287 lines
9.9 KiB
C#
287 lines
9.9 KiB
C#
/*
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* Copyright (c) 2008 Intel Corporation
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* All rights reserved.
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* -- Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* -- Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* -- Neither the name of the Intel Corporation nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE INTEL OR ITS
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.IO;
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using ExtensionLoader;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple
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{
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public class SimpleAssetStoragePlugin : IAssetStorageProvider
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{
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const string EXTENSION_NAME = "SimpleAssetStorage"; // Used in metrics reporting
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const string DEFAULT_DATA_DIR = "SimpleAssets";
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const string TEMP_DATA_DIR = "SimpleAssetsTemp";
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AssetInventoryServer server;
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Dictionary<UUID, Metadata> metadataStorage;
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Dictionary<UUID, string> filenames;
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public SimpleAssetStoragePlugin()
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{
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}
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#region Required Interfaces
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public BackendResponse TryFetchMetadata(UUID assetID, out Metadata metadata)
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{
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metadata = null;
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BackendResponse ret;
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if (metadataStorage.TryGetValue(assetID, out metadata))
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ret = BackendResponse.Success;
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else
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ret = BackendResponse.NotFound;
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server.MetricsProvider.LogAssetMetadataFetch(EXTENSION_NAME, ret, assetID, DateTime.Now);
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return ret;
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}
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public BackendResponse TryFetchData(UUID assetID, out byte[] assetData)
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{
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assetData = null;
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string filename;
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BackendResponse ret;
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if (filenames.TryGetValue(assetID, out filename))
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{
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try
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{
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assetData = File.ReadAllBytes(filename);
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ret = BackendResponse.Success;
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}
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catch (Exception ex)
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{
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Logger.Log.ErrorFormat("Failed reading data for asset {0} from {1}: {2}", assetID, filename, ex.Message);
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ret = BackendResponse.Failure;
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}
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}
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else
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{
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ret = BackendResponse.NotFound;
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}
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server.MetricsProvider.LogAssetDataFetch(EXTENSION_NAME, ret, assetID, (assetData != null ? assetData.Length : 0), DateTime.Now);
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return ret;
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}
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public BackendResponse TryFetchDataMetadata(UUID assetID, out Metadata metadata, out byte[] assetData)
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{
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metadata = null;
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assetData = null;
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string filename;
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BackendResponse ret;
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if (metadataStorage.TryGetValue(assetID, out metadata) &&
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filenames.TryGetValue(assetID, out filename))
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{
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try
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{
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assetData = File.ReadAllBytes(filename);
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ret = BackendResponse.Success;
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}
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catch (Exception ex)
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{
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Logger.Log.ErrorFormat("Failed reading data for asset {0} from {1}: {2}", assetID, filename, ex.Message);
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ret = BackendResponse.Failure;
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}
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}
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else
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{
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ret = BackendResponse.NotFound;
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}
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server.MetricsProvider.LogAssetMetadataFetch(EXTENSION_NAME, ret, assetID, DateTime.Now);
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server.MetricsProvider.LogAssetDataFetch(EXTENSION_NAME, ret, assetID, (assetData != null ? assetData.Length : 0), DateTime.Now);
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return ret;
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}
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public BackendResponse TryCreateAsset(Metadata metadata, byte[] assetData, out UUID assetID)
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{
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assetID = metadata.ID = UUID.Random();
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return TryCreateAsset(metadata, assetData);
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}
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public BackendResponse TryCreateAsset(Metadata metadata, byte[] assetData)
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{
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BackendResponse ret;
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string path;
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string filename = String.Format("{0}.{1}", metadata.ID, Utils.ContentTypeToExtension(metadata.ContentType));
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if (metadata.Temporary)
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path = Path.Combine(TEMP_DATA_DIR, filename);
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else
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path = Path.Combine(DEFAULT_DATA_DIR, filename);
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try
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{
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File.WriteAllBytes(path, assetData);
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lock (filenames) filenames[metadata.ID] = path;
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// Set the creation date to right now
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metadata.CreationDate = DateTime.Now;
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lock (metadataStorage)
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metadataStorage[metadata.ID] = metadata;
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ret = BackendResponse.Success;
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}
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catch (Exception ex)
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{
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Logger.Log.ErrorFormat("Failed writing data for asset {0} to {1}: {2}", metadata.ID, filename, ex.Message);
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ret = BackendResponse.Failure;
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}
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server.MetricsProvider.LogAssetCreate(EXTENSION_NAME, ret, metadata.ID, assetData.Length, DateTime.Now);
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return ret;
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}
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public int ForEach(Action<Metadata> action, int start, int count)
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{
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int rowCount = 0;
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lock (metadataStorage)
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{
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foreach (Metadata metadata in metadataStorage.Values)
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{
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action(metadata);
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++rowCount;
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}
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}
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return rowCount;
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}
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#endregion Required Interfaces
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#region IPlugin implementation
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public void Initialise(AssetInventoryServer server)
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{
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this.server = server;
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metadataStorage = new Dictionary<UUID, Metadata>();
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filenames = new Dictionary<UUID, string>();
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LoadFiles(DEFAULT_DATA_DIR, false);
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LoadFiles(TEMP_DATA_DIR, true);
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Logger.Log.InfoFormat("Initialized the store index with metadata for {0} assets",
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metadataStorage.Count);
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}
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/// <summary>
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/// <para>Initialises asset interface</para>
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/// </summary>
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public void Initialise()
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{
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Logger.Log.InfoFormat("[ASSET]: {0} cannot be default-initialized!", Name);
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throw new PluginNotInitialisedException(Name);
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}
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public void Dispose()
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{
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WipeTemporary();
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}
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public string Version
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{
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// TODO: this should be something meaningful and not hardcoded?
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get { return "0.1"; }
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}
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public string Name
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{
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get { return "AssetInventoryServer Simple asset storage provider"; }
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}
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#endregion IPlugin implementation
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public void WipeTemporary()
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{
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if (Directory.Exists(TEMP_DATA_DIR))
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{
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try { Directory.Delete(TEMP_DATA_DIR); }
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catch (Exception ex) { Logger.Log.Error(ex.Message); }
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}
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}
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void LoadFiles(string folder, bool temporary)
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{
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// Try to create the directory if it doesn't already exist
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if (!Directory.Exists(folder))
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{
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try { Directory.CreateDirectory(folder); }
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catch (Exception ex)
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{
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Logger.Log.Warn(ex.Message);
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return;
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}
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}
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lock (metadataStorage)
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{
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try
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{
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string[] assets = Directory.GetFiles(folder);
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for (int i = 0; i < assets.Length; i++)
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{
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string filename = assets[i];
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byte[] data = File.ReadAllBytes(filename);
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Metadata metadata = new Metadata();
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metadata.CreationDate = File.GetCreationTime(filename);
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metadata.Description = String.Empty;
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metadata.ID = SimpleUtils.ParseUUIDFromFilename(filename);
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metadata.Name = SimpleUtils.ParseNameFromFilename(filename);
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metadata.SHA1 = OpenMetaverse.Utils.SHA1(data);
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metadata.Temporary = false;
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metadata.ContentType = Utils.ExtensionToContentType(Path.GetExtension(filename).TrimStart('.'));
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// Store the loaded data
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metadataStorage[metadata.ID] = metadata;
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filenames[metadata.ID] = filename;
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}
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}
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catch (Exception ex)
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{
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Logger.Log.Warn(ex.Message);
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}
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}
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}
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}
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}
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