OpenSimMirror/OpenSim/Framework/AvatarAppearance.cs

613 lines
23 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization;
using System.Security.Permissions;
using OpenMetaverse;
namespace OpenSim.Framework
{
public class AvatarAppearance
{
// private static readonly ILog m_log
// = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// these are guessed at by the list here -
// http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll
// correct them over time for when were are wrong.
public readonly static int BODY = 0;
public readonly static int SKIN = 1;
public readonly static int HAIR = 2;
public readonly static int EYES = 3;
public readonly static int SHIRT = 4;
public readonly static int PANTS = 5;
public readonly static int SHOES = 6;
public readonly static int SOCKS = 7;
public readonly static int JACKET = 8;
public readonly static int GLOVES = 9;
public readonly static int UNDERSHIRT = 10;
public readonly static int UNDERPANTS = 11;
public readonly static int SKIRT = 12;
private readonly static int MAX_WEARABLES = 13;
private static UUID BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
private static UUID BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
private static UUID SKIN_ASSET = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb");
private static UUID SKIN_ITEM = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9");
private static UUID SHIRT_ASSET = new UUID("00000000-38f9-1111-024e-222222111110");
private static UUID SHIRT_ITEM = new UUID("77c41e39-38f9-f75a-0000-585989bf0000");
private static UUID PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120");
private static UUID PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111");
public readonly static int VISUALPARAM_COUNT = 218;
protected UUID m_owner;
public virtual UUID Owner
{
get { return m_owner; }
set { m_owner = value; }
}
protected int m_serial = 1;
public virtual int Serial
{
get { return m_serial; }
set { m_serial = value; }
}
protected byte[] m_visualparams;
public virtual byte[] VisualParams
{
get { return m_visualparams; }
set { m_visualparams = value; }
}
protected AvatarWearable[] m_wearables;
public virtual AvatarWearable[] Wearables
{
get { return m_wearables; }
set { m_wearables = value; }
}
public virtual UUID BodyItem {
get { return m_wearables[BODY].ItemID; }
set { m_wearables[BODY].ItemID = value; }
}
public virtual UUID BodyAsset {
get { return m_wearables[BODY].AssetID; }
set { m_wearables[BODY].AssetID = value; }
}
public virtual UUID SkinItem {
get { return m_wearables[SKIN].ItemID; }
set { m_wearables[SKIN].ItemID = value; }
}
public virtual UUID SkinAsset {
get { return m_wearables[SKIN].AssetID; }
set { m_wearables[SKIN].AssetID = value; }
}
public virtual UUID HairItem {
get { return m_wearables[HAIR].ItemID; }
set { m_wearables[HAIR].ItemID = value; }
}
public virtual UUID HairAsset {
get { return m_wearables[HAIR].AssetID; }
set { m_wearables[HAIR].AssetID = value; }
}
public virtual UUID EyesItem {
get { return m_wearables[EYES].ItemID; }
set { m_wearables[EYES].ItemID = value; }
}
public virtual UUID EyesAsset {
get { return m_wearables[EYES].AssetID; }
set { m_wearables[EYES].AssetID = value; }
}
public virtual UUID ShirtItem {
get { return m_wearables[SHIRT].ItemID; }
set { m_wearables[SHIRT].ItemID = value; }
}
public virtual UUID ShirtAsset {
get { return m_wearables[SHIRT].AssetID; }
set { m_wearables[SHIRT].AssetID = value; }
}
public virtual UUID PantsItem {
get { return m_wearables[PANTS].ItemID; }
set { m_wearables[PANTS].ItemID = value; }
}
public virtual UUID PantsAsset {
get { return m_wearables[PANTS].AssetID; }
set { m_wearables[PANTS].AssetID = value; }
}
public virtual UUID ShoesItem {
get { return m_wearables[SHOES].ItemID; }
set { m_wearables[SHOES].ItemID = value; }
}
public virtual UUID ShoesAsset {
get { return m_wearables[SHOES].AssetID; }
set { m_wearables[SHOES].AssetID = value; }
}
public virtual UUID SocksItem {
get { return m_wearables[SOCKS].ItemID; }
set { m_wearables[SOCKS].ItemID = value; }
}
public virtual UUID SocksAsset {
get { return m_wearables[SOCKS].AssetID; }
set { m_wearables[SOCKS].AssetID = value; }
}
public virtual UUID JacketItem {
get { return m_wearables[JACKET].ItemID; }
set { m_wearables[JACKET].ItemID = value; }
}
public virtual UUID JacketAsset {
get { return m_wearables[JACKET].AssetID; }
set { m_wearables[JACKET].AssetID = value; }
}
public virtual UUID GlovesItem {
get { return m_wearables[GLOVES].ItemID; }
set { m_wearables[GLOVES].ItemID = value; }
}
public virtual UUID GlovesAsset {
get { return m_wearables[GLOVES].AssetID; }
set { m_wearables[GLOVES].AssetID = value; }
}
public virtual UUID UnderShirtItem {
get { return m_wearables[UNDERSHIRT].ItemID; }
set { m_wearables[UNDERSHIRT].ItemID = value; }
}
public virtual UUID UnderShirtAsset {
get { return m_wearables[UNDERSHIRT].AssetID; }
set { m_wearables[UNDERSHIRT].AssetID = value; }
}
public virtual UUID UnderPantsItem {
get { return m_wearables[UNDERPANTS].ItemID; }
set { m_wearables[UNDERPANTS].ItemID = value; }
}
public virtual UUID UnderPantsAsset {
get { return m_wearables[UNDERPANTS].AssetID; }
set { m_wearables[UNDERPANTS].AssetID = value; }
}
public virtual UUID SkirtItem {
get { return m_wearables[SKIRT].ItemID; }
set { m_wearables[SKIRT].ItemID = value; }
}
public virtual UUID SkirtAsset {
get { return m_wearables[SKIRT].AssetID; }
set { m_wearables[SKIRT].AssetID = value; }
}
public virtual void SetDefaultWearables()
{
m_wearables[BODY].AssetID = BODY_ASSET;
m_wearables[BODY].ItemID = BODY_ITEM;
m_wearables[SKIN].AssetID = SKIN_ASSET;
m_wearables[SKIN].ItemID = SKIN_ITEM;
m_wearables[SHIRT].AssetID = SHIRT_ASSET;
m_wearables[SHIRT].ItemID = SHIRT_ITEM;
m_wearables[PANTS].AssetID = PANTS_ASSET;
m_wearables[PANTS].ItemID = PANTS_ITEM;
}
public virtual void SetDefaultParams(byte[] vparams)
{
// TODO: Figure out better values then 'fat scientist 150' or 'alien 0'
for (int i = 0; i < VISUALPARAM_COUNT; i++)
{
vparams[i] = 150;
}
}
protected Primitive.TextureEntry m_texture;
public virtual Primitive.TextureEntry Texture
{
get { return m_texture; }
set { m_texture = value; }
}
protected float m_avatarHeight = 0;
protected float m_hipOffset = 0;
public virtual float AvatarHeight
{
get { return m_avatarHeight; }
set { m_avatarHeight = value; }
}
public virtual float HipOffset
{
get { return m_hipOffset; }
}
public AvatarAppearance()
: this(UUID.Zero)
{
}
public AvatarAppearance(UUID owner)
{
m_wearables = new AvatarWearable[MAX_WEARABLES];
for (int i = 0; i < MAX_WEARABLES; i++)
{
// this makes them all null
m_wearables[i] = new AvatarWearable();
}
m_serial = 0;
m_owner = owner;
m_visualparams = new byte[VISUALPARAM_COUNT];
// This sets Visual Params with *less* weirder values then default. Instead of a ugly alien, it looks like a fat scientist
SetDefaultParams(m_visualparams);
SetDefaultWearables();
m_texture = GetDefaultTexture();
}
public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams)
{
m_owner = avatarID;
m_serial = 1;
m_wearables = wearables;
m_visualparams = visualParams;
m_texture = GetDefaultTexture();
}
/// <summary>
/// Set up appearance textures and avatar parameters, including a height calculation
/// </summary>
/// <param name="texture"></param>
/// <param name="visualParam"></param>
public virtual void SetAppearance(byte[] texture, List<byte> visualParam)
{
Primitive.TextureEntry textureEnt = new Primitive.TextureEntry(texture, 0, texture.Length);
m_texture = textureEnt;
m_visualparams = visualParam.ToArray();
m_avatarHeight = 1.23077f // Shortest possible avatar height
+ 0.516945f * (float)m_visualparams[25] / 255.0f // Body height
+ 0.072514f * (float)m_visualparams[120] / 255.0f // Head size
+ 0.3836f * (float)m_visualparams[125] / 255.0f // Leg length
+ 0.08f * (float)m_visualparams[77] / 255.0f // Shoe heel height
+ 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height
+ 0.076f * (float)m_visualparams[148] / 255.0f; // Neck length
m_hipOffset = (0.615385f // Half of avatar
+ 0.08f * (float)m_visualparams[77] / 255.0f // Shoe heel height
+ 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height
+ 0.3836f * (float)m_visualparams[125] / 255.0f // Leg length
- m_avatarHeight / 2) * 0.3f - 0.04f;
//m_log.Debug(">>>>>>> [APPEARANCE]: Height {0} Hip offset {1}", m_avatarHeight, m_hipOffset);
//m_log.Debug("------------- Set Appearance Texture ---------------");
//Primitive.TextureEntryFace[] faces = Texture.FaceTextures;
//foreach (Primitive.TextureEntryFace face in faces)
//{
// if (face != null)
// m_log.Debug(" ++ " + face.TextureID);
// else
// m_log.Debug(" ++ NULL ");
//}
//m_log.Debug("----------------------------");
}
public virtual void SetWearable(int wearableId, AvatarWearable wearable)
{
m_wearables[wearableId] = wearable;
}
public static Primitive.TextureEntry GetDefaultTexture()
{
Primitive.TextureEntry textu = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
textu.CreateFace(0).TextureID = new UUID("00000000-0000-1111-9999-000000000012");
textu.CreateFace(1).TextureID = Util.BLANK_TEXTURE_UUID;
textu.CreateFace(2).TextureID = Util.BLANK_TEXTURE_UUID;
textu.CreateFace(3).TextureID = new UUID("6522E74D-1660-4E7F-B601-6F48C1659A77");
textu.CreateFace(4).TextureID = new UUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B");
textu.CreateFace(5).TextureID = new UUID("00000000-0000-1111-9999-000000000010");
textu.CreateFace(6).TextureID = new UUID("00000000-0000-1111-9999-000000000011");
return textu;
}
public override String ToString()
{
String s = "[Wearables] =>";
s += " Body Item: " + BodyItem.ToString() + ";";
s += " Skin Item: " + SkinItem.ToString() + ";";
s += " Shirt Item: " + ShirtItem.ToString() + ";";
s += " Pants Item: " + PantsItem.ToString() + ";";
return s;
}
// this is used for OGS1
public virtual Hashtable ToHashTable()
{
Hashtable h = new Hashtable();
h["owner"] = Owner.ToString();
h["serial"] = Serial.ToString();
h["visual_params"] = VisualParams;
h["texture"] = Texture.ToBytes();
h["avatar_height"] = AvatarHeight.ToString();
h["body_item"] = BodyItem.ToString();
h["body_asset"] = BodyAsset.ToString();
h["skin_item"] = SkinItem.ToString();
h["skin_asset"] = SkinAsset.ToString();
h["hair_item"] = HairItem.ToString();
h["hair_asset"] = HairAsset.ToString();
h["eyes_item"] = EyesItem.ToString();
h["eyes_asset"] = EyesAsset.ToString();
h["shirt_item"] = ShirtItem.ToString();
h["shirt_asset"] = ShirtAsset.ToString();
h["pants_item"] = PantsItem.ToString();
h["pants_asset"] = PantsAsset.ToString();
h["shoes_item"] = ShoesItem.ToString();
h["shoes_asset"] = ShoesAsset.ToString();
h["socks_item"] = SocksItem.ToString();
h["socks_asset"] = SocksAsset.ToString();
h["jacket_item"] = JacketItem.ToString();
h["jacket_asset"] = JacketAsset.ToString();
h["gloves_item"] = GlovesItem.ToString();
h["gloves_asset"] = GlovesAsset.ToString();
h["undershirt_item"] = UnderShirtItem.ToString();
h["undershirt_asset"] = UnderShirtAsset.ToString();
h["underpants_item"] = UnderPantsItem.ToString();
h["underpants_asset"] = UnderPantsAsset.ToString();
h["skirt_item"] = SkirtItem.ToString();
h["skirt_asset"] = SkirtAsset.ToString();
string attachments = GetAttachmentsString();
if (attachments != String.Empty)
h["attachments"] = attachments;
return h;
}
public AvatarAppearance(Hashtable h)
{
Owner = new UUID((string)h["owner"]);
Serial = Convert.ToInt32((string)h["serial"]);
VisualParams = (byte[])h["visual_params"];
Texture = new Primitive.TextureEntry((byte[])h["texture"], 0, ((byte[])h["texture"]).Length);
AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]);
m_wearables = new AvatarWearable[MAX_WEARABLES];
for (int i = 0; i < MAX_WEARABLES; i++)
{
// this makes them all null
m_wearables[i] = new AvatarWearable();
}
BodyItem = new UUID((string)h["body_item"]);
BodyAsset = new UUID((string)h["body_asset"]);
SkinItem = new UUID((string)h["skin_item"]);
SkinAsset = new UUID((string)h["skin_asset"]);
HairItem = new UUID((string)h["hair_item"]);
HairAsset = new UUID((string)h["hair_asset"]);
EyesItem = new UUID((string)h["eyes_item"]);
EyesAsset = new UUID((string)h["eyes_asset"]);
ShirtItem = new UUID((string)h["shirt_item"]);
ShirtAsset = new UUID((string)h["shirt_asset"]);
PantsItem = new UUID((string)h["pants_item"]);
PantsAsset = new UUID((string)h["pants_asset"]);
ShoesItem = new UUID((string)h["shoes_item"]);
ShoesAsset = new UUID((string)h["shoes_asset"]);
SocksItem = new UUID((string)h["socks_item"]);
SocksAsset = new UUID((string)h["socks_asset"]);
JacketItem = new UUID((string)h["jacket_item"]);
JacketAsset = new UUID((string)h["jacket_asset"]);
GlovesItem = new UUID((string)h["gloves_item"]);
GlovesAsset = new UUID((string)h["gloves_asset"]);
UnderShirtItem = new UUID((string)h["undershirt_item"]);
UnderShirtAsset = new UUID((string)h["undershirt_asset"]);
UnderPantsItem = new UUID((string)h["underpants_item"]);
UnderPantsAsset = new UUID((string)h["underpants_asset"]);
SkirtItem = new UUID((string)h["skirt_item"]);
SkirtAsset = new UUID((string)h["skirt_asset"]);
if (h.ContainsKey("attachments"))
{
SetAttachmentsString(h["attachments"].ToString());
}
}
private Dictionary<int, UUID[]> m_attachments = new Dictionary<int, UUID[]>();
public void SetAttachments(Hashtable data)
{
m_attachments.Clear();
if (data == null)
return;
foreach (DictionaryEntry e in data)
{
int attachpoint = Convert.ToInt32(e.Key);
if (m_attachments.ContainsKey(attachpoint))
continue;
UUID item;
UUID asset;
Hashtable uuids = (Hashtable) e.Value;
UUID.TryParse(uuids["item"].ToString(), out item);
UUID.TryParse(uuids["asset"].ToString(), out asset);
UUID[] attachment = new UUID[2];
attachment[0] = item;
attachment[1] = asset;
m_attachments[attachpoint] = attachment;
}
}
public Hashtable GetAttachments()
{
if (m_attachments.Count == 0)
return null;
Hashtable ret = new Hashtable();
foreach (KeyValuePair<int, UUID[]> kvp in m_attachments)
{
int attachpoint = kvp.Key;
UUID[] uuids = kvp.Value;
Hashtable data = new Hashtable();
data["item"] = uuids[0].ToString();
data["asset"] = uuids[1].ToString();
ret[attachpoint] = data;
}
return ret;
}
public List<int> GetAttachedPoints()
{
return new List<int>(m_attachments.Keys);
}
public UUID GetAttachedItem(int attachpoint)
{
if (!m_attachments.ContainsKey(attachpoint))
return UUID.Zero;
return m_attachments[attachpoint][0];
}
public UUID GetAttachedAsset(int attachpoint)
{
if (!m_attachments.ContainsKey(attachpoint))
return UUID.Zero;
return m_attachments[attachpoint][1];
}
public void SetAttachment(int attachpoint, UUID item, UUID asset)
{
if (attachpoint == 0)
return;
if (item == UUID.Zero)
{
if (m_attachments.ContainsKey(attachpoint))
m_attachments.Remove(attachpoint);
return;
}
if (!m_attachments.ContainsKey(attachpoint))
m_attachments[attachpoint] = new UUID[2];
m_attachments[attachpoint][0] = item;
m_attachments[attachpoint][1] = asset;
}
public int GetAttachpoint(UUID itemID)
{
foreach (KeyValuePair<int, UUID[]> kvp in m_attachments)
{
if (kvp.Value[0] == itemID)
{
return kvp.Key;
}
}
return 0;
}
public void DetachAttachment(UUID itemID)
{
int attachpoint = GetAttachpoint(itemID);
if (attachpoint > 0)
m_attachments.Remove(attachpoint);
}
string GetAttachmentsString()
{
List<string> strings = new List<string>();
foreach (KeyValuePair<int, UUID[]> e in m_attachments)
{
strings.Add(e.Key.ToString());
strings.Add(e.Value[0].ToString());
strings.Add(e.Value[1].ToString());
}
return String.Join(",", strings.ToArray());
}
void SetAttachmentsString(string data)
{
string[] strings = data.Split(new char[] {','});
int i = 0;
m_attachments.Clear();
while (strings.Length - i > 2)
{
int attachpoint = Int32.Parse(strings[i]);
UUID item = new UUID(strings[i+1]);
UUID asset = new UUID(strings[i+2]);
i += 3;
if (!m_attachments.ContainsKey(attachpoint))
{
m_attachments[attachpoint] = new UUID[2];
m_attachments[attachpoint][0] = item;
m_attachments[attachpoint][1] = asset;
}
}
}
}
}