OpenSimMirror/bin/assets
Brian McBee 19ed64b114 Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO! 2008-01-09 03:52:07 +00:00
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AnimationsAssetSet
Avatar/Newruth
BodyPartsAssetSet Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO! 2008-01-09 03:52:07 +00:00
ClothingAssetSet
GesturesAssetSet
LandmarksAssetSet
NotecardsAssetSet More inventory work for CharlieO. Final patch to make it all work yet to come. 2008-01-07 01:03:46 +00:00
ObjectsAssetSet
OpenSimAssetSet Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO! 2008-01-09 03:52:07 +00:00
PhotosAssetSet More inventory work for CharlieO. Final patch to make it all work yet to come. 2008-01-07 01:03:46 +00:00
ScriptsAssetSet
SoundsAssetSet
TexturesAssetSet More inventory work for CharlieO. Final patch to make it all work yet to come. 2008-01-07 01:03:46 +00:00
AssetSets.xml Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO! 2008-01-09 03:52:07 +00:00
README.txt

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory.  You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml.  This file should point towards an XML
file which details the assets in your asset set.  The 
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information 
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.