365 lines
11 KiB
C#
365 lines
11 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Xml.Serialization;
|
|
using System.Reflection;
|
|
using log4net;
|
|
using OpenMetaverse;
|
|
|
|
namespace OpenSim.Framework
|
|
{
|
|
[Flags]
|
|
public enum AssetFlags : int
|
|
{
|
|
Normal = 0, // Immutable asset
|
|
Maptile = 1, // What it says
|
|
Rewritable = 2, // Content can be rewritten
|
|
Collectable = 4 // Can be GC'ed after some time
|
|
}
|
|
|
|
/// <summary>
|
|
/// Asset class. All Assets are reference by this class or a class derived from this class
|
|
/// </summary>
|
|
[Serializable]
|
|
public class AssetBase
|
|
{
|
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
/// <summary>
|
|
/// Data of the Asset
|
|
/// </summary>
|
|
private byte[] m_data;
|
|
|
|
/// <summary>
|
|
/// Meta Data of the Asset
|
|
/// </summary>
|
|
private AssetMetadata m_metadata;
|
|
|
|
// This is needed for .NET serialization!!!
|
|
// Do NOT "Optimize" away!
|
|
public AssetBase()
|
|
{
|
|
m_metadata = new AssetMetadata();
|
|
m_metadata.FullID = UUID.Zero;
|
|
m_metadata.ID = UUID.Zero.ToString();
|
|
m_metadata.Type = (sbyte)AssetType.Unknown;
|
|
m_metadata.CreatorID = String.Empty;
|
|
}
|
|
|
|
public AssetBase(UUID assetID, string name, sbyte assetType, string creatorID)
|
|
{
|
|
if (assetType == (sbyte)AssetType.Unknown)
|
|
{
|
|
System.Diagnostics.StackTrace trace = new System.Diagnostics.StackTrace(true);
|
|
m_log.ErrorFormat("[ASSETBASE]: Creating asset '{0}' ({1}) with an unknown asset type\n{2}",
|
|
name, assetID, trace.ToString());
|
|
}
|
|
|
|
m_metadata = new AssetMetadata();
|
|
m_metadata.FullID = assetID;
|
|
m_metadata.Name = name;
|
|
m_metadata.Type = assetType;
|
|
m_metadata.CreatorID = creatorID;
|
|
}
|
|
|
|
public AssetBase(string assetID, string name, sbyte assetType, string creatorID)
|
|
{
|
|
if (assetType == (sbyte)AssetType.Unknown)
|
|
{
|
|
System.Diagnostics.StackTrace trace = new System.Diagnostics.StackTrace(true);
|
|
m_log.ErrorFormat("[ASSETBASE]: Creating asset '{0}' ({1}) with an unknown asset type\n{2}",
|
|
name, assetID, trace.ToString());
|
|
}
|
|
|
|
m_metadata = new AssetMetadata();
|
|
m_metadata.ID = assetID;
|
|
m_metadata.Name = name;
|
|
m_metadata.Type = assetType;
|
|
m_metadata.CreatorID = creatorID;
|
|
}
|
|
|
|
public bool ContainsReferences
|
|
{
|
|
get
|
|
{
|
|
return
|
|
IsTextualAsset && (
|
|
Type != (sbyte)AssetType.Notecard
|
|
&& Type != (sbyte)AssetType.CallingCard
|
|
&& Type != (sbyte)AssetType.LSLText
|
|
&& Type != (sbyte)AssetType.Landmark);
|
|
}
|
|
}
|
|
|
|
public bool IsTextualAsset
|
|
{
|
|
get
|
|
{
|
|
return !IsBinaryAsset;
|
|
}
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if this asset is a binary or text asset
|
|
/// </summary>
|
|
public bool IsBinaryAsset
|
|
{
|
|
get
|
|
{
|
|
return
|
|
(Type == (sbyte) AssetType.Animation ||
|
|
Type == (sbyte)AssetType.Gesture ||
|
|
Type == (sbyte)AssetType.Simstate ||
|
|
Type == (sbyte)AssetType.Unknown ||
|
|
Type == (sbyte)AssetType.Object ||
|
|
Type == (sbyte)AssetType.Sound ||
|
|
Type == (sbyte)AssetType.SoundWAV ||
|
|
Type == (sbyte)AssetType.Texture ||
|
|
Type == (sbyte)AssetType.TextureTGA ||
|
|
Type == (sbyte)AssetType.Folder ||
|
|
Type == (sbyte)AssetType.RootFolder ||
|
|
Type == (sbyte)AssetType.LostAndFoundFolder ||
|
|
Type == (sbyte)AssetType.SnapshotFolder ||
|
|
Type == (sbyte)AssetType.TrashFolder ||
|
|
Type == (sbyte)AssetType.ImageJPEG ||
|
|
Type == (sbyte) AssetType.ImageTGA ||
|
|
Type == (sbyte) AssetType.LSLBytecode);
|
|
}
|
|
}
|
|
|
|
public virtual byte[] Data
|
|
{
|
|
get { return m_data; }
|
|
set { m_data = value; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Asset UUID
|
|
/// </summary>
|
|
public UUID FullID
|
|
{
|
|
get { return m_metadata.FullID; }
|
|
set { m_metadata.FullID = value; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Asset MetaData ID (transferring from UUID to string ID)
|
|
/// </summary>
|
|
public string ID
|
|
{
|
|
get { return m_metadata.ID; }
|
|
set { m_metadata.ID = value; }
|
|
}
|
|
|
|
public string Name
|
|
{
|
|
get { return m_metadata.Name; }
|
|
set { m_metadata.Name = value; }
|
|
}
|
|
|
|
public string Description
|
|
{
|
|
get { return m_metadata.Description; }
|
|
set { m_metadata.Description = value; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// (sbyte) AssetType enum
|
|
/// </summary>
|
|
public sbyte Type
|
|
{
|
|
get { return m_metadata.Type; }
|
|
set { m_metadata.Type = value; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Is this a region only asset, or does this exist on the asset server also
|
|
/// </summary>
|
|
public bool Local
|
|
{
|
|
get { return m_metadata.Local; }
|
|
set { m_metadata.Local = value; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Is this asset going to be saved to the asset database?
|
|
/// </summary>
|
|
public bool Temporary
|
|
{
|
|
get { return m_metadata.Temporary; }
|
|
set { m_metadata.Temporary = value; }
|
|
}
|
|
|
|
public string CreatorID
|
|
{
|
|
get { return m_metadata.CreatorID; }
|
|
set { m_metadata.CreatorID = value; }
|
|
}
|
|
|
|
public AssetFlags Flags
|
|
{
|
|
get { return m_metadata.Flags; }
|
|
set { m_metadata.Flags = value; }
|
|
}
|
|
|
|
[XmlIgnore]
|
|
public AssetMetadata Metadata
|
|
{
|
|
get { return m_metadata; }
|
|
set { m_metadata = value; }
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return FullID.ToString();
|
|
}
|
|
}
|
|
|
|
[Serializable]
|
|
public class AssetMetadata
|
|
{
|
|
private UUID m_fullid;
|
|
private string m_id;
|
|
private string m_name = String.Empty;
|
|
private string m_description = String.Empty;
|
|
private DateTime m_creation_date;
|
|
private sbyte m_type = (sbyte)AssetType.Unknown;
|
|
private string m_content_type;
|
|
private byte[] m_sha1;
|
|
private bool m_local;
|
|
private bool m_temporary;
|
|
private string m_creatorid;
|
|
private AssetFlags m_flags;
|
|
|
|
public UUID FullID
|
|
{
|
|
get { return m_fullid; }
|
|
set { m_fullid = value; m_id = m_fullid.ToString(); }
|
|
}
|
|
|
|
public string ID
|
|
{
|
|
//get { return m_fullid.ToString(); }
|
|
//set { m_fullid = new UUID(value); }
|
|
get
|
|
{
|
|
if (String.IsNullOrEmpty(m_id))
|
|
m_id = m_fullid.ToString();
|
|
|
|
return m_id;
|
|
}
|
|
|
|
set
|
|
{
|
|
UUID uuid = UUID.Zero;
|
|
if (UUID.TryParse(value, out uuid))
|
|
{
|
|
m_fullid = uuid;
|
|
m_id = m_fullid.ToString();
|
|
}
|
|
else
|
|
m_id = value;
|
|
}
|
|
}
|
|
|
|
public string Name
|
|
{
|
|
get { return m_name; }
|
|
set { m_name = value; }
|
|
}
|
|
|
|
public string Description
|
|
{
|
|
get { return m_description; }
|
|
set { m_description = value; }
|
|
}
|
|
|
|
public DateTime CreationDate
|
|
{
|
|
get { return m_creation_date; }
|
|
set { m_creation_date = value; }
|
|
}
|
|
|
|
public sbyte Type
|
|
{
|
|
get { return m_type; }
|
|
set { m_type = value; }
|
|
}
|
|
|
|
public string ContentType
|
|
{
|
|
get
|
|
{
|
|
if (!String.IsNullOrEmpty(m_content_type))
|
|
return m_content_type;
|
|
else
|
|
return SLUtil.SLAssetTypeToContentType(m_type);
|
|
}
|
|
set
|
|
{
|
|
m_content_type = value;
|
|
|
|
sbyte type = (sbyte)SLUtil.ContentTypeToSLAssetType(value);
|
|
if (type != -1)
|
|
m_type = type;
|
|
}
|
|
}
|
|
|
|
public byte[] SHA1
|
|
{
|
|
get { return m_sha1; }
|
|
set { m_sha1 = value; }
|
|
}
|
|
|
|
public bool Local
|
|
{
|
|
get { return m_local; }
|
|
set { m_local = value; }
|
|
}
|
|
|
|
public bool Temporary
|
|
{
|
|
get { return m_temporary; }
|
|
set { m_temporary = value; }
|
|
}
|
|
|
|
public string CreatorID
|
|
{
|
|
get { return m_creatorid; }
|
|
set { m_creatorid = value; }
|
|
}
|
|
|
|
public AssetFlags Flags
|
|
{
|
|
get { return m_flags; }
|
|
set { m_flags = value; }
|
|
}
|
|
}
|
|
}
|