OpenSimMirror/OpenSim/Grid/AssetInventoryServer/Plugins/Simple/SimpleAssetStoragePlugin.cs

287 lines
9.9 KiB
C#

/*
* Copyright (c) 2008 Intel Corporation
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* -- Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* -- Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* -- Neither the name of the Intel Corporation nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE INTEL OR ITS
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Net;
using System.IO;
using ExtensionLoader;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple
{
public class SimpleAssetStoragePlugin : IAssetStorageProvider
{
const string EXTENSION_NAME = "SimpleAssetStorage"; // Used in metrics reporting
const string DEFAULT_DATA_DIR = "SimpleAssets";
const string TEMP_DATA_DIR = "SimpleAssetsTemp";
AssetInventoryServer server;
Dictionary<UUID, Metadata> metadataStorage;
Dictionary<UUID, string> filenames;
public SimpleAssetStoragePlugin()
{
}
#region Required Interfaces
public BackendResponse TryFetchMetadata(UUID assetID, out Metadata metadata)
{
metadata = null;
BackendResponse ret;
if (metadataStorage.TryGetValue(assetID, out metadata))
ret = BackendResponse.Success;
else
ret = BackendResponse.NotFound;
server.MetricsProvider.LogAssetMetadataFetch(EXTENSION_NAME, ret, assetID, DateTime.Now);
return ret;
}
public BackendResponse TryFetchData(UUID assetID, out byte[] assetData)
{
assetData = null;
string filename;
BackendResponse ret;
if (filenames.TryGetValue(assetID, out filename))
{
try
{
assetData = File.ReadAllBytes(filename);
ret = BackendResponse.Success;
}
catch (Exception ex)
{
Logger.Log.ErrorFormat("Failed reading data for asset {0} from {1}: {2}", assetID, filename, ex.Message);
ret = BackendResponse.Failure;
}
}
else
{
ret = BackendResponse.NotFound;
}
server.MetricsProvider.LogAssetDataFetch(EXTENSION_NAME, ret, assetID, (assetData != null ? assetData.Length : 0), DateTime.Now);
return ret;
}
public BackendResponse TryFetchDataMetadata(UUID assetID, out Metadata metadata, out byte[] assetData)
{
metadata = null;
assetData = null;
string filename;
BackendResponse ret;
if (metadataStorage.TryGetValue(assetID, out metadata) &&
filenames.TryGetValue(assetID, out filename))
{
try
{
assetData = File.ReadAllBytes(filename);
ret = BackendResponse.Success;
}
catch (Exception ex)
{
Logger.Log.ErrorFormat("Failed reading data for asset {0} from {1}: {2}", assetID, filename, ex.Message);
ret = BackendResponse.Failure;
}
}
else
{
ret = BackendResponse.NotFound;
}
server.MetricsProvider.LogAssetMetadataFetch(EXTENSION_NAME, ret, assetID, DateTime.Now);
server.MetricsProvider.LogAssetDataFetch(EXTENSION_NAME, ret, assetID, (assetData != null ? assetData.Length : 0), DateTime.Now);
return ret;
}
public BackendResponse TryCreateAsset(Metadata metadata, byte[] assetData, out UUID assetID)
{
assetID = metadata.ID = UUID.Random();
return TryCreateAsset(metadata, assetData);
}
public BackendResponse TryCreateAsset(Metadata metadata, byte[] assetData)
{
BackendResponse ret;
string path;
string filename = String.Format("{0}.{1}", metadata.ID, Utils.ContentTypeToExtension(metadata.ContentType));
if (metadata.Temporary)
path = Path.Combine(TEMP_DATA_DIR, filename);
else
path = Path.Combine(DEFAULT_DATA_DIR, filename);
try
{
File.WriteAllBytes(path, assetData);
lock (filenames) filenames[metadata.ID] = path;
// Set the creation date to right now
metadata.CreationDate = DateTime.Now;
lock (metadataStorage)
metadataStorage[metadata.ID] = metadata;
ret = BackendResponse.Success;
}
catch (Exception ex)
{
Logger.Log.ErrorFormat("Failed writing data for asset {0} to {1}: {2}", metadata.ID, filename, ex.Message);
ret = BackendResponse.Failure;
}
server.MetricsProvider.LogAssetCreate(EXTENSION_NAME, ret, metadata.ID, assetData.Length, DateTime.Now);
return ret;
}
public int ForEach(Action<Metadata> action, int start, int count)
{
int rowCount = 0;
lock (metadataStorage)
{
foreach (Metadata metadata in metadataStorage.Values)
{
action(metadata);
++rowCount;
}
}
return rowCount;
}
#endregion Required Interfaces
#region IPlugin implementation
public void Initialise(AssetInventoryServer server)
{
this.server = server;
metadataStorage = new Dictionary<UUID, Metadata>();
filenames = new Dictionary<UUID, string>();
LoadFiles(DEFAULT_DATA_DIR, false);
LoadFiles(TEMP_DATA_DIR, true);
Logger.Log.InfoFormat("Initialized the store index with metadata for {0} assets",
metadataStorage.Count);
}
/// <summary>
/// <para>Initialises asset interface</para>
/// </summary>
public void Initialise()
{
Logger.Log.InfoFormat("[ASSET]: {0} cannot be default-initialized!", Name);
throw new PluginNotInitialisedException(Name);
}
public void Dispose()
{
WipeTemporary();
}
public string Version
{
// TODO: this should be something meaningful and not hardcoded?
get { return "0.1"; }
}
public string Name
{
get { return "AssetInventoryServer Simple asset storage provider"; }
}
#endregion IPlugin implementation
public void WipeTemporary()
{
if (Directory.Exists(TEMP_DATA_DIR))
{
try { Directory.Delete(TEMP_DATA_DIR); }
catch (Exception ex) { Logger.Log.Error(ex.Message); }
}
}
void LoadFiles(string folder, bool temporary)
{
// Try to create the directory if it doesn't already exist
if (!Directory.Exists(folder))
{
try { Directory.CreateDirectory(folder); }
catch (Exception ex)
{
Logger.Log.Warn(ex.Message);
return;
}
}
lock (metadataStorage)
{
try
{
string[] assets = Directory.GetFiles(folder);
for (int i = 0; i < assets.Length; i++)
{
string filename = assets[i];
byte[] data = File.ReadAllBytes(filename);
Metadata metadata = new Metadata();
metadata.CreationDate = File.GetCreationTime(filename);
metadata.Description = String.Empty;
metadata.ID = SimpleUtils.ParseUUIDFromFilename(filename);
metadata.Name = SimpleUtils.ParseNameFromFilename(filename);
metadata.SHA1 = OpenMetaverse.Utils.SHA1(data);
metadata.Temporary = false;
metadata.ContentType = Utils.ExtensionToContentType(Path.GetExtension(filename).TrimStart('.'));
// Store the loaded data
metadataStorage[metadata.ID] = metadata;
filenames[metadata.ID] = filename;
}
}
catch (Exception ex)
{
Logger.Log.Warn(ex.Message);
}
}
}
}
}