94 lines
3.9 KiB
C#
94 lines
3.9 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System.Text;
|
|
using OpenMetaverse;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Region.Framework.Scenes;
|
|
using OpenSim.Region.Framework.Scenes.Serialization;
|
|
|
|
namespace OpenSim.Tests.Common
|
|
{
|
|
public class AssetHelpers
|
|
{
|
|
/// <summary>
|
|
/// Create a notecard asset with a random uuid and dummy text.
|
|
/// </summary>
|
|
/// <param name="creatorId">/param>
|
|
/// <returns></returns>
|
|
public static AssetBase CreateAsset(UUID creatorId)
|
|
{
|
|
return CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create and store a notecard asset with a random uuid and dummy text.
|
|
/// </summary>
|
|
/// <param name="creatorId">/param>
|
|
/// <returns></returns>
|
|
public static AssetBase CreateAsset(Scene scene, UUID creatorId)
|
|
{
|
|
AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
|
|
scene.AssetService.Store(asset);
|
|
return asset;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create an asset from the given scene object.
|
|
/// </summary>
|
|
/// <param name="assetUuid"></param>
|
|
/// <param name="sog"></param>
|
|
/// <returns></returns>
|
|
public static AssetBase CreateAsset(UUID assetUuid, SceneObjectGroup sog)
|
|
{
|
|
return CreateAsset(
|
|
assetUuid,
|
|
AssetType.Object,
|
|
Encoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)),
|
|
sog.OwnerID);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create an asset from the given data.
|
|
/// </summary>
|
|
public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, string data, UUID creatorID)
|
|
{
|
|
return CreateAsset(assetUuid, assetType, Encoding.ASCII.GetBytes(data), creatorID);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create an asset from the given data.
|
|
/// </summary>
|
|
public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, byte[] data, UUID creatorID)
|
|
{
|
|
AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)assetType, creatorID.ToString());
|
|
asset.Data = data;
|
|
return asset;
|
|
}
|
|
}
|
|
}
|