.. |
Properties
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Deleted all AssemblyFileVersion directives
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2013-02-19 17:14:55 -08:00 |
Tests
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BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
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2013-03-31 22:19:41 -07:00 |
BSAPIUnman.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BSAPIXNA.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BSActorAvatarMove.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BSActorHover.cs
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BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
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2013-04-29 07:38:40 -07:00 |
BSActorLockAxis.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BSActorMoveToTarget.cs
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BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
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2013-04-29 07:38:40 -07:00 |
BSActorSetForce.cs
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BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
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2013-04-29 07:38:40 -07:00 |
BSActorSetTorque.cs
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BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
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2013-04-29 07:38:40 -07:00 |
BSActors.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BSApiTemplate.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BSCharacter.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BSConstraint.cs
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BulletSim: not quite functional axis lock code.
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2013-03-31 22:19:43 -07:00 |
BSConstraint6Dof.cs
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BulletSim: not quite functional axis lock code.
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2013-03-31 22:19:43 -07:00 |
BSConstraintCollection.cs
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BulletSim: add calls for creating all the different Bullet constraint types.
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2013-02-17 20:13:49 -08:00 |
BSConstraintHinge.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BSDynamics.cs
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BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
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2013-05-02 10:06:12 -07:00 |
BSLinkset.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BSLinksetCompound.cs
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BulletSim: rework LinksetCompound to work with new BSShape system.
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2013-05-01 17:15:54 -07:00 |
BSLinksetConstraints.cs
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BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
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2013-04-29 07:38:55 -07:00 |
BSMaterials.cs
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BulletSim: fix race condition when creating very large mega-regions.
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2013-03-28 10:59:18 -07:00 |
BSMotors.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BSParam.cs
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BulletSim: prims with no cuts created with single convex hull shape.
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2013-05-02 12:27:30 -07:00 |
BSPhysObject.cs
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Merge branch 'master' into bulletsim4
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2013-05-01 12:08:12 -07:00 |
BSPlugin.cs
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BulletSim: add osGetPhysicsEngineType() LSL function and update
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2013-01-11 16:47:35 -08:00 |
BSPrim.cs
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BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
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2013-05-02 10:06:12 -07:00 |
BSPrimDisplaced.cs
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BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet.
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2013-04-30 11:42:11 -07:00 |
BSPrimLinkable.cs
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BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
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2013-04-29 07:38:55 -07:00 |
BSScene.cs
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BulletSim: prims with no cuts created with single convex hull shape.
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2013-05-02 12:27:30 -07:00 |
BSShapeCollection.cs
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BulletSim: prims with no cuts created with single convex hull shape.
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2013-05-02 12:27:30 -07:00 |
BSShapes.cs
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BulletSim: prims with no cuts created with single convex hull shape.
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2013-05-02 12:27:30 -07:00 |
BSTerrainHeightmap.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BSTerrainManager.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BSTerrainMesh.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BulletSimData.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BulletSimTODO.txt
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BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet.
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2013-04-30 11:42:11 -07:00 |