OpenSimMirror/OpenSim/Region/Physics/BulletSPlugin
Robert Adams 4042c82a72 BulletSim: prims with no cuts created with single convex hull shape.
Parameter added to enable/disable this feature.
2013-05-02 12:27:30 -07:00
..
Properties Deleted all AssemblyFileVersion directives 2013-02-19 17:14:55 -08:00
Tests BulletSim: convert BSDynamic to a BSActor and change BSPrim to set 2013-03-31 22:19:41 -07:00
BSAPIUnman.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BSAPIXNA.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BSActorAvatarMove.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BSActorHover.cs BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. 2013-04-29 07:38:40 -07:00
BSActorLockAxis.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BSActorMoveToTarget.cs BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. 2013-04-29 07:38:40 -07:00
BSActorSetForce.cs BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. 2013-04-29 07:38:40 -07:00
BSActorSetTorque.cs BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. 2013-04-29 07:38:40 -07:00
BSActors.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BSApiTemplate.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BSCharacter.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BSConstraint.cs BulletSim: not quite functional axis lock code. 2013-03-31 22:19:43 -07:00
BSConstraint6Dof.cs BulletSim: not quite functional axis lock code. 2013-03-31 22:19:43 -07:00
BSConstraintCollection.cs BulletSim: add calls for creating all the different Bullet constraint types. 2013-02-17 20:13:49 -08:00
BSConstraintHinge.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BSDynamics.cs BulletSim: Rebuild physical body if physical shape changes for mesh and hull. 2013-05-02 10:06:12 -07:00
BSLinkset.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BSLinksetCompound.cs BulletSim: rework LinksetCompound to work with new BSShape system. 2013-05-01 17:15:54 -07:00
BSLinksetConstraints.cs BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion. 2013-04-29 07:38:55 -07:00
BSMaterials.cs BulletSim: fix race condition when creating very large mega-regions. 2013-03-28 10:59:18 -07:00
BSMotors.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BSParam.cs BulletSim: prims with no cuts created with single convex hull shape. 2013-05-02 12:27:30 -07:00
BSPhysObject.cs Merge branch 'master' into bulletsim4 2013-05-01 12:08:12 -07:00
BSPlugin.cs BulletSim: add osGetPhysicsEngineType() LSL function and update 2013-01-11 16:47:35 -08:00
BSPrim.cs BulletSim: Rebuild physical body if physical shape changes for mesh and hull. 2013-05-02 10:06:12 -07:00
BSPrimDisplaced.cs BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet. 2013-04-30 11:42:11 -07:00
BSPrimLinkable.cs BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion. 2013-04-29 07:38:55 -07:00
BSScene.cs BulletSim: prims with no cuts created with single convex hull shape. 2013-05-02 12:27:30 -07:00
BSShapeCollection.cs BulletSim: prims with no cuts created with single convex hull shape. 2013-05-02 12:27:30 -07:00
BSShapes.cs BulletSim: prims with no cuts created with single convex hull shape. 2013-05-02 12:27:30 -07:00
BSTerrainHeightmap.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BSTerrainManager.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BSTerrainMesh.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BulletSimData.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BulletSimTODO.txt BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet. 2013-04-30 11:42:11 -07:00