289 lines
8.5 KiB
C#
289 lines
8.5 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Xml.Serialization;
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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/// <summary>
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/// Asset class. All Assets are reference by this class or a class derived from this class
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/// </summary>
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[Serializable]
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public class AssetBase
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{
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/// <summary>
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/// Data of the Asset
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/// </summary>
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private byte[] m_data;
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/// <summary>
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/// Meta Data of the Asset
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/// </summary>
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private AssetMetadata m_metadata;
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public AssetBase()
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{
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m_metadata = new AssetMetadata();
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}
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public AssetBase(UUID assetId, string name)
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{
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m_metadata = new AssetMetadata();
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m_metadata.FullID = assetId;
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m_metadata.Name = name;
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}
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public bool ContainsReferences
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{
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get
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{
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return
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IsTextualAsset && (
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Type != (sbyte)AssetType.Notecard
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&& Type != (sbyte)AssetType.CallingCard
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&& Type != (sbyte)AssetType.LSLText
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&& Type != (sbyte)AssetType.Landmark);
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}
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}
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public bool IsTextualAsset
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{
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get
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{
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return !IsBinaryAsset;
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}
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}
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/// <summary>
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/// Checks if this asset is a binary or text asset
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/// </summary>
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public bool IsBinaryAsset
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{
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get
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{
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return
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(Type == (sbyte) AssetType.Animation ||
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Type == (sbyte)AssetType.Gesture ||
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Type == (sbyte)AssetType.Simstate ||
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Type == (sbyte)AssetType.Unknown ||
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Type == (sbyte)AssetType.Object ||
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Type == (sbyte)AssetType.Sound ||
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Type == (sbyte)AssetType.SoundWAV ||
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Type == (sbyte)AssetType.Texture ||
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Type == (sbyte)AssetType.TextureTGA ||
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Type == (sbyte)AssetType.Folder ||
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Type == (sbyte)AssetType.RootFolder ||
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Type == (sbyte)AssetType.LostAndFoundFolder ||
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Type == (sbyte)AssetType.SnapshotFolder ||
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Type == (sbyte)AssetType.TrashFolder ||
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Type == (sbyte)AssetType.ImageJPEG ||
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Type == (sbyte) AssetType.ImageTGA ||
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Type == (sbyte) AssetType.LSLBytecode);
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}
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}
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public virtual byte[] Data
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{
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get { return m_data; }
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set { m_data = value; }
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}
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/// <summary>
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/// Asset UUID
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/// </summary>
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public UUID FullID
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{
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get { return m_metadata.FullID; }
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set { m_metadata.FullID = value; }
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}
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/// <summary>
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/// Asset MetaData ID (transferring from UUID to string ID)
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/// </summary>
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public string ID
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{
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get { return m_metadata.ID; }
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set { m_metadata.ID = value; }
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}
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public string Name
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{
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get { return m_metadata.Name; }
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set { m_metadata.Name = value; }
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}
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public string Description
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{
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get { return m_metadata.Description; }
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set { m_metadata.Description = value; }
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}
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/// <summary>
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/// (sbyte) AssetType enum
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/// </summary>
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public sbyte Type
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{
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get { return m_metadata.Type; }
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set { m_metadata.Type = value; }
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}
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/// <summary>
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/// Is this a region only asset, or does this exist on the asset server also
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/// </summary>
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public bool Local
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{
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get { return m_metadata.Local; }
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set { m_metadata.Local = value; }
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}
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/// <summary>
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/// Is this asset going to be saved to the asset database?
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/// </summary>
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public bool Temporary
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{
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get { return m_metadata.Temporary; }
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set { m_metadata.Temporary = value; }
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}
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[XmlIgnore]
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public AssetMetadata Metadata
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{
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get { return m_metadata; }
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set { m_metadata = value; }
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}
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public override string ToString()
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{
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return FullID.ToString();
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}
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}
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[Serializable]
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public class AssetMetadata
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{
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private UUID m_fullid;
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// m_id added as a dirty hack to transition from FullID to ID
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private string m_id;
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private string m_name = String.Empty;
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private string m_description = String.Empty;
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private DateTime m_creation_date;
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private sbyte m_type;
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private string m_content_type;
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private byte[] m_sha1;
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private bool m_local = false;
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private bool m_temporary = false;
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//private Dictionary<string, Uri> m_methods = new Dictionary<string, Uri>();
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//private OSDMap m_extra_data;
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public UUID FullID
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{
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get { return m_fullid; }
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set { m_fullid = value; m_id = m_fullid.ToString(); }
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}
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public string ID
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{
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//get { return m_fullid.ToString(); }
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//set { m_fullid = new UUID(value); }
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get { return m_id; }
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set
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{
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UUID uuid = UUID.Zero;
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if (UUID.TryParse(value, out uuid))
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{
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m_fullid = uuid;
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m_id = m_fullid.ToString();
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}
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else
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m_id = value;
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}
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}
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public string Name
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{
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get { return m_name; }
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set { m_name = value; }
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}
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public string Description
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{
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get { return m_description; }
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set { m_description = value; }
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}
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public DateTime CreationDate
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{
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get { return m_creation_date; }
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set { m_creation_date = value; }
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}
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public sbyte Type
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{
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get { return m_type; }
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set { m_type = value; }
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}
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public string ContentType
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{
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get { return m_content_type; }
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set { m_content_type = value; }
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}
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public byte[] SHA1
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{
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get { return m_sha1; }
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set { m_sha1 = value; }
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}
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public bool Local
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{
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get { return m_local; }
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set { m_local = value; }
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}
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public bool Temporary
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{
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get { return m_temporary; }
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set { m_temporary = value; }
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}
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//public Dictionary<string, Uri> Methods
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//{
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// get { return m_methods; }
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// set { m_methods = value; }
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//}
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//public OSDMap ExtraData
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//{
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// get { return m_extra_data; }
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// set { m_extra_data = value; }
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//}
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}
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}
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