167 lines
5.0 KiB
C#
167 lines
5.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.Remoting;
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using System.Runtime.Remoting.Channels;
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using System.Runtime.Remoting.Channels.Tcp;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.Communications.Interregion
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{
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public class InterregionModule : IInterregionModule, IRegionModule
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{
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#region Direction enum
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public enum Direction
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{
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North,
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NorthEast,
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East,
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SouthEast,
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South,
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SouthWest,
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West,
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NorthWest
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}
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#endregion
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private readonly Dictionary<Type, Object> m_interfaces = new Dictionary<Type, object>();
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private readonly List<Location> m_myLocations = new List<Location>();
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private readonly Dictionary<Location, string[]> m_neighbourInterfaces = new Dictionary<Location, string[]>();
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private readonly Dictionary<Location, RemotingObject> m_neighbourRemote = new Dictionary<Location, RemotingObject>();
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private IConfigSource m_config;
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private RemotingObject m_myRemote;
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private Object m_lockObject = new object();
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private TcpChannel m_tcpChannel;
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private int m_tcpPort = 10101;
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#region IRegionModule Members
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//TODO: This prevents us from registering new scenes after PostInitialise if we want comms updated.
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public void Initialise(Scene scene, IConfigSource source)
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{
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m_myLocations.Add(new Location((int) scene.RegionInfo.RegionLocX,
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(int) scene.RegionInfo.RegionLocY));
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m_config = source;
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scene.RegisterModuleInterface<IInterregionModule>(this);
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}
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//TODO: This prevents us from registering new scenes after PostInitialise if we want comms updated.
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public void PostInitialise()
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{
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try
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{
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m_tcpPort = m_config.Configs["Comms"].GetInt("remoting_port", m_tcpPort);
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}
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catch
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{
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}
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internal_CreateRemotingObjects();
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}
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public void Close()
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{
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ChannelServices.UnregisterChannel(m_tcpChannel);
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}
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public string Name
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{
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get { return "InterregionModule"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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#endregion
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public void internal_CreateRemotingObjects()
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{
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lock (m_lockObject)
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{
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if (m_tcpChannel == null)
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{
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m_myRemote = new RemotingObject(m_interfaces, m_myLocations.ToArray());
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m_tcpChannel = new TcpChannel(m_tcpPort);
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ChannelServices.RegisterChannel(m_tcpChannel, false);
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RemotingServices.Marshal(m_myRemote, "OpenSimRemote2", typeof (RemotingObject));
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}
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}
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}
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public void RegisterRemoteRegion(string uri)
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{
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RegisterRemotingInterface((RemotingObject) Activator.GetObject(typeof (RemotingObject), uri));
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}
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private void RegisterRemotingInterface(RemotingObject remote)
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{
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Location[] locs = remote.GetLocations();
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string[] interfaces = remote.GetInterfaces();
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foreach (Location loc in locs)
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{
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m_neighbourInterfaces[loc] = interfaces;
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m_neighbourRemote[loc] = remote;
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}
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}
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public void RegisterMethod<T>(T e)
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{
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m_interfaces[typeof (T)] = e;
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}
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public bool HasInterface<T>(Location loc)
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{
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foreach (string val in m_neighbourInterfaces[loc])
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{
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if (val == typeof (T).FullName)
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{
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return true;
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}
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}
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return false;
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}
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public T RequestInterface<T>(Location loc)
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{
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if (m_neighbourRemote.ContainsKey(loc))
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{
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return m_neighbourRemote[loc].RequestInterface<T>();
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}
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else
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{
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throw new IndexOutOfRangeException("No neighbour availible at that location");
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}
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}
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public T[] RequestInterface<T>()
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{
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List<T> m_t = new List<T>();
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foreach (RemotingObject remote in m_neighbourRemote.Values)
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{
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try
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{
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m_t.Add(remote.RequestInterface<T>());
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}
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catch (NotSupportedException)
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{
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}
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}
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return m_t.ToArray();
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}
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public Location GetLocationByDirection(Scene scene, Direction dir)
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{
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return new Location(0, 0);
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}
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}
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} |