127 lines
3.9 KiB
C#
127 lines
3.9 KiB
C#
/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using OpenSim.Physics.Manager;
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using OpenSim.Region;
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using OpenSim.Region.Scenes;
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using Avatar=OpenSim.Region.Scenes.ScenePresence;
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using Primitive = OpenSim.Region.Scenes.Primitive;
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namespace OpenSim.Region.Scripting
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{
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public delegate void ScriptEventHandler(IScriptContext context);
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public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity
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{
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private Scene m_world;
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private Script m_script;
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private Entity m_entity;
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public LLUUID ScriptId
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{
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get
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{
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return m_script.ScriptId;
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}
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}
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public void OnFrame()
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{
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m_script.OnFrame(this);
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}
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public ScriptHandler(Script script, Entity entity, Scene world)
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{
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m_script = script;
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m_entity = entity;
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m_world = world;
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}
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#region IScriptContext Members
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IScriptEntity IScriptContext.Entity
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{
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get
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{
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return this;
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}
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}
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bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar)
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{
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foreach (Entity entity in m_world.Entities.Values )
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{
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if( entity is Avatar )
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{
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avatar = entity;
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return true;
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}
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}
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avatar = null;
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return false;
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}
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#endregion
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#region IScriptEntity and IScriptReadonlyEntity Members
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public string Name
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{
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get
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{
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return m_entity.Name;
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}
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}
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public LLVector3 Pos
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{
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get
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{
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return m_entity.Pos;
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}
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set
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{
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if (m_entity is Primitive)
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{
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Primitive prim = m_entity as Primitive;
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// Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
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// prim.UpdatePosition( value );
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}
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}
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}
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#endregion
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}
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}
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