746 lines
30 KiB
C#
746 lines
30 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using libsecondlife;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander;
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using OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders;
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using OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes;
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using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.World.Terrain
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{
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public class TerrainModule : IRegionModule, ICommandableModule, ITerrainModule
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{
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#region StandardTerrainEffects enum
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/// <summary>
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/// A standard set of terrain brushes and effects recognised by viewers
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/// </summary>
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public enum StandardTerrainEffects : byte
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{
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Flatten = 0,
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Raise = 1,
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Lower = 2,
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Smooth = 3,
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Noise = 4,
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Revert = 5,
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// Extended brushes
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Erode = 255,
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Weather = 254,
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Olsen = 253
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}
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#endregion
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private readonly Commander m_commander = new Commander("Terrain");
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private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
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new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>();
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private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
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private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
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new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
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private ITerrainChannel m_channel;
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private Dictionary<string, ITerrainEffect> m_plugineffects;
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private ITerrainChannel m_revert;
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private Scene m_scene;
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private bool m_tainted;
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#region ICommandableModule Members
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public ICommander CommandInterface
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{
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get { return m_commander; }
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}
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#endregion
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#region IRegionModule Members
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/// <summary>
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/// Creates and initialises a terrain module for a region
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/// </summary>
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/// <param name="scene">Region initialising</param>
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/// <param name="config">Config for the region</param>
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public void Initialise(Scene scene, IConfigSource config)
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{
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m_scene = scene;
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// Install terrain module in the simulator
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if (m_scene.Heightmap == null)
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{
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lock (m_scene)
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{
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m_channel = new TerrainChannel();
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m_scene.Heightmap = m_channel;
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m_revert = new TerrainChannel();
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UpdateRevertMap();
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}
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}
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else
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{
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m_channel = m_scene.Heightmap;
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m_revert = new TerrainChannel();
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UpdateRevertMap();
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}
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m_scene.RegisterModuleInterface<ITerrainModule>(this);
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m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
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m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
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m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
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}
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/// <summary>
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/// Enables terrain module when called
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/// </summary>
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public void PostInitialise()
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{
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InstallDefaultEffects();
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InstallInterfaces();
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LoadPlugins();
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "TerrainModule"; }
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}
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public bool IsSharedModule
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{
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get { return false; }
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}
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#endregion
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#region ITerrainModule Members
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/// <summary>
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/// Loads a terrain file from disk and installs it in the scene.
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/// </summary>
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/// <param name="filename">Filename to terrain file. Type is determined by extension.</param>
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public void LoadFromFile(string filename)
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{
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foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
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{
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if (filename.EndsWith(loader.Key))
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{
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lock (m_scene)
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{
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try
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{
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ITerrainChannel channel = loader.Value.LoadFile(filename);
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m_scene.Heightmap = channel;
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m_channel = channel;
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UpdateRevertMap();
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}
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catch (NotImplementedException)
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{
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m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value +
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" parser does not support file loading. (May be save only)");
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throw new TerrainException(String.Format("unable to load heightmap: parser {0} does not support loading", loader.Value));
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}
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catch (FileNotFoundException)
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{
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m_log.Error(
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"[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)");
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throw new TerrainException(
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String.Format("unable to load heightmap: file {0} not found (or permissions do not allow access", filename));
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}
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}
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CheckForTerrainUpdates();
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m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully");
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return;
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}
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}
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m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader availible for that format.");
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throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename));
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}
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/// <summary>
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/// Saves the current heightmap to a specified file.
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/// </summary>
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/// <param name="filename">The destination filename</param>
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public void SaveToFile(string filename)
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{
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try
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{
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foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
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{
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if (filename.EndsWith(loader.Key))
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{
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loader.Value.SaveFile(filename, m_channel);
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return;
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}
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}
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}
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catch (NotImplementedException)
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{
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m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented.");
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throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented"));
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}
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}
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#region Plugin Loading Methods
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private void LoadPlugins()
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{
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m_plugineffects = new Dictionary<string, ITerrainEffect>();
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// Load the files in the Terrain/ dir
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string[] files = Directory.GetFiles("Terrain");
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foreach (string file in files)
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{
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m_log.Info("Loading effects in " + file);
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try
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{
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Assembly library = Assembly.LoadFrom(file);
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foreach (Type pluginType in library.GetTypes())
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{
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try
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{
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if (pluginType.IsAbstract || pluginType.IsNotPublic)
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continue;
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string typeName = pluginType.Name;
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if (pluginType.GetInterface("ITerrainEffect", false) != null)
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{
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ITerrainEffect terEffect = (ITerrainEffect) Activator.CreateInstance(library.GetType(pluginType.ToString()));
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InstallPlugin(typeName, terEffect);
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}
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else if (pluginType.GetInterface("ITerrainLoader", false) != null)
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{
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ITerrainLoader terLoader = (ITerrainLoader) Activator.CreateInstance(library.GetType(pluginType.ToString()));
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m_loaders[terLoader.FileExtension] = terLoader;
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m_log.Info("L ... " + typeName);
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}
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}
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catch (AmbiguousMatchException)
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{
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}
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}
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}
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catch (BadImageFormatException)
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{
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}
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}
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}
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public void InstallPlugin(string pluginName, ITerrainEffect effect)
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{
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lock (m_plugineffects)
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{
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if (!m_plugineffects.ContainsKey(pluginName))
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{
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m_plugineffects.Add(pluginName, effect);
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m_log.Info("E ... " + pluginName);
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}
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else
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{
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m_plugineffects[pluginName] = effect;
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m_log.Warn("E ... " + pluginName + " (Replaced)");
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}
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}
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}
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#endregion
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#endregion
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/// <summary>
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/// Installs into terrain module the standard suite of brushes
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/// </summary>
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private void InstallDefaultEffects()
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{
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// Draggable Paint Brush Effects
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m_painteffects[StandardTerrainEffects.Raise] = new RaiseSphere();
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m_painteffects[StandardTerrainEffects.Lower] = new LowerSphere();
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m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere();
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m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere();
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m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere();
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m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_revert);
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m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere();
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m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere();
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m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere();
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// Area of effect selection effects
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m_floodeffects[StandardTerrainEffects.Raise] = new RaiseArea();
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m_floodeffects[StandardTerrainEffects.Lower] = new LowerArea();
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m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea();
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m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea();
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m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea();
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m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert);
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// Filesystem load/save loaders
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m_loaders[".r32"] = new RAW32();
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m_loaders[".f32"] = m_loaders[".r32"];
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m_loaders[".ter"] = new Terragen();
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m_loaders[".raw"] = new LLRAW();
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m_loaders[".jpg"] = new JPEG();
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m_loaders[".jpeg"] = m_loaders[".jpg"];
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m_loaders[".bmp"] = new BMP();
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m_loaders[".png"] = new PNG();
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m_loaders[".gif"] = new GIF();
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m_loaders[".tif"] = new TIFF();
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m_loaders[".tiff"] = m_loaders[".tif"];
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}
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/// <summary>
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/// Saves the current state of the region into the revert map buffer.
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/// </summary>
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public void UpdateRevertMap()
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{
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int x;
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for (x = 0; x < m_channel.Width; x++)
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{
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int y;
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for (y = 0; y < m_channel.Height; y++)
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{
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m_revert[x, y] = m_channel[x, y];
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}
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}
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}
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/// <summary>
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/// Loads a tile from a larger terrain file and installs it into the region.
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/// </summary>
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/// <param name="filename">The terrain file to load</param>
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/// <param name="fileWidth">The width of the file in units</param>
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/// <param name="fileHeight">The height of the file in units</param>
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/// <param name="fileStartX">Where to begin our slice</param>
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/// <param name="fileStartY">Where to begin our slice</param>
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public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
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{
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int offsetX = (int) m_scene.RegionInfo.RegionLocX - fileStartX;
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int offsetY = (int) m_scene.RegionInfo.RegionLocY - fileStartY;
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if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
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{
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// this region is included in the tile request
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foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
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{
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if (filename.EndsWith(loader.Key))
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{
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lock (m_scene)
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{
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ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY,
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fileWidth, fileHeight,
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(int) Constants.RegionSize,
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(int) Constants.RegionSize);
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m_scene.Heightmap = channel;
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m_channel = channel;
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UpdateRevertMap();
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}
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return;
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}
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}
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}
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}
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/// <summary>
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/// Performs updates to the region periodically, synchronising physics and other heightmap aware sections
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/// </summary>
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private void EventManager_OnTerrainTick()
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{
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if (m_tainted)
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{
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m_tainted = false;
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m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
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m_scene.SaveTerrain();
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m_scene.CreateTerrainTexture(true);
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}
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}
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/// <summary>
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/// Processes commandline input. Do not call directly.
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/// </summary>
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/// <param name="args">Commandline arguments</param>
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private void EventManager_OnPluginConsole(string[] args)
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{
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if (args[0] == "terrain")
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{
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string[] tmpArgs = new string[args.Length - 2];
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int i;
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for (i = 2; i < args.Length; i++)
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tmpArgs[i - 2] = args[i];
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m_commander.ProcessConsoleCommand(args[1], tmpArgs);
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}
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}
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/// <summary>
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/// Installs terrain brush hook to IClientAPI
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/// </summary>
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/// <param name="client"></param>
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private void EventManager_OnNewClient(IClientAPI client)
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{
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client.OnModifyTerrain += client_OnModifyTerrain;
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}
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/// <summary>
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/// Checks to see if the terrain has been modified since last check
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/// </summary>
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private void CheckForTerrainUpdates()
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{
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bool shouldTaint = false;
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float[] serialised = m_channel.GetFloatsSerialised();
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int x;
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for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize)
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{
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int y;
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for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize)
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{
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if (m_channel.Tainted(x, y))
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{
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SendToClients(serialised, x, y);
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shouldTaint = true;
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}
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}
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}
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if (shouldTaint)
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{
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m_tainted = true;
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}
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}
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/// <summary>
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/// Sends a copy of the current terrain to the scenes clients
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/// </summary>
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/// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param>
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/// <param name="x">The patch corner to send</param>
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/// <param name="y">The patch corner to send</param>
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private void SendToClients(float[] serialised, int x, int y)
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{
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m_scene.ForEachClient(
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delegate(IClientAPI controller) { controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); });
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}
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private void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west,
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float south, float east, IClientAPI remoteClient)
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{
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// Not a good permissions check, if in area mode, need to check the entire area.
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if (m_scene.ExternalChecks.ExternalChecksCanTerraformLand(remoteClient.AgentId, new LLVector3(north, west, 0)))
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{
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if (north == south && east == west)
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{
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if (m_painteffects.ContainsKey((StandardTerrainEffects) action))
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{
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m_painteffects[(StandardTerrainEffects) action].PaintEffect(
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m_channel, west, south, size, seconds);
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CheckForTerrainUpdates();
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}
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else
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{
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m_log.Debug("Unknown terrain brush type " + action);
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}
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}
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else
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{
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if (m_floodeffects.ContainsKey((StandardTerrainEffects) action))
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{
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bool[,] fillArea = new bool[m_channel.Width,m_channel.Height];
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fillArea.Initialize();
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int x;
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for (x = 0; x < m_channel.Width; x++)
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{
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int y;
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for (y = 0; y < m_channel.Height; y++)
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{
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if (x < east && x > west)
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{
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if (y < north && y > south)
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{
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fillArea[x, y] = true;
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}
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}
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}
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}
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m_floodeffects[(StandardTerrainEffects) action].FloodEffect(
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m_channel, fillArea, size);
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CheckForTerrainUpdates();
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}
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else
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{
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m_log.Debug("Unknown terrain flood type " + action);
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}
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}
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}
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}
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#region Console Commands
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|
|
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private void InterfaceLoadFile(Object[] args)
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{
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LoadFromFile((string) args[0]);
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CheckForTerrainUpdates();
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}
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private void InterfaceLoadTileFile(Object[] args)
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{
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LoadFromFile((string) args[0],
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(int) args[1],
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(int) args[2],
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(int) args[3],
|
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(int) args[4]);
|
|
CheckForTerrainUpdates();
|
|
}
|
|
|
|
private void InterfaceSaveFile(Object[] args)
|
|
{
|
|
SaveToFile((string) args[0]);
|
|
}
|
|
|
|
private void InterfaceBakeTerrain(Object[] args)
|
|
{
|
|
UpdateRevertMap();
|
|
}
|
|
|
|
private void InterfaceRevertTerrain(Object[] args)
|
|
{
|
|
int x, y;
|
|
for (x = 0; x < m_channel.Width; x++)
|
|
for (y = 0; y < m_channel.Height; y++)
|
|
m_channel[x, y] = m_revert[x, y];
|
|
|
|
CheckForTerrainUpdates();
|
|
}
|
|
|
|
private void InterfaceElevateTerrain(Object[] args)
|
|
{
|
|
int x, y;
|
|
for (x = 0; x < m_channel.Width; x++)
|
|
for (y = 0; y < m_channel.Height; y++)
|
|
m_channel[x, y] += (double) args[0];
|
|
CheckForTerrainUpdates();
|
|
}
|
|
|
|
private void InterfaceMultiplyTerrain(Object[] args)
|
|
{
|
|
int x, y;
|
|
for (x = 0; x < m_channel.Width; x++)
|
|
for (y = 0; y < m_channel.Height; y++)
|
|
m_channel[x, y] *= (double) args[0];
|
|
CheckForTerrainUpdates();
|
|
}
|
|
|
|
private void InterfaceLowerTerrain(Object[] args)
|
|
{
|
|
int x, y;
|
|
for (x = 0; x < m_channel.Width; x++)
|
|
for (y = 0; y < m_channel.Height; y++)
|
|
m_channel[x, y] -= (double) args[0];
|
|
CheckForTerrainUpdates();
|
|
}
|
|
|
|
private void InterfaceFillTerrain(Object[] args)
|
|
{
|
|
int x, y;
|
|
|
|
for (x = 0; x < m_channel.Width; x++)
|
|
for (y = 0; y < m_channel.Height; y++)
|
|
m_channel[x, y] = (double) args[0];
|
|
CheckForTerrainUpdates();
|
|
}
|
|
|
|
private void InterfaceShowDebugStats(Object[] args)
|
|
{
|
|
double max = Double.MinValue;
|
|
double min = double.MaxValue;
|
|
double sum = 0;
|
|
|
|
int x;
|
|
for (x = 0; x < m_channel.Width; x++)
|
|
{
|
|
int y;
|
|
for (y = 0; y < m_channel.Height; y++)
|
|
{
|
|
sum += m_channel[x, y];
|
|
if (max < m_channel[x, y])
|
|
max = m_channel[x, y];
|
|
if (min > m_channel[x, y])
|
|
min = m_channel[x, y];
|
|
}
|
|
}
|
|
|
|
double avg = sum / (m_channel.Height * m_channel.Width);
|
|
|
|
m_log.Info("Channel " + m_channel.Width + "x" + m_channel.Height);
|
|
m_log.Info("max/min/avg/sum: " + max + "/" + min + "/" + avg + "/" + sum);
|
|
}
|
|
|
|
private void InterfaceEnableExperimentalBrushes(Object[] args)
|
|
{
|
|
if ((bool) args[0])
|
|
{
|
|
m_painteffects[StandardTerrainEffects.Revert] = new WeatherSphere();
|
|
m_painteffects[StandardTerrainEffects.Flatten] = new OlsenSphere();
|
|
m_painteffects[StandardTerrainEffects.Smooth] = new ErodeSphere();
|
|
}
|
|
else
|
|
{
|
|
InstallDefaultEffects();
|
|
}
|
|
}
|
|
|
|
private void InterfaceRunPluginEffect(Object[] args)
|
|
{
|
|
if ((string) args[0] == "list")
|
|
{
|
|
m_log.Info("List of loaded plugins");
|
|
foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects)
|
|
{
|
|
m_log.Info(kvp.Key);
|
|
}
|
|
return;
|
|
}
|
|
if ((string) args[0] == "reload")
|
|
{
|
|
LoadPlugins();
|
|
return;
|
|
}
|
|
if (m_plugineffects.ContainsKey((string) args[0]))
|
|
{
|
|
m_plugineffects[(string) args[0]].RunEffect(m_channel);
|
|
CheckForTerrainUpdates();
|
|
}
|
|
else
|
|
{
|
|
m_log.Warn("No such plugin effect loaded.");
|
|
}
|
|
}
|
|
|
|
private void InstallInterfaces()
|
|
{
|
|
// Load / Save
|
|
string supportedFileExtensions = "";
|
|
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
|
supportedFileExtensions += " " + loader.Key + " (" + loader.Value + ")";
|
|
|
|
Command loadFromFileCommand =
|
|
new Command("load", InterfaceLoadFile, "Loads a terrain from a specified file.");
|
|
loadFromFileCommand.AddArgument("filename",
|
|
"The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " +
|
|
supportedFileExtensions, "String");
|
|
|
|
Command saveToFileCommand =
|
|
new Command("save", InterfaceSaveFile, "Saves the current heightmap to a specified file.");
|
|
saveToFileCommand.AddArgument("filename",
|
|
"The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: " +
|
|
supportedFileExtensions, "String");
|
|
|
|
Command loadFromTileCommand =
|
|
new Command("load-tile", InterfaceLoadTileFile, "Loads a terrain from a section of a larger file.");
|
|
loadFromTileCommand.AddArgument("filename",
|
|
"The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " +
|
|
supportedFileExtensions, "String");
|
|
loadFromTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer");
|
|
loadFromTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer");
|
|
loadFromTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file",
|
|
"Integer");
|
|
loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
|
|
"Integer");
|
|
|
|
// Terrain adjustments
|
|
Command fillRegionCommand =
|
|
new Command("fill", InterfaceFillTerrain, "Fills the current heightmap with a specified value.");
|
|
fillRegionCommand.AddArgument("value", "The numeric value of the height you wish to set your region to.",
|
|
"Double");
|
|
|
|
Command elevateCommand =
|
|
new Command("elevate", InterfaceElevateTerrain, "Raises the current heightmap by the specified amount.");
|
|
elevateCommand.AddArgument("amount", "The amount of height to add to the terrain in meters.", "Double");
|
|
|
|
Command lowerCommand =
|
|
new Command("lower", InterfaceLowerTerrain, "Lowers the current heightmap by the specified amount.");
|
|
lowerCommand.AddArgument("amount", "The amount of height to remove from the terrain in meters.", "Double");
|
|
|
|
Command multiplyCommand =
|
|
new Command("multiply", InterfaceMultiplyTerrain, "Multiplies the heightmap by the value specified.");
|
|
multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Double");
|
|
|
|
Command bakeRegionCommand =
|
|
new Command("bake", InterfaceBakeTerrain, "Saves the current terrain into the regions revert map.");
|
|
Command revertRegionCommand =
|
|
new Command("revert", InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap.");
|
|
|
|
// Debug
|
|
Command showDebugStatsCommand =
|
|
new Command("stats", InterfaceShowDebugStats,
|
|
"Shows some information about the regions heightmap for debugging purposes.");
|
|
|
|
Command experimentalBrushesCommand =
|
|
new Command("newbrushes", InterfaceEnableExperimentalBrushes,
|
|
"Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.");
|
|
experimentalBrushesCommand.AddArgument("Enabled?", "true / false - Enable new brushes", "Boolean");
|
|
|
|
//Plugins
|
|
Command pluginRunCommand =
|
|
new Command("effect", InterfaceRunPluginEffect, "Runs a specified plugin effect");
|
|
pluginRunCommand.AddArgument("name", "The plugin effect you wish to run, or 'list' to see all plugins", "String");
|
|
|
|
m_commander.RegisterCommand("load", loadFromFileCommand);
|
|
m_commander.RegisterCommand("load-tile", loadFromTileCommand);
|
|
m_commander.RegisterCommand("save", saveToFileCommand);
|
|
m_commander.RegisterCommand("fill", fillRegionCommand);
|
|
m_commander.RegisterCommand("elevate", elevateCommand);
|
|
m_commander.RegisterCommand("lower", lowerCommand);
|
|
m_commander.RegisterCommand("multiply", multiplyCommand);
|
|
m_commander.RegisterCommand("bake", bakeRegionCommand);
|
|
m_commander.RegisterCommand("revert", revertRegionCommand);
|
|
m_commander.RegisterCommand("newbrushes", experimentalBrushesCommand);
|
|
m_commander.RegisterCommand("stats", showDebugStatsCommand);
|
|
m_commander.RegisterCommand("effect", pluginRunCommand);
|
|
|
|
// Add this to our scene so scripts can call these functions
|
|
m_scene.RegisterModuleCommander("Terrain", m_commander);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
} |