float altitude);
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int GetDayLength(Vector3 pos);
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int GetDayOffset(Vector3 pos);
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Vector3 GetSunDir(Vector3 pos);
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Quaternion GetSunRot(Vector3 pos);
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Vector3 GetMoonDir(Vector3 pos);
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Quaternion GetMoonRot(Vector3 pos);
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}
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}
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