![]() * Insert the very rough beginning stubs for a save/load OpenSim archive facility that will load/save prim assets (textures & inventory) as well as the prim details themselves (our existing xml facilities). * This won't be ready for even rough testing for quite some time. * I'm doing this directly in the region server for now since this will be quicker to get something working (hence giving me the Serotonin boost that I need). However, there are very good arguments for later also including it (or moving it entirely) to the separate export executable which Sean stubbed out some time ago. |
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.. | ||
Application | ||
ClientStack | ||
Communications | ||
DataSnapshot | ||
Environment | ||
Examples/SimpleModule | ||
Modules | ||
Physics | ||
ScriptEngine | ||
Storage |