283 lines
9.9 KiB
C#
283 lines
9.9 KiB
C#
/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using Nwc.XmlRpc;
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using System;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Collections;
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using System.Security.Cryptography;
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using System.Xml;
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using libsecondlife;
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using OpenSim;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Grid;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.User;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.UserServer
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{
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/// <summary>
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/// When running in local (default) mode , handles client logins.
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/// </summary>
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public class LoginServer : LoginService, IUserServer
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{
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private IGridServer m_gridServer;
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public IPAddress clientAddress = IPAddress.Loopback;
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public IPAddress remoteAddress = IPAddress.Any;
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private int NumClients;
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private bool userAccounts = false;
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private string _mpasswd;
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private bool _needPasswd = false;
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private LocalUserProfileManager userManager;
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private int m_simPort;
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private string m_simAddr;
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public LocalUserProfileManager LocalUserManager
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{
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get
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{
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return userManager;
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}
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}
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public LoginServer(IGridServer gridServer, string simAddr, int simPort, bool useAccounts)
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{
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m_gridServer = gridServer;
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m_simPort = simPort;
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m_simAddr = simAddr;
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this.userAccounts = useAccounts;
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}
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public void Startup()
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{
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this._needPasswd = false;
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// read in default response string
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/* StreamReader SR;
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string lines;
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SR = File.OpenText("new-login.dat");
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while (!SR.EndOfStream)
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{
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lines = SR.ReadLine();
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_defaultResponse += lines;
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}
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SR.Close();
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* */
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this._mpasswd = EncodePassword("testpass");
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userManager = new LocalUserProfileManager(this.m_gridServer, m_simPort, m_simAddr);
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//userManager.InitUserProfiles();
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userManager.SetKeys("", "", "", "Welcome to OpenSim");
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}
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public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
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{
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Console.WriteLine("login attempt");
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Hashtable requestData = (Hashtable)request.Params[0];
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string first;
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string last;
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string passwd;
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LLUUID Agent;
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LLUUID Session;
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LoginResponse loginResponse = new LoginResponse();
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//get login name
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if (requestData.Contains("first"))
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{
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first = (string)requestData["first"];
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}
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else
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{
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first = "test";
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}
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if (requestData.Contains("last"))
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{
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last = (string)requestData["last"];
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}
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else
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{
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last = "User" + NumClients.ToString();
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}
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if (requestData.Contains("passwd"))
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{
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passwd = (string)requestData["passwd"];
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}
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else
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{
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passwd = "notfound";
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}
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if (!Authenticate(first, last, passwd))
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{
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return loginResponse.LoginFailedResponse();
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}
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NumClients++;
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// Create a agent and session LLUUID
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Agent = GetAgentId(first, last);
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int SessionRand = Util.RandomClass.Next(1, 999);
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Session = new LLUUID("aaaabbbb-0200-" + SessionRand.ToString("0000") + "-8664-58f53e442797");
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LLUUID secureSess = LLUUID.Random();
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loginResponse.SimPort = m_simPort.ToString();
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loginResponse.SimAddress = m_simAddr.ToString();
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loginResponse.AgentID = Agent.ToStringHyphenated();
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loginResponse.SessionID = Session.ToStringHyphenated();
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loginResponse.SecureSessionID = secureSess.ToStringHyphenated();
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loginResponse.CircuitCode = (Int32)(Util.RandomClass.Next());
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XmlRpcResponse response = loginResponse.ToXmlRpcResponse();
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Hashtable responseData = (Hashtable)response.Value;
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// inventory
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ArrayList InventoryList = (ArrayList)responseData["inventory-skeleton"];
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Hashtable Inventory1 = (Hashtable)InventoryList[0];
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Hashtable Inventory2 = (Hashtable)InventoryList[1];
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LLUUID BaseFolderID = LLUUID.Random();
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LLUUID InventoryFolderID = LLUUID.Random();
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Inventory2["name"] = "Textures";
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Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated();
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Inventory2["type_default"] = 0;
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Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated();
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ArrayList InventoryRoot = (ArrayList)responseData["inventory-root"];
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Hashtable Inventoryroot = (Hashtable)InventoryRoot[0];
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Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated();
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CustomiseLoginResponse(responseData, first, last);
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Login _login = new Login();
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//copy data to login object
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_login.First = first;
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_login.Last = last;
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_login.Agent = Agent;
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_login.Session = Session;
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_login.SecureSession = secureSess;
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_login.BaseFolder = BaseFolderID;
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_login.InventoryFolder = InventoryFolderID;
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//working on local computer if so lets add to the gridserver's list of sessions?
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if (m_gridServer.GetName() == "Local")
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{
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((LocalGridBase)m_gridServer).AddNewSession(_login);
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}
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return response;
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}
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protected virtual void CustomiseLoginResponse(Hashtable responseData, string first, string last)
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{
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}
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protected virtual LLUUID GetAgentId(string firstName, string lastName)
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{
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LLUUID Agent;
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int AgentRand = Util.RandomClass.Next(1, 9999);
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Agent = new LLUUID("99998888-0100-" + AgentRand.ToString("0000") + "-8ec1-0b1d5cd6aead");
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return Agent;
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}
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protected virtual bool Authenticate(string first, string last, string passwd)
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{
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if (this._needPasswd)
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{
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//every user needs the password to login
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string encodedPass = passwd.Remove(0, 3); //remove $1$
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if (encodedPass == this._mpasswd)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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else
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{
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//do not need password to login
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return true;
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}
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}
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private static string EncodePassword(string passwd)
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{
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Byte[] originalBytes;
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Byte[] encodedBytes;
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MD5 md5;
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md5 = new MD5CryptoServiceProvider();
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originalBytes = ASCIIEncoding.Default.GetBytes(passwd);
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encodedBytes = md5.ComputeHash(originalBytes);
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return Regex.Replace(BitConverter.ToString(encodedBytes), "-", "").ToLower();
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}
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public bool CreateUserAccount(string firstName, string lastName, string password)
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{
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Console.WriteLine("creating new user account");
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string mdPassword = EncodePassword(password);
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Console.WriteLine("with password: " + mdPassword);
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this.userManager.CreateNewProfile(firstName, lastName, mdPassword);
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return true;
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}
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//IUserServer implementation
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public AgentInventory RequestAgentsInventory(LLUUID agentID)
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{
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AgentInventory aInventory = null;
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if (this.userAccounts)
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{
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aInventory = this.userManager.GetUsersInventory(agentID);
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}
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return aInventory;
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}
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public bool UpdateAgentsInventory(LLUUID agentID, AgentInventory inventory)
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{
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return true;
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}
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public void SetServerInfo(string ServerUrl, string SendKey, string RecvKey)
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{
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}
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}
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}
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